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Beyond Social Networking: Building Toward Learning Communities -- Campus Technology
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but introduces the idea that social networking is only the beginning of a longer and more complex process of socially constructed learning and ultimately collaboration and knowledge building
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those relationships should evolve into actual idea exchange and knowledge construction.
Minds on Fire: Open Education, the Long Tail, and Learning 2.0 (EDUCAUSE Review) | EDUCAUSE
The world has become increasingly “flat,” as Tom Friedman has shown. Thanks to massive improvements in communications and transportation, virtually any place on earth can be connected to markets anywhere else on earth and can become globally competitive.1 But at the same time that the world has become flatter, it has also become “spikier”: the places that are globally competitive are those that have robust local ecosystems of resources supporting innovation and productiveness.2 A key part of any such ecosystem is a well-educated workforce with the requisite competitive skills. And in a rapidly changing world, these ecosystems must not only supply this workforce but also provide support for continuous learning and for the ongoing creation of new ideas and skills.
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Nor is it likely that the current methods of teaching and learning will suffice to prepare students for the lives that they will lead in the twenty-first century.
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The Internet has also fostered a new culture of sharing, one in which content is freely contributed and distributed with few restrictions or costs.
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Top News - Child-friendly social networking tools
Safe Web2.0 tools for education
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Saywire does not allow for nicknames or handles
2009 Horizon Report: The K12 Edition
The Horizon Report series is the product of the New Media Consortium's Horizon Project, an ongoing research project that seeks to identify and describe emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe.
Welcome to IEEE Xplore 2.0: Integrating Social Networking Technologies in Education: A Case Study of a Formal Learning Environment
The concept of Internet-facilitated social networking is not new - we have evidence of the development of the concept and the technologies over decades. However, Web 2.0 technologies and the emergence of social networking sites has expanded accessibility and use beyond levels that may have been thought imaginable just two or three years ago. These developments have been accompanied with calls to integrate the new technologies and experiences of social networks within formal education. Yet, there is limited research on the potential or outcomes of such initiatives. This paper presents a case study that examines the technology and experience in a formal education context.
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These developments have been accompanied with calls to integrate the new technologies and experiences of social networks within formal education. Yet, there is limited research on the potential or outcomes of such initiatives. This paper presents a case study that examines the technology and experience in a formal education context.
Alice.org
Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a teaching tool for introductory computing. It uses 3D graphics and a drag-and-drop interface to facilitate a more engaging, less frustrating first programming experience.
Educational Benefits Of Social Networking Sites Uncovered
Apparently unpublished study with low-income students on their self-reported benefits of using SNSs.
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University of Minnesota have discovered the educational benefits of social networking sites such as MySpace and Facebook
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When asked what they learn from using social networking sites
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apophenia: The Economist Debate on Social "Networking"
The Economist Debate on Social "Networking"
Innovative Education Technologies Can Boost Student Achievement and Teacher Effectiveness, Witnesses Tell House Panel | Press Releases | Committee on Education and Labor
Innovative uses of technology in U.S. classrooms are increasing student achievement and engagement, improving teacher effectiveness and teaching critical thinking and problem-solving skills, witnesses told the House Education and Labor Committee today. This is the first in a series of hearings the committee will hold to explore how technology-based education tools are transforming American education.
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“It’s clear that technology and innovation in the classroom not only helps make lessons come alive for students, but can help them gain the skills needed to compete in a global marketplace,” said U.S. Rep. George Miller (D-CA), the chairman of the committee. “Technology allows teachers to better understand the needs of their students on a real time basis, which in turn can make a dramatic difference in the way teachers teach and students learn.”
FINAL REPORT | DIGITAL YOUTH RESEARCH
We include here the findings of three years of research on kids' informal learning with digital media. The two page summary incorporates a short, accessible version of our findings. The White Paper is a 30-page document prepared for the MacArthur Foundation’s Digital Media and Learning Series. The book is an online version of our forthcoming book with MIT Press and incorporates the insights from 800 youth and young adults and over 5000 hours of online observations.
K-12 Open Technologies
The goal of this Web site is to help educators and technologists with the planning, evaluation, decision-making, and implementation processes associated with adopting Open Technologies in K-12.
Web 2.0: Policy & Leadership
Large survey of school admins about Web2.0 usage
Bookmarks and Beyond: Class Bookmarking Groups and Research 2.0
NECC session by the founder of Diigo
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