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07 Sep 09
Education, psychology and technology: Games lessons | The Economist
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Abandoning it, though, is what Katie Salen hopes to do. Ms Salen is a games designer and a professor of design and technology at Parsons The New School for Design, in New York. She is also the moving spirit behind Quest to Learn, a new, taxpayer-funded school in that city which is about to open its doors to pupils who will never suffer the indignity of snoring through double French but will, rather, spend their entire days playing games.
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In one of the units of Being, Space and Place, for example, pupils take on the role of an ancient Spartan who has to assess Athenian strengths and recommend a course of action. In doing so, they learn bits of history, geography and public policy. In a unit of The Way Things Work, they try to inhabit the minds of scientists devising a pathway for a beam of light to reach a target. This lesson touches on maths, optics—and, the organisers hope, creative thinking and teamwork. Another Way-Things-Work unit asks pupils to imagine they are pyramid-builders in ancient Egypt. This means learning about maths and engineering, and something about the country’s religion and geography.
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02 Jan 09
100+ Web Games & Tools to Stretch Your Mind Without Moving a Muscle - Find Schools Online.com
02 Mar 06
Inside the Mind of a Censor: Five Reasons Jack Thompson is Right
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Have you never heard an activist actor or actress say they hope their movie "raises awareness" on an issue or "has a positive impact?" Schindler's List didn't change the way you thought about the Holocaust? You don't think Uncle Tom's Cabin changed the way people thought about slavery? -
You've never heard a song that made you sad? Never cried at the end of a movie? Ever? Not even at the end of Return of the King when the King says, "my friends, you bow to no one?" And all the king's men bowed to the little hobbits? You've never had your emotions moved by something you watched or read or heard? Ever? - 1 more annotations...
How To Shuffle and Cut a Deck of Cards One-Handed || kuro5hin.org
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Holding the deck the right way is the first important step, and both the
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deck lengthwise between thumb and middle finger with the faces of the cards
pointing toward your palm. - 1 more annotations...
Lost Garden: Nintendo's Genre Innovation Strategy: Thoughts on the Revolution's new controller
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I’m still jet lagged from my recent trip overseas, but I managed to stay awake
for the new Nintendo controller announcement. I must say that I’m feeling like
an excited Japanese school boy waiting in line for the latest Dragon Quest. -
I'm looking for mirrors since my little academic game design site is currently
out of bandwidth as a result of all the interest. 40% of my monthly bandwidth
was eaten in roughly 30-minutes. Sweet
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