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Inside Out: Interaction Design for Augmented Reality :: UXmatters

  • While ubiquitous computing remains an unpleasant mouthful of techno-babble to most people who know the term, and everyware is still an essentially unknown idea, the visibility of augmented reality has surged in the last twelve months. In addition to the spate of mobile applications—including Augmented ID, Wikitude, Layar, Nearest Tube, and the still unreleased TwittARound—augmented reality is increasingly visible in popular cross-media experiences. For example, Mattel is releasing new toys in conjunction with the James Cameron film Avatar that invoke online content when users scan them with a Web cam, and LEGO in-store kiosks have used augmented reality. With baseball cards from Topps and Pokemon cards, even the venerable trading-cards experience now includes augmented reality.

Video: Bruce Sterling's Keynote - At the Dawn of the Augmented Reality Industry on Vimeo

air tagging, spacial computing, mixed reality, optical internet, physical gaming

vimeo.com/6189763 - Preview

AR

Augmented Reality: 5 Barriers to a Web That's Everywhere

  • Augmented Reality is in some ways just another version of the web; a web applied, through novel interfaces, in reference to the physical world, instead of floating documents tied only to each other as the web is today.

Yelp Brings First US Augmented Reality App to iPhone Store

  • Social review service Yelp has snuck the first Augmented Reality (AR) iPhone app specifically for the US into the iTunes App Store. The undisclosed new feature allows iPhone 3Gs owners to shake their phones three times to turn on a view called "the Monocle." This view uses the phone's GPS and compass to display markers for restaurants, bars and other nearby businesses on top of the camera's view.
  • This may be what the future of mobile Augmented Reality looks like: many vendors offering their own in-app AR views, and a handful of AR browsers like Layar, Wikitude and Acrossair aggregating many different published AR views or layers.

If You’re Not Seeing Data, You’re Not Seeing | Gadget Lab | Wired.com

  • It’s not possible today, but the emergence of more powerful, media-centric cellphones is accelerating humanity toward this vision of “augmented reality,” where data from the network overlays your view of the real world. Already, developers are creating augmented reality applications and games for a variety of smartphones, so your phone’s screen shows the real world overlaid with additional information such as the location of subway entrances, the price of houses, or Twitter messages that have been posted nearby. And publishers, moviemakers and toymakers have embraced a version of the technology to enhance their products and advertising campaigns.
  • Tom Caudell, a researcher at aircraft manufacturer Boeing, coined the term “augmented reality” in 1990. He applied the term to a head-mounted digital display that guided workers through assembling electrical wires in aircrafts. The early definition of augmented reality, then, was an intersection between virtual and physical reality, where digital visuals are blended in to the real world to enhance our perceptions.
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Mobile augmented reality: Reality, improved | The Economist

  • One way to address this is to use fancy peripherals—gloves, helmets and so forth—to make immersion in a virtual world seem more realistic. But there is another approach: that taken by VR’s sibling, augmented reality (AR). Rather than trying to create an entirely simulated environment, AR starts with reality itself and then augments it. “In augmented reality you are overlaying digital information on top of the real world,” says Jyri Huopaniemi, director of the Nokia Research Centre in Tampere, Finland. Using a display, such as the screen of a mobile phone, you see a live view of the world around you—but with digital annotations, graphics and other information superimposed upon it.
  • At a historical site, AR could superimpose images showing how buildings used to look. On a busy street, AR could help you choose a restaurant: wave your phone around and read the reviews that pop up. In essence, AR provides a way to blend the wealth of data available online with the physical world—or, as Dr Huopaniemi puts it, to build a bridge between the real and the virtual.
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