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Cory Doctorow: Game developers find ways to make industry recession-proof | Technology | guardian.co.uk
The economics of gaming mixes retail psychology, games theory, ethics and legal speculation – and just who's prepared to pay in order to play
ENGAGE: European Network for Growing Activity in Game-based learning in Education
ENGAGE is a European Network for Growing Activity in Game-based learning in Education
Youth, new media + learning
Today the young and young-at-heart are increasingly using new media to live, play, work, and learn in ways that are changing our identities and identifications, our social networks and relationships, and our cultures and communities.
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Today the young and young-at-heart are increasingly using new media to live, play, work, and learn in ways that are changing our identities and identifications, our social networks and relationships, and our cultures and communities.
Spotlight Blog on Digital Media and Learning | James Paul Gee's Profile
Recently my work has turned to the creation of “smart worlds” rather than games, worlds in which objects, tools, and the environment are co-learners with and mentors to humans. - James Paul Gee.
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Recently my work has turned to the creation of “smart worlds” rather than games, worlds in which objects, tools, and the environment are co-learners with and mentors to human
World of Warcraft Succeeds in School
Some of the eighth graders and high school freshmen who signed up for the group couldn't have cared less about writing or reading in school. Yet those students have gone from barely stringing together two sentences to writing lengthy posts in their group's Web site forum, where they discuss detailed strategies for gearing up their virtual characters and figuring out tough quests.
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Some of the eighth graders and high
school freshmen who signed up for the group couldn't have cared less about
writing or reading in school. Yet those students have gone from barely
stringing together two sentences to writing lengthy posts in their group's Web site
forum, where they discuss detailed strategies for gearing up their virtual
characters and figuring out tough quests.
Tom Watson MP on videogames and learning
But I'm willing to take the knocks, because I think the video games industry is important. It's important many of the things that government does, and there are few ministerial portfolios that the industry doesn't have an impact on: education, health, defence, business, criminal justice…
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But I’m willing to take the knocks, because I think the video games industry is important. It’s important many of the things that government does, and there are few ministerial portfolios that the industry doesn’t have an impact on: education, health, defence, business, criminal justice… They all have the opportunity to benefit from the video games industry, whether it’s training, planning, simulation, learning or benefiting from a growth engine for the economy.
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my friend’s boy, Barney, learnt how to make bronze after he needed to smelt a broadsword playing RuneScape.
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Pentagon dreams up more WoW Terror Plots
". . . a Pentagon researcher has laid out how such a terror plot might unfold. The planning ground is World of Warcraft. The main target of this possibly nuclear strike: the White House." Seriously.
Video games start to shape classroom curriculum | csmonitor.com
"While more educators adopt games as a learning tool, one public school designs a brand new teaching philosophy."
Games Create 'Passion Communities' For Learning
"Professor James Gee cites titles from Portal to World Of Warcraft to explain why games are uniquely suited to create 'passion communities' where learning can thrive. "
1988 video explains Habitat virtual world
Lucasfilm's Habitat was one of (if not the) first graphic-based virtual worlds. I was too busy playing Curse of the Azure Bonds to notice it. Shame.
Teens making summer cash in virtual worlds
"With summer jobs in short supply, more young people are pursuing money-making opportunities in Web fantasy worlds." Another reason why teaching 21st century skills to teens is so important.
BBC finally figures out that kids vws are big business
"Research suggests that there are about 158 online games and virtual worlds in development or up and running designed specifically for children." Their source? A blog. Remember the good old days of journalism vs bloggers? sigh . . .
Whyville's Jim Bower on Building a Virtual Community of Learners
"We believed at the time that this structure of Internet space would be particularly effective in engaging kids in learning. We believed if we were right, they would come and stay. They did and have."
What can kids teach us about virtual worlds
"What it is we can learn from young people about why they find this virtual world such an engaging learning space? "
26 Learning Games to Change the World
Mini-games with a social justice message. Great for sparking in-class discussions and raising awareness with your students.
Second Life on your cell phone
"Real access to persistent worlds directly from your mobile." The trouble with being a procrastinating writer is if you don't hurry up and your book done, the sci-fi becomes reality.
NASA to VW devs: build our world for no pay & sell your crap it in
"In exchange for a collaborator's investment to create and manage a NASA-based MMO game for fun and to enhance STEM, NASA will consider negotiating brand placement, limited exclusivity and other opportunities." Great, a Mountain Dew space shuttle.
Fusion Falls delayed, kids VWs market "getting crowded"
". . . we've seen a proliferation of MMOs targeting the same young demographic as ours . . . So, yeah, it's getting crowded out there and there are many more in the works so it's getting even more crowded."
BBC planning VW for Kaimira Book Series
BBC to work with publisher to create "an IP revolving around a five-book fantasy series set in a post-apocalyptic future where humans, animals, and machines all compete for dominance, in a global agreement that covers TV, MMOGs, and other media." Sounds
Students want more educational video games
"Educators are largely missing out on what could be a huge opportunity to capitalize on their students’ appetite for electronic games and simulations to teach them about core curriculum topics, results from a new national survey suggest."
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