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Jose Luis Pajares's Library tagged narrativity   View Popular

23 Oct 07

hear you are --- [murmur]

  • Otro sitio que hacía tiempo que debía estar en mi base de datos:
    "We collect and make accessible people's personal histories and anecdotes about the places in their neighborhoods that are important to them. In each of these locations we install a [murmur] sign with a telephone number on it that anyone can call with a mobile phone to listen to that story while standing in that exact spot, and engaging in the physical experience of being right where the story takes place. Some stories suggest that the listener walk around, following a certain path through a place, while others allow a person to wander with both their feet and their gaze."
    - locative on 2007-10-23
19 Oct 07

BBC/Ymogen - BBC gallery

  • Ymogen are working with Nokia and

    BBC Innovation to produce Geo-Stories,

    an innovative 'citizen story' project, which

    explores how content (video, pictures and text) combined with location and time can most effectively be used to create crowd pulling

    stories.

The Organic City

  • We encourage you to
    find and tell stories about local places through this website. These stories form the basis for mobile media that can be experienced while walking around the city.
15 Apr 07

textually.org

  • textually.org is the entry point of three weblogs devoted to cell phones and mobile content, focusing on text messaging and cell phone usage around the world, tracking the latest news and social impact of these new technologies.
17 Oct 06

Welcome

  • A Design System for Interactive Fiction

    Based on Natural Language

Inform - Wikipedia, the free encyclopedia

  • The arguably most important feature of Inform 7 is its programming language: Natural Inform (the name comes from the fact that it is designed to be a subset of natural English). Notable features of NI include strong bias towards declarative rule-based style of programming and ability to infer types and properties of objects from the way they are used. For example, the statement "John wears a hat." creates a "person" called "John" (since only people are capable of wearing things), creates a "thing" with the "wearable" property (since only objects marked "wearable" are capable of being worn), and sets John as wearing the hat.
16 Oct 06

STORYTRON - Interactive Storytelling

  • Plataforma para la creación de narrativas interactivas y por ende no lineales. Arrancará en el invierno de 2006. - locative on 2006-10-16
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