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Also of interest, especially to mobile application developers, are the differences in app and Web usage between tablets and phones. On smartphones, apps are 6 times more popular than Web browsing, while on tablets, the difference is not as significant.
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The study, conducted in April 2011, found that on smartphones, apps were used 85% of the time, but the Web browser was used just 15% of the time. On tablets, apps were still popular, but were used just 61% of the time as compared with Web browsing, which was used 39% of the time.
Says Jing Wu, from Zokem's research team, "it can be speculated that for tablets, the bigger screen and the better overall user experience in browsing contribute to the relatively higher face time for Web browsing. On smartphones, on the other hand, a smaller screen and of course, better availability of apps, contribute to the apps' dominance."
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Back in late December of last year, we noted a huge milestone for photo-sharing app Instagram: a million users. As we noted at the time, remarkably, it took them only three months to hit the mark. That’s crazy when you consider it took Foursquare a full year to hit that mark. And it took Twitter two years! Well now Instagram’s insane growth has also been made to look small: by Instagram.
Notes made simpler. Loving Nottingham for SimpleNote syncing from iPhone to Mac. Sweet app. http://bit.ly/dBhuab #iphone #note #app
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First, it had to have a cleaner, more Mac-like UI. Notational Velocity’s current interface is purely functional. It’s efficient and stays out of your way. Unfortunately, it’s ugly, too. It no longer fits in with the UI polish users expect in 2009. I’m not a designer by any stretch of the imagination, but I did make some common sense changes that make the interface friendlier. I replaced the current search box with a native Mac search field and removed any unnecessary padding around the UI elements. I gave the note field a legal pad treatment (inspired by The Hit List), enabled rich text editing, and replaced the “Date Created” column with a more useful “Date Modified” one. Also, since the goal of Nottingham (and NV) is to be totally keyboard navigable, I put a lot of thought into which shortcut keys I kept and which ones I altered. One of those changes was making the up and down arrow keys behave more naturally as they move through the list of notes and into / out of the search field.
iPhone app idea, but no iPhone developers? http://www.iphoneappfreelancer.com/ #iPhone
#iphone Idea Organizer App Review: Capture Your Ideas - It’s happened to all of us. We’ve been patientl... http://ow.ly/16q1cx
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Path Takes Photo
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Buzzy stealthy startup Path, which was founded by ex-Facebooker Dave Morin
and Shawn Fanning
, finally launched its mobile app tonight. It is a private photo sharing iPhone app similar to Instagram
or PicPlz
, except that it makes sharing photos more difficult than it needs to be. - 2 more annotation(s)...
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Nexus One. I'm surprised you're even asking. Fully Linux-friendly, hackable, powerful and doesn't have any crapware from carriers or hardware manufacturers. Buy it at full price and sign up for a $59/mo month-to-month plan from T-Mobile. Enjoy built-in tethering and guaranteed upgrade to the latest version of Android.
I own N1 and iPhone 4 and I believe that N1 is a superior phone. It doesn't need to be plugged to a computer for everything and as a phone it works much better on TMobile than iPhone does on AT&T: the reception is worse on the iPhone, it wouldn't accept MMS or SMS with non-English characters in 2010. WTF. The software (Android) is totally in a different league too: integration with Google calendars, maps and contacts is truly amazing, and you quickly get used to your phone automatically recognizing phone numbers and addresses in arbitrary text.
Another huge thing is Google Voice: you can dial any number straight from your address book without even worrying which country you're calling to, that's mind blowing to me (and I use it daily).
I bought both because we're doing software development for both, but I'm not proficient enough to comment on their APIs and programming environments. I do prefer Objective-C to Java though
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I've been an iPhone fanboy (I admit it) since the first generation. I even waited in line for 13 hours for the iPhone 3g. I've spent over $1000 on iPhones and accessories now (I've probably made most of it back considering I sell the old one when I get a new one). I was completely dedicated to Apple and its magical phone. But one day I got a little curious. A friend of mine got the Droid and was in love with it. I figured that I should at least give the Android platform a shot so as soon as Google announced the Nexus One for AT&T I had it ordered and in my hands the next day. I must admit at first I was incredibly angry with the UI, it felt very clunky. Also the touchscreen keyboard was awful and wasn't even close to the accuracy of the iPhone's keyboard. After the first two days with the phone I was a little depressed that I had really just shelled out $500 for this junk.
