Joel Liu's Library tagged → View Popular, Search in Google
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I'm not sure, but these 3 things probably helped:
1) It's featured in the app store under "New & Noteworthy"
2) It ranks #2 for "Video Camera" searches
3) When you connect Socialcam to Facebook it says, "This app may post on your behalf, including videos you watched, people you followed and more."
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I write between ten and a hundred notes each day. Sometimes I add to an existing note or document. I have trouble working with notes, documents, ideas and streams of thought. Do you recognize this? How do you handle it?<p>Do you keep notes in one place? How do you accomplish that? How do you handle physical notes and non-physical notes? Do you try to gather all notes online? Where and how? -
I don't.
Like you, I probably have about a thousand different ideas and streams of thought during the course of a day. Unlike you, I don't write any of them down.
I do this because there is no way I'd get anything done if I didn't. I don't mind forgetting some key insight, because if it was important or relevant enough, it'll translate into sometime I will write down when the time is right. If not, it's probably something that I shouldn't bother wasting my time with. (That's not to suggest it isn't valuable).
You only have so many hours in the day to work on so many things. People like us need to ignore our own brain 80% of the time to be productive. It's a curse really.
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No matter what price we choose, we always make the same revenue.
I attached two charts to illustrate that. I recently lowered the price of the iPad app (http://bit.ly/92xWv1) from 5 to 1 Dollars. At first the sales spike, then they even out to previous levels. Meaning: By cutting the price by factor 5, I am selling exactly 5 x more apps.
Then we lowered the price of iA Writer for Mac (http://bit.ly/jfsHdZ) from 10 to 5 Dollars. And the exact same thing happened. There was a short initial spike, then the curve fattened out to previous revenue levels. We cut the price in half and are now selling 2 x more apps. The same happened when we lowered to price from $17.50 to $10.
What I expected was that at a certain point the price change would impact the sales profit positively or negatively but it never did.
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According to a chart making the rounds from UK-based research firm IHS, Android Market revenues in 2010 came in at an estimated $102 million, up from $11 million the year before.
And how did that compare to revenues from Apple’s App Store? Apple App Store revenues came in at an estimated $1.7 billion in 2010, almost 20 times bigger than Android. And Apple App Store revenue grew at a not-too-shabby 131.9 percent rate. More importantly, Apple accounts for 83 percent of the total estimated app store revenues.
获取用户好快呀
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Back in late December of last year, we noted a huge milestone for photo-sharing app Instagram: a million users. As we noted at the time, remarkably, it took them only three months to hit the mark. That’s crazy when you consider it took Foursquare a full year to hit that mark. And it took Twitter two years! Well now Instagram’s insane growth has also been made to look small: by Instagram.
Notes made simpler. Loving Nottingham for SimpleNote syncing from iPhone to Mac. Sweet app. http://bit.ly/dBhuab #iphone #note #app
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First, it had to have a cleaner, more Mac-like UI. Notational Velocity’s current interface is purely functional. It’s efficient and stays out of your way. Unfortunately, it’s ugly, too. It no longer fits in with the UI polish users expect in 2009. I’m not a designer by any stretch of the imagination, but I did make some common sense changes that make the interface friendlier. I replaced the current search box with a native Mac search field and removed any unnecessary padding around the UI elements. I gave the note field a legal pad treatment (inspired by The Hit List), enabled rich text editing, and replaced the “Date Created” column with a more useful “Date Modified” one. Also, since the goal of Nottingham (and NV) is to be totally keyboard navigable, I put a lot of thought into which shortcut keys I kept and which ones I altered. One of those changes was making the up and down arrow keys behave more naturally as they move through the list of notes and into / out of the search field.
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Path Takes Photo
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Buzzy stealthy startup Path, which was founded by ex-Facebooker Dave Morin
and Shawn Fanning
, finally launched its mobile app tonight. It is a private photo sharing iPhone app similar to Instagram
or PicPlz
, except that it makes sharing photos more difficult than it needs to be. - 2 more annotation(s)...
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The likely intention
I’m guessing this is what Apple has in mind. If not, this is at least what I think is likely to happen:

Actually, the scale’s off.
This is the much more likely outcome:

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- There must be a large number of new apps being regularly added, and they must be easy to find and browse.
- Apps must be low-risk. That means:
- Inexpensive.
- Trustworthy that they won’t do anything creepy or destructive.
- Easy and quick to purchase and install.
- Easy and quick to delete.
- Enough apps should be good that people will remember the good ones and forget the bad.
One of the reasons the iOS App Store is so successful is that app-buying has become a form of casual, routine entertainment for iPhone and iPad owners. We gladly go and browse the App Store even when we don’t “need” anything at the moment, with the intention of going and spending a few bucks on whatever’s new that looks good.
This requires a few conditions to be ideal, all of which are true on the iOS App Store:
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This is the opinion of people who don't try or fail at the App Store.
For a counterpoint, my start-up (me, my fiancée, and my good friend) started an indie GPS app at the tail end of last summer. We worked hard, did many iterations, built up our userbase, and now we have several top grossing navigation apps, and we are piling up cash in the bank.
We don't have a marketing budget. All we do is engineer and Tweet, and we have had steady growth. Now we are also licensing the mapping platform to a handful of other companies, and I'm guessing our revenues will double or triple over the next couple of months, again.
For all those deciding whether to do an iPhone app, it can be done. But pick a niche and plan to work harder than any job you've ever had, or it probably won't pay off. There may be a lot of disgustingly successful Fart apps, outliers in the game section, and the like. But there are also indie devs that make a job of it, and there is plenty of money in it for us too.
People like to say the "App Store" is a bad bet. The truth is, any start-up is a longshot, and the App Store is a fine way to sell software. We pivoted away from the web and Facebook because we found it too hard to monetize, even though we had strong traffic growth and we had won an fbFund grant early on. Different strategies work for different people - you just have to experiment, instead of basing your decisions on bad assumptions and never reevaluating them.
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Air Horn is the name of the free app and was developed in less than 3 hours. Alex knows the app is gimmicky and is not going to stand the test of time. This is a good example of a random app catapulting through the app rankings for no particular reason and actually making the developer some money. Here’s what we learned:
- It took 188,310 daily downloads to reach #1 on Monday, 5/31.
- As of Monday, 6/7, it was still #1 with 129,286 daily downloads.
- Daily ad impressions on Air Horn increased from 160,000/day to more than 2,000,000/day at peak.
- As of 6/7, Air Horn served a total of 4 million 3rd party ad network impressions since 5/31.
- Over that same time, 4 million cross promotion impressions were served to promote Annoying Sounds.
- Annoying Sounds shot all the way to the #5 overall app.
- Before the cross-promotion, Annoying Sounds wasn’t even a top 1000 app.
- Daily ad impressions on Annoying Sounds jumped from 35,000/day to more than 1,000,000/day at peak.
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