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Snyder Structure
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Opening Image: pg 1
Establish Theme: pgs 1 – 5
Setup: pgs 1 – 10
Inciting Incident: 12
Debate - Half Commitment: pgs 12 – 25
Turn to Act II: 25
Subplot intro by: pg 30
Fun - Games - Puzzles: pgs 30 – 55
Tentpole - Midpoint - Reversal: pg 55
Enemy Closes In: pgs 55 – 75
Low Point: pg 75
Darkest Decision: pgs 75 – 85
Turn to Act III: pg 85
Finale - Confrontation: pgs 85 – 107
Aftermath: pgs 107 – 110
Final Image: pg 110 -
“What did you mean by ‘Tentpole - Midpoint - Reversal?’”
“To me, this is that point where the goal shifts (or shifts in meaning). For example:
Raiders -- the goal doesn't shift, but when Marion dies(?), beating the Nazi's becomes personal
Groundhog Day -- when love and meaningfulness become the goal (instead of just getting to Feb. 3)
History of Violence -- when Tom realizes he'll have to confront his past to make it go away (can't just make it go away)”
Heighten Suspense
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An obstacle or enemy interferes
with a hard goal
A enemy or obstacle interferes
with a soft goal
Hero forced to face his emotional
fear, limitation, block, or wound
Unclear motives
Question of whether a character
can pull off a bluff
The uneasy mix, or "odd couple"
situation
The fish out of water situation
Presence of ambivalence
A character forced to make a
difficult moral choice
Mystery or a puzzle to solve
A reminder of the stakes or
increase stakes
Increase stakes of the character
so that this is the only way they can succeed
Situation is out of control
A surprise or unexpected disaster
Foreshadowing (many ways to
do this)
Any scene in which a danger
is present
Any scene that has conflict
in it
Any scene where a seduction
occurs, or might occur
Technique of cutting back and
forth between a dangerous scene and one that isn't dangerous
Draw out a tense moment, i.e.,
"waiting for the other shoe to drop"
Resolution of a tense moment
Devices to heighten suspense
(notes
from David Freeman workshop)
RealGM • View topic - 08-09 Cavs vs 95-96 Bulls?
#1 The rules were MUCH different for that Bulls team. Hand-checking was allowed, nobody called 3-second violations... allowing Rodman to sit in the paint all day... and zone-defense was illegal. A zone defense meant that teams had to be real creative when guarding Jordan, because they weren't allowed to send three players at him. They could double him for short periods, but not like today.
The hand-checking: It allowed for players to be more physical. The only Bull that was nearly as physical as LeBron, was Charles Oakley...and he didn't play for them that year.
Jordan wouldnt be nearly as effective if today's rules were applied to him, because teams could throw zone-3 defenses at him, loading-up on his side. And if you want to use the old rules, then that means that nobody could be triple and double teaming LeBron all-day.
#2 Whatever rule-set you want to use, the Cavaliers have the deeper bench. They also have a better team-defense. Rodman was a great man-defender, but he had poor weak-side help-defense. However, due to the way teams played then, weak-side was not ever an issue. Jordan was not as good of a defender as he was given credit for. He was physical and intimidated players. Against the Cavaliers, Jordan would be facing a player (LeBron) that is every bit as marketable (and more) than Jordan ever was. So the intimidation factor would be evened-out. What would matter is that LeBron could take any Bull defender to the hole with him...with the defender hanging on him. Jordan, while a good-sized guy, was smaller than Sasha is. LeBron is Karl Malone with Magic Johnson's vision, and Dr. J's explosiveness to the basket.
Jordan was the better clutch-shooter. And he was also a beast in the open court. But if leBron is guarding him... he wouldn't be able to intimidate him. And although I know you Bulls fans (and others too) doubt that LeBron wouldn't be intimidated... keep this in mind: When LeBron went to Jordan's camp, right before his junior year in high-school, he played Jordan one-on-one. The game was 21
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#1 The rules were MUCH different for that Bulls team. Hand-checking was allowed, nobody called 3-second violations... allowing Rodman to sit in the paint all day... and zone-defense was illegal. A zone defense meant that teams had to be real creative when guarding Jordan, because they weren't allowed to send three players at him. They could double him for short periods, but not like today.
The hand-checking: It allowed for players to be more physical. The only Bull that was nearly as physical as LeBron, was Charles Oakley...and he didn't play for them that year.
Jordan wouldnt be nearly as effective if today's rules were applied to him, because teams could throw zone-3 defenses at him, loading-up on his side. And if you want to use the old rules, then that means that nobody could be triple and double teaming LeBron all-day.
#2 Whatever rule-set you want to use, the Cavaliers have the deeper bench. They also have a better team-defense. Rodman was a great man-defender, but he had poor weak-side help-defense. However, due to the way teams played then, weak-side was not ever an issue. Jordan was not as good of a defender as he was givencredit for. He was physical and intimidated players. Against the Cavaliers, Jordan would be facing a player (LeBron) that is every bit as marketable (and more) than Jordan ever was. So the intimidation factor would be evened-out. What would matter is that LeBron could take any Bull defender to the hole with him...with the defender hanging on him. Jordan, while a good-sized guy, was smaller than Sasha is. LeBron is Karl Malone with Magic Johnson's vision, and Dr. J's explosiveness to the basket. -
LeBron wouldn't be intimidated... keep this in mind: When LeBron went to Jordan's camp, right before his junior year in high-school, he played Jordan one-on-one. The game was 21, and Jordan won 21-17. But the
point here is that a 16 year old boy, was playing against a legend, with all the world watching. Sports illustrated wrote it's article "The chosen one" shortly after this game
Hollywood’s Best Kept Secret: The Expanded Scene Breakdown
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How do you reach the expanded scene breakdown?
1. Write the story idea in a page or two.
2. Structure the mini-treatment in four pages, in three acts, using prose. Focus on the big events, as if you’re speaking to a five-year with a short attention span.
3. Break the entire story down into one-line scene headings, showing where it happens and the main action of the scene with the reason for the scene’s being always feeding the context of the story. For each scene ask two questions: Who’s in the scene and what’s the central action?
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Example: Joan tells Revi that her husband knows about their affair.
That’s it. One line per scene. Use the same four-page breakdown you used for the mini-treatment: Act I on Page 1; Act II on Pages 2 and 3; Act III on page 4. By doing this step you’ll see a lot of logic holes that need to be filled, scenes you need, scenes you don’t need. You’re starting to move in on the story, from a most exacting point of view.
4. Once you get this down, you begin the Expanded Scene Breakdown. Start with the Scene Breakdown from the beginning of Act I. Begin with the first scene heading and expand it, in prose, building in details, character, dialogue, atmosphere, and location, whatever you feel the scene needs. Load it up. When you get to the actual writing of the scene in the script you’ll have a lot to choose from.
Taking one scene after another, work your way through the entire script. This step is important for another reason. If you jump too quickly into the actual writing of the screenplay, the work on the page becomes more permanent. The writer is less inclined to change something already written in screenplay stone. With the Expanded Scene Breakdown, you’re one step away from the screenplay.
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