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Department of Education: Online Education Beats Classroom | WebProNews
good research for schools
Publications - Joan Ganz Cooney Center
The Center has a deep commitment towards dissemination of useful and timely research and policy reports. Working closely with Cooney Center Fellows, national advisors, media scholars and practitioners, the Center will be publishing a regular series of papers examining key issues in the field of digital media and learning.
View the presentations - Presentations - eLearning Innovation Expo
This has links to presentations by some very clever people. The one I have seen is the 21 Tools presentation which is brilliant.
New Study Shows Time Spent Online Important for Teen Development - MacArthur Foundation
Results from the most extensive U.S. study on teens and their use of digital media show that America’s youth are developing important social and technical skills online – often in ways adults do not understand or value.
Chapter 13: Effective Learning and Teaching
In planning instruction, effective teachers draw on a growing body of research knowledge about the nature of learning and on craft knowledge about teaching that has stood the test of time. Typically, they consider the special characteristics of the material to be learned, the background of their students, and the conditions under which the teaching and learning are to take place.
The DaVinci Institute - The Future of Education by Thomas Frey
The pace of change is mandating that we produce a faster, smarter,
better grade of human being. Current systems are preventing that
from happening. Future education system will be unleashed with
the advent of a standardized rapid courseware-builder and a single
point global distribution system.
Becta Emerging Technologies - Children's Use of Mobile Phones - An International Comparison (February 2009)
This report looks at how children use mobile phones and their attitudes towards the technology
This report from the GSM Association and NTT DOCOMO is based on a survey of over 6000 children and their parents in Japan, Korea, China, India and Mexico. It aims to offer insights into how children use mobile phones and their attitudes towards the technology. The survey is likely to be repeated annually. The report also explores the factors for mobile phone take-up and the impact of mobile phone use on children's lives.
Two White Papers Released | The Education Arcade
THE EDUCATION ARCADE releases two white papers to guide the development and dissemination of educational games (and other technologies).
The Education Arcade at MIT has released two white papers on educational games and other learning technologies: Moving Learning Games Forward and Using the Technology of Today in the Classroom Today. These papers are part of TEA’s ongoing mission to establish games as important learning tools, crucial to the successful development of 21st century students of all ages.
Campaign For Learning
Since 1998 the Campaign for Learning has run questions in the Ipsos MORI Survey of Secondary School Pupils.
The overall aim of the Campaign's section of the survey was to gather information regarding how school pupils say they are taught. Specifically, the survey set out to cover the following key questions:
Smart Classrooms
Education Queensland's customisable portal to a world of ideas and case studies about 21st C learning.
lsri_report.pdf (application/pdf Object)
Report to BECTA on How mobile phones help learning in secondary schools.
BBC NEWS | Technology | Controlling the hi-tech helpers
Brief but very interesting report on the use of mobile phones for learning in the UK. It summarises some data from a BECTA report.
Choose the Best Search for Your Information Need
Need additional search ideas? Try NoodleQuest (interactive version)
This was put together by a librarian in the US.
Change Wars - Andy Hargreaves, Michael Fullan
What can organizations do to create changes that are both profound and enduring? The third anthology in the Leading Edge™ series explores traditional change strategies and examines constructive alternatives. Each author examines research and practice to offer practical strategies for:
Majority of Kids Are Computer Savvy
An overwhelming majority (89%) of all kids age 6-11 in the US spend at least some time doing online activities and - though many of their basic social activities haven’t changed much over the years - they have vastly different communication styles and preferences than older age groups, according to a study from Experian Consumer Research.
DigiTool - Results - Full
Developing higher order thinking skills within a technology-rich learning environment
FINAL_REPORT_PDF09-29-06.pdf (application/pdf Object)
US report from employers about preparedness of students for the workplaces of today.
MA21stCenturyLearning » Everything Brain and Learning Theory » code
This wiki page links to a series of articles on the brains of 21st Century Learners and research into what we know about how they learn and if it is different to genearations which preceeeded them.
Demos | Publications | Their Space
A great resource for spelling out why kids should be learning social networking tools at school.
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