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As the The Gamification of Learning and Instruction Blog Book Tour has been underway, another interesting discussion has been occurring in the learning blogosphere. It was sparked by Ruth Clark’s article “Why Games Don’t Teach.” The article kicked off a firestorm of debate, demands for proof and even name calling. Christy Tucker addresses the question in her post. There is a healthy discussion on the eLearning Guild’s LinkedIn group. In Guy Wallace’s post on the subject, he quotes Dr. Richard Clark talking about the “ideologically committed gamester.” (ok, so its mild name calling, but still….)
A flight simulator for teachers, simSchool provides challenging teaching scenarios that develop the knowledge and skills needed for classroom success. Research has indicated that training time on the
simulator makes a significant difference in a teacher’s self-efficacy and sense of the focus of control.
in list: ICT4TE, ICTHEDAfricatoolkit
In Maximum Capacity, you play the role of an elevator attendant who must bring as many gorillas as possible to the eighth floor for the annual Gorilla's Ball at the Jungle Hotel! The only problem is, the doors to the ball close in three minutes, and there are still hundreds of anxious gorillas waiting. Bring as many as you can to the eighth floor in three minutes.
Should South African schools be introducing videogames into the curriculum? Giving children experience points instead of traditional marks for projects? Intel’s marketing manager, Ntombezinhle Modiselle, certainly thinks so – and she’s got a growing body of research to back her up.
ICT_Educator: Introduced my Grade 7's to Scratch! Loving it! They are teaching me stuff. How do they just KNOW what to do?? :-) #edtech
COnnecting the game angry birds to parabolas
"MathX is a mathematical game where the player is given 4 single digit numbers (0-9). The player must apply the basic operators (addition, subtraction, multiplication and division) to each of these numbers, using all the numbers once only, to get to the answer 24."
"social networking 'mega-platform' for kids between the ages of 8 - 14."
An kids option fro social networking with lots of games and things to do. Full parental involvement. Looks safe.
MyThreeWords.com is a sentence sharing game. Three words start a sentence off. Players are then able to enter three words at a time to continue the story. Any number of people can play at once. A fullstop, question mark or exclamation mark will end the story.
All you need is a quick wit, fast fingers and some lightning fast connection! Are you any good?
Calculation Nation recently unveiled its tenth free online math game. Called neXtu, it starts with a tessellation consisting of hexagons, squares, and triangles, and challenges students to strategically place geometric pieces — or capture their opponent's.
Part of NCTM's Illuminations project, Calculation Nation uses the power of the Web to let students from anywhere in the world challenge each other. At the same time, students challenge themselves by investigating significant mathematical content and practicing fundamental skills at the elementary and middle grades levels. Each game provides parents and educators with an explanation of the math in the game and lists related resources from Illuminations.
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Detecting Plagiarism (Interactive Games)
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