I stuck with it though, and the Nexus One eventually grew on me. What I started to realize was that it was a phone that wasn't built to be pretty or cute but rather useful. For example, all alerts that came in I would know about via the trackball lighting up a particular color (I had red=text or missed call, green=email, blue=twitter @reply). The status bar also made it very easy to see what was happening on my phone without ever having to actually unlock it. Finally I didn't constantly have to unlock my phone, go to app X and see what just came in. Because the marketplace is so lenient, I found everything I could ever want in regards to apps. Wifi Hotspot creator, LED Flashlight app, NES emulator, eBook readers, etc. It's all there and the majority are free. I never paid for one app on my Nexus One and it did so much more than any iPhone I ever owned. Sure, the apps are never quite as polished but you get over it and start appreciating the functionality. On top of that, being allowed to put whatever I want on my phone by simply mounting the SD card is amazing. Not having to deal with iTunes BS was so liberating.
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I took a look at a few of the apps, and many of them contain plenty of clunky programming leading to severe performance inefficiencies (read: battery life inefficiencies) that could lead to very bad habits being picked up by a fledgling, but I still consider this resource a pretty good starting point. Don't forget to update the Base SDK setting before playing around with the projects, as the sources are a bit out-of-date and won't properly compile against newer SDKs.
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Taskforce uses a synchronization framework called Syncro which relies on a open socket connection to the server. We're using WebSockets on Chrome and Safari, so that would be the logical option for the iPhone. However, annoyingly Apple decided to disable WebSockets in iOS 4. What's strange was that WebSocket support was in all the previous development releases - oh well...
So, how can we keep a open socket connection to the server from a Mobile Safari webpage? The answer is long polling - i.e. you open an AJAX connection to the server, and never close it. It's one way only though, so if you want to send any data to the server, you need to send a separate AJAX POST. It's all fairly ugly, and hopefully something we can do away with once the majority of devices support WebSockets.
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This is the opinion of people who don't try or fail at the App Store.
For a counterpoint, my start-up (me, my fiancée, and my good friend) started an indie GPS app at the tail end of last summer. We worked hard, did many iterations, built up our userbase, and now we have several top grossing navigation apps, and we are piling up cash in the bank.
We don't have a marketing budget. All we do is engineer and Tweet, and we have had steady growth. Now we are also licensing the mapping platform to a handful of other companies, and I'm guessing our revenues will double or triple over the next couple of months, again.
For all those deciding whether to do an iPhone app, it can be done. But pick a niche and plan to work harder than any job you've ever had, or it probably won't pay off. There may be a lot of disgustingly successful Fart apps, outliers in the game section, and the like. But there are also indie devs that make a job of it, and there is plenty of money in it for us too.
People like to say the "App Store" is a bad bet. The truth is, any start-up is a longshot, and the App Store is a fine way to sell software. We pivoted away from the web and Facebook because we found it too hard to monetize, even though we had strong traffic growth and we had won an fbFund grant early on. Different strategies work for different people - you just have to experiment, instead of basing your decisions on bad assumptions and never reevaluating them.
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To be honest, as a user, iOS 4 adds nothing that truly stands out as "THIS is why I must have the iPhone" except for Facetime and the Retina Display. Being a long time Apple loyalist and enthusiast, it both worries and saddens me to see Apple so blatantly miss the boat. So my question is, has Apple dropped the ball after a solid start and fallen behind so much that the trickle of developers will slowly become a full flow which they won't be able to stop?
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As a developer I think you're obsessed with features. Whereas users don't necessarily want those features. Apple's bet is that users will reject the platform with more features in favor of the platform that works better.
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“It is impossible to overstate” its impact, saays Westergren. When the iPhone app launched in 2008, it was an instant hit, and it “almost doubled” Pandora’s growth rate “overnight,” says Westergren. But more than that, it freed up Pandora users from being chained to their desks. Now with the ability to run in the background, its usage on the iPhone should continue to soar. In the first clip below, Westergren talks about Pandora’s iPhone and the iPad strategies. In the second clip, he explains to Rose, Pandora’s underlying Music Genome project.
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The success of iPhone 4 has been astonishing to witness, despite the antenna issues, proving once again that Apple has a unparalleled ability to differentiate around design and integration, not simply “features.”
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But FaceTime is just a teaser of Apple’s deep integration capabilities. Below the surface of hardware / software, Apple is on the cusp of differentiating on a much deeper level, a result of its strategy to vertically integrate at the component level. The advantages of integrating so deeply are subtle but incredibly powerful.
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