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01 Dec 09

Oxford math professor backs Web games to teach kids

"Internet games can boost children's interest in mathematics, says a footballing Oxford University professor who plays wearing the prime number 17 and uses dance to prove theorems.

Marcus du Sautoy says there is "a real crisis" in maths education in English secondary schools, attended by pupils aged 11 to 16, where he says initially enthusiastic pupils "lose interest and become bored."

His response is a glitzy maths website that uses arcade-style games to teach children curriculum topics such as geometry and quadratic equations."

www.reuters.com/...idUSTRE5AT1MQ20091130 - Preview

mathematics online games education

Home of Mangahigh.com Math Games

Very impressive approach to learning mathematics using games!
See article also at http://www.reuters.com/article/newsOne/idUSTRE5AT1MQ20091130

www.mangahigh.com/en_us - Preview

mathematics games online acrossmydesk education

25 Oct 09

Digital Play

"Digital Play is a blog of activities and ideas for EFL/ESL Teachers interested in using computer games and digital toys with their learners
The authors of the blog are:-
* Kyle Mawer
* Graham Stanley"

digitalplay.info/about - Preview

games online techintegration acrossmydesk education web2.0 web2ib arts_entertainment

04 Apr 09

Learning Without Frontiers

Learning Without Frontiers aggregates global thought leaders, innovators and practitioners from the education, entertainment and technology sectors to explore entirely new ways of improving learning at a transformational level.

As part of this activity we host online communities, publish unique and valuable content and host rapidly expanding international conferences.

www.learningwithoutfrontiers.com - Preview

handheld games education conference

10 Feb 09

Pew Internet & American Life Project Presentation: Teens and the internet

This presentation pulls together the latest Pew Internet data about how teens use the internet, their cell phones, and other technology. It explores how the world of digital natives is different from their predecessors.

www.pewinternet.org/presentation_display.asp - Preview

acrossmydesk PEW games mobile education wireless_connectivity web2.0

7 Things You Should Know About Alternate Reality Games | EDUCAUSE CONNECT

Alternate reality games (ARGs) weave together real-world artifacts with clues and puzzles hidden virtually any place, such as websites, libraries, museums, stores, signs, recorded telephone messages, movies, television programs, or printed materials. ARGs are not computer or video games, but electronic devices are frequently used to access clues. Players can meet and talk with characters in the narrative and use resources like postal mail, e-mail, the web, or the public library to find hints, clues, and various pieces of the puzzle. ARGs open doors into the future of students’ professional lives, where they will be expected to solve complex problems by taking necessary raw materials from multiple resources, thinking critically and analytically, and putting their individual skills, interests, and abilities at the disposal of a group dedicated to a common goal.

connect.educause.edu/...47998 - Preview

acrossmydesk games education arts_entertainment web2.0

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