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Joan Vinall-Cox's Library tagged learning_tools   View Popular

21 Jan 09

10 Online Learning Tools for Students | MakeUseOf.com

A variety of tools for different school subjects, some of which might be useful for teachers, or teachers might want to share with students. Critically evaluate them out for yourselves, and see if they are a good fit for you.

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learning_tools

18 Sep 08

Sakai Project : Home : Sakai CLE

An interesting alternative to expensive commercial LMSs - via Stephen Downes

www.sakaiproject.org/...72-e4a8-4775-8d73-12bfd4706e5f - Preview

CMS LMS learning learning_tools teaching

08 Jul 08

learninginhand.com Blog

I see cloud computing and low-cost netbooks in future education.

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learning learning_tools cloud_computing webapps netbooks

03 Jun 08

Innovate: Rhizomatic Education : Community as Curriculum

Brilliant description of how learning is currently occuring in rapidly changing fields. Must join to access, but free
"In a sense, the rhizomatic viewpoint returns the concept of knowledge to its earliest roots. Suggesting that a distributed negotiation of knowledge can allow a community of people to legitimize the work they are doing among themselves and for each member of the group, the rhizomatic model dispenses with the need for external validation of knowledge, either by an expert or by a constructed curriculum. Knowledge can again be judged by the old standards of "I can" and "I recognize." If a given bit of information is recognized as useful to the community or proves itself able to do something, it can be counted as knowledge. The community, then, has the power to create knowledge within a given context and leave that knowledge as a new node connected to the rest of the network."


www.innovateonline.info/index.php - Preview

Innovate learning learning_tools metaphor

16 Apr 08

Innovate: Game-Based Learning: A Different Perspective

Gamers will know they are learning, but the main purpose will be game completion. Such games cannot be shortened or sanitized for educational purposes; they must be challenging, fully engaging, commercial games with real entertainment value. Users, immersed in the process of learning and creating within a believable experience supported by real and user-generated content, will develop skills and knowledge for use in other arenas. The outcomes of playing the game will be achievement and peer kudos, but the process of playing will have done much more.

innovateonline.info/index.php - Preview

gamebased learning_tools games

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