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Jane's E-Learning Pick of the Day
"I am Jane Hart, a Social Learning Consultant, and founder of the Centre for Learning & Performance Technologies.\n\nEvery day I feature an item of (e-)learning interest. All tools featured are listed in our Directory of Learning Tools. If you have a new tool or resource to share, let me know by emailing me at jane.hart@C4LPT.co.uk. "
Imagine it Project
Our mission is to inspire you to imagine the world a better place and then get involved to solve challenges for yourself.
Wonderful videos to start teaching and learning conversations
The Tech Curve: RSU #19 Google Apps for Education Plan
"At the recent Maine Google Workshop for Educators I promised to post how my district R.S.U. #19 is using Google Apps for Education (G.A.E.) from a long term managerial perspective. We are using Apps for our student's electronic portfolios as well as expansive communication throughout the district."
The History of the Internet in a Nutshell
"Here’s a brief history of the Internet, including important dates, people, projects, sites, and other information that should give you at least a partial picture of what this thing we call the Internet really is, and where it came from."
It is a good overview of the Internet. Great for trivia nights!
NLVM Pre-K - 2 Manipulatives
Wide variety of things for Maths education in Primary schools
Home
Welcome to TeachingTips.com, a leading online resource for current teachers, and aspiring education students and student teachers. If you are interested in teacher certification, please visit our geographic directory. Otherwise, browse our resources or blog.
Teacher Training Videos
While this site is not specifically for blogging, it is directed at teaching educators how to use technology in the classroom. There are some blogging videos that will help get you started.
Using Del.icio.us for Blogging
This article describes how you can incorporate the popular bookmarking site, Del.icio.us, into your blogging program.
Quest Atlantis
Quest Atlantis (QA) is a learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-12, in educational tasks. Building on strategies from online role-playing games, QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae. A Quest is an engaging curricular task designed to be entertaining yet educational.
Each Q
Cobocards » Study collaboratively flashcards and vocabulary online
online flash card creator - has good reviews on Twitter PLN
Middle School Portal - the network for middle school math and science teachers
Ning site that is dedicated to providing professional development for Maths and Science teachers
Google Apps for Education - Free email and apps for schools.
Start of information for Google Apps
Active Lessons
ActiveLessons are engaging, technology-based, student-centered (pupil-centered) learning activities designed by teachers using PowerPoint (or other presentation tool). The idea is to empower teachers to easily create technology-based activities that draw upon variety of existing and new digital resources from internet, repositories of learning objects and other sources, and require students to use technology and create artifacts demonstrating their understanding.
Universal Design for Learning - Selected Resources
Task force website with resources for UDL
ZaidLearn: 88 Free EduGames to Spice Up Your Course!
Links to games that have educational merit
How to Use YouTube in the Classroom | Edutopia
Educational consultant and former Edutopia.org blogger Chris O'Neal demonstrates educational uses for the video-sharing Web site
Emerging Technologies - School Computing
Emerging technology is defined as a media that is coming into view, coming into existence, or coming to maturity. It is an innovative technology that is reshaping the nature of education. Computer and network based technologies now hold great potential for increasing the access to information as well as a means of promoting learning. Schools and classrooms never before had such universal access to information. Technologies are transforming classrooms into more engaging, collaborative and productive learning environments in which instructions can be customized to student’s specific needs, interests and learning styles. It is also redefining the way educators teach as well as the role they serve – from being the sole source of information to being a guide, facilitator and coach in the learning process.
Ideas to Inspire
'Ideas to Inspire' is a collection of collaborative presentations, which offer a large number of ideas for engaging lesson activities. They are the result of the collaboration of teachers from all around the world.
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Technology Tools in the Classroom: Using Computers to Engage Your Students
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