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Joel Liu's Library tagged management   View Popular, Search in Google

Feb
26
2012

    • Nerds are fucking funny. It’s another point from The Nerd Handbook that I suggest is related to the relevancy engine, but I never explain. Let’s try now.

        

      The processing of relevancy has three steps and it’s the third where the magic happens:

        
         
      1. Collect the Relevant
      2. Research and Index if necessary
      3. Connect the Relevant in Efficient and Entertaining Ways
      4.  
        

      So, how is The Funny created in this flow? It’s a big question: what is funny? I’d say there are two big classifications of funny. There are jokes and there’s wit. Jokes are memorized comedy retold with moxy. Wit is original comedy created in real-time and delivered with precise timing. Nerds are fucking witty because they connect the relevant to the present quickly and in clever ways.

Sep
6
2010

  • Tech companies in the internet era offer their employees some great perks. But do you think that Facebook, Groupon, or Zynga provide budding professionals with any serious management training? Not at all. Given the way tech companies grow and the HR challenges they face, management training and career development are more important than ever. But few have the time—they are too busy surviving.
Aug
25
2010

  • These are indeed things that product managers do. However, in a software startup, the product manager's portfolio is the founder's portfolio; in other words: you'd better be a good product manager (or be ready to become one).

    Read Steve Blank and Eric Ries. Don't think about hiring someone into this role until you've done it successfully for your company first.

  • "For over five years I've hired four product developers for three different startups I've co-founded. None of them has delivered satisfactory results. I am a perfectionist and that may be part of the issue. I've decided to stick to product development and, instead, hire others to take care of sales, business development, operations, etc. Also, doing product development is what I love the most. I am not that good at interacting face-to-face with others."
  • 4 more annotation(s)...

  • SCRUM ... all irrelevant unless the software we're building meets the needs of those that are using it.

    That statement misses the entire point of Scrum. What are those short iterations for, if not to get feedback from those using the software? Why replan at the end of every sprint, if not to know how user needs have changed and been informed by the current software?

    How is the readme so different from the sprint's user stories? Working from the desired end docs looks like another version of the currently fashionable "pull" methods. Not a bad one for a particular kind of project though.

Jul
23
2010

    • Over the next few months, we are going to be rolling out a new release process to accelerate the pace at which Google Chrome stable releases become available. Running under ideal conditions, we will be looking to release a new stable version about once every six weeks, roughly twice as often as we do today.

      So why the change? We have three fundamental goals in reducing the cycle time:
      • Shorten the release cycle and still get great features in front of users when they are ready
      • Make the schedule more predictable and easier to scope
      • Reduce the pressure on engineering to “make” a release
    • So why the change? We have three fundamental goals in reducing the cycle time:
      • Shorten the release cycle and still get great features in front of users when they are ready
      • Make the schedule more predictable and easier to scope
      • Reduce the pressure on engineering to “make” a release
      The first goal is fairly straightforward, given our pace of development. We have new features coming out all the time and do not want users to have to wait months before they can use them. While pace is important to us, we are all committed to maintaining high quality releases — if a feature is not ready, it will not ship in a stable release.
  • 2 more annotation(s)...
Jun
19
2010

  • This is sort of schizophrenic experience for me because almost always I have two different pictures of the same thing. I see senior managers praising people who are disrespected by their teams. I see folks who get credited for the work they didn’t do. I see line workers being completely frustrated while their managers are saying these guys are highly motivated. I see managers completely surprised when people suddenly leave while almost everyone saw that coming for past half a year.

     

    I see it and I don’t get it. All these managers do very little, if anything, to learn a bit about their people but they claim they know everything. I may be wrong but I believe I do much more to learn about my team, yet I still consider I know nothing.

  • Stop expecting you know oh so much about your people and at least try to talk with them. If you’re lucky you may find a couple of folks who actually are willing to talk with you. Remember though, if you ignore them once or twice they aren’t coming back to you.
Mar
14
2010

1. Control the variable,   reduce risk.
2. Tick = Big version, Tock: Continue improvement. 

innovation management PM

  • Tick-tock in action

     

    Year 1: First the "Tick"

     

    Intel delivers new silicon process technology, dramatically increasing transistor density while enhancing performance and energy efficiency within a smaller, more refined version of our existing microarchitecture.

     

    Year 2: Then the "Tock"

     

    Intel delivers entirely new processor microarchitecture to optimize the value of the increased number of transistors and technology updates now available.

Feb
28
2010

  • Here's the reality of it.  People don't mind change - they just hate being forced to change.  If positioned correctly - and the employee is involved in the change - it is much less difficult to drive change.  But normally what happens is decisions are made in mahogany-paneled boardrooms and passed down to the masses.  "Do this and things will get better."  Too often the employees already know what change is required.  They do the job every day.  They know the flaws in the system.  They
    know
    know all about the pointless and inefficient processes they are forced to live with each day.  Just ask them.
  • A huge driver of employee engagement is a psychological principle called "locus of control" - the extent to which individuals believe that they can control events that affect them.  Increasing your employees' belief (and reality) that they have control over the outcomes will increase their desire to make changes and increase their engagement with the change.

     

    Don't take HR's word for it... Your people aren't afraid of change - they're afraid of you trying to change them!

Feb
20
2010

    • Three key goals of people at work
        To maintain the enthusiasm employees bring to their jobs initially, management must understand the three sets of goals that the great majority of workers seek from their work—and then satisfy those goals:

       
      •   Equity: To be respected and to be treated fairly in areas such as pay, benefits, and job security. 
      •   Achievement: To be proud of one's job, accomplishments, and employer. 
      •   Camaraderie: To have good, productive relationships with fellow employees. 
Jan
31
2010

  • As a business owner, when you get screwed-over by someone, it's tempting to make a big grand policy you think will prevent you from ever getting screwed-over again. 

     One employee can't focus, and spends their time surfing the 'net. Instead of just firing or reassigning that person to more challenging work, the company installs an expensive content-approving firewall so that nobody can go to unapproved sites ever again. 

     One thief used a stolen credit card to make a purchase. Instead of acknowledging that was one out of 100,000 honest orders, the company makes all future customers fax a copy of their card and ID and wait days for verification. 

     It's important to resist that simplistic, angry, reactionary urge to punish everyone, and step back to look at the big picture. 

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