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Kolja Schönfeld's Library tagged Learning   View Popular, Search in Google

Jan
24
2012

CategoryExample and Key Words (verbs)
Perception: The ability to use sensory cues to guide motor activity. This ranges from sensory stimulation, through cue selection, to translation.Examples: Detects non-verbal communication cues.

taxonomy bloom learning education

  • When simulations create learning that is applied on the job immediately, they quickly promote behavioral change.
  • But a true simulation has a specific goal in mind — to mimic or simulate a real system so learners can explore it, perform experiments on it and understand it before implementing it in the real world.
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Nov
22
2011

  • Serious Games should always include phases for reflection for the individual as well as group-related learning activities. The learning effect of serious games is intensified by a didactic structuring of the self-observation and self-reflection because just as experience makes effective learning possible, so does understanding what was experienced and learned.
Mar
2
2011

  • Dan: Learning is a continuous, connected and collaborative process.  It is part formal, part informal and part social.  Current evaluations methods are dated, focused only on formal learning events, and need to be tossed.   (He doesn’t say it but I think he would place less importance on evaluation in the growing world of social learning)

     

    Wendy (Kirkpatrick): Formal training is the foundation of performance and results.  It must be evaluated in measurable terms. Clearly defined results will increase the likelihood that resources will be most effectively and efficiently used to accomplish the mission.  (She doesn’t say it but I think she would suggest social learning, when considered at all, is simply in a supporting role to formal training.)

  • Learning (as I’m sure both Dan and Wendy would agree) truly is something we do every day, consciously, unconsciously, forever and ever, amen. 
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