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Sep
8
2010

  • this advancement could ultimately lead to the use of biological neurons in the central or sub-processing units of computers and automated machinery.
Aug
23
2010

interesting post on data and knowledge management ;)

books fun INF

  • After we exclude serials, we can finally count all the books in the world. There are 129,864,880 of them. At least until Sunday.
Aug
12
2010

for the dropbox users.. in case you e.g. would like to add things behind restrictive firewalls to your dropbox shared drives

internet technology INF dropbox tools

Jul
23
2010

  • Darpa-backed electrical engineers at the two schools released the stunning results: a shape-shifting sheet of rigid tiles and elastomer joints that can fold itself into a little plane or a boat on demand.
  • In Darpa’s dreams, this work will eventually lead to everything from morphing aircraft to self-styling uniforms to a “universal spare part.”

anybody here using Foursquare already?
Location is supposed to be "the future" (this time)

tech technology INF fun privacy geo location social networks

  • Foursquare is now being widely touted as the app which will, after years of anticipation and prediction, mark the beginning of "life as a game" computing. Whatever you do, wherever you go, you will be scoring points, earning "medals", and be in, at the very least, social competition with other users around you.
  • Privacy seems to be very low down their priorities. In theory, if every user knows the risks, this is fine. But they just don't. It's being targeted at 18 to 25-year-olds. Facebook was forced in the end to change its default privacy settings due to public concerns. Foursquare should do the same. Some people are even checking in when they're at home. Think of the implications. It's crazy
  • 2 more annotation(s)...
Jul
20
2010

  • TED, Microsoft showed off its "virtual human" technology, named Milo, designed for the company's hands-free Xbox 360 motion controller called Kinect at TED Global in Oxford. Milo is built to react to people's emotions, body movements, and voice, allowing players to interact with the virtual character.
Nov
3
2009

  • EuroGeo team developed a wearable-computer platform for testing computer-vision exploration algorithms in real-time at geological or astrobiological field sites, focusing on the concept of "uncommon mapping"  in order to identify contrasting areas in an image of a planetary surface. Recently, the system was made more ergonomic and easy to use by porting the system into a phone-cam platform connected to a remote server.
  • a second computer-vision exploration algorithm using a  neural network in order to remember aspects of previous images and to perform novelty detection
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