El Mundo en Pulsar » Blog Archive » Sudáfrica – Forgive and Forget
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le falta todavía mucho por hacer para alcanzar un nivel de igualdad social, como en Colombi
sitio de internet gratis
en solo 3 minutos tendrás tu propia página web:
Tags: web, free, gratis on 2008-09-22 -All Annotations (1) -About
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en solo 3 minutos tendrás tu propia página web:
aprendersobrequebec.pdf (application/pdf Objeto)
Aprender sobre Quebec
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I - wandered - lonely - as - a - cloud - poems - central - British Council - LearnEnglish
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daffodils;
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twinkle
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glance
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sprightly
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Tossing
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jocund
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gazed
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For oft
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couch
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pensive mood,
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inward eye
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bliss
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daffodils.
chinese- zodiac - stories - central - British Council - LearnEnglish
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snuck up
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vowed
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downstream
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flapping
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helpless
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beating
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promptly
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waddling
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filling his belly with acorns
gabinetedeinformatica.net » Conectivismo: una teoría del aprendizaje para la era digital [I]
Conectivismo: una teoría del aprendizaje para la era digital [I]
Tags: conectivismo, teoria, teory, pedagogia2.0, pedagogía, pedagogy, pedagogic, innovación, web2.0 on 2008-09-14 -All Annotations (12) -About
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Conductismo, cognitivismo y constructivismo son las tres grandes teorías de aprendizaje utilizadas más a menudo en la creación de entornos educativos. Estas teorías, sin embargo, fueron desarrolladas en una época en la que en el aprendizaje no habían impactado las teconologías.
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- Acortamiento de la vida media del conocimientoposted by jkintero on 2008-09-18
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. Para combatir el acortamiento de la vida media del conocimiento, las organizaciones se han visto forzadas a desarrollar nuevos métodos de enseñanza de vanguardia.”
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El aprendizaje informal es un aspecto significativo de nuestra experiencia de aprendizaje. La educación formal ya no abarca la mayor parte de nuestro aprendizaje. Ahora, el aprendizaje tiene lugar en distintas vías, a través de comunidades de práctica, redes personales, realización de tareas relacionadas con trabajos.
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La tecnología está alterando nuestros cerebros.
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El conductismo afirma que el aprendizaje en su mayor parte es incognoscible,
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El cognitivismo, a menudo, adopta el modelo de procesamiento de información por un ordenador.
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“En las teorías cognitivas,el conocimiento se considera como constructos mentales simbólicos en la mente de los aprendices, y el proceso de aprendizaje son los medios a través de los cuáles estas representaciones mentales están consignadas a la memoria.
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El constructivismo sugiere que los aprendices crean el conocimiento a medida que intentan comprender sus experiencias (Driscoll, 2000, p. 376)
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Cuando las teorías de aprendizaje establecidas se consideran junto con la tecnología se plantean muchas preguntas importantes
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- Cómo están impactando las teorías de aprendizaje cuando el conocimiento ya no se adquiere de forma lineal?
- ¿Qué ajustes necesitamos hacer con las teorías de aprendizaje cuando la tecnología desempeña muchas de las operaciones cognitivas perviamente desempeñadas por los aprendices (almacenamiento y recuperación de información)?
- ¿Cómo podemos continuar para estar actualizados en una ecología de la información que evoluciona tan rápido?
- ¿Como las teorías de aprendizaje dirigen momentos en los que se necesita el rendimiento en ausencia de una comprensión integral?
- ¿Cuál es el impacto de las redes ylas teorías de la complejidad sobre el aprendizaje?
- ¿Cuál es el impacto del caos como un proceso de reconocimiento de un modelo complejo sobre el aprendizaje?
- Con el reconocimiento creciente de las interconexiones en distintos campos del conocimiento ¿cómo son los sistemas y las teorías ecológicas percibidas a la luz de tareas de aprendizaje?
Web 2.0 - Wikipedia, la enciclopedia libre
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- La Web 2.0 una nueva dimensión de la realidadposted by jkintero on 2008-09-14
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El término Web 2.0 fue acuñado por Tim O'Reilly en 2004 para referirse a una segunda generación de Web basada en comunidades de usuarios y una gama especial de servicios, como las redes sociales, los blogs, los wikis o las folcsonomías, que fomentan la colaboración y el intercambio ágil de información entre los usuarios.Add Sticky Note
- Hola esta esla web 2.0posted by jkintero on 2008-09-13
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El término Web 2.0 fue acuñado por Tim O'Reilly en 2004 para referirse a una segunda generación de Web basada en comunidades de usuarios y una gama especial de servicios, como las redes sociales, los blogs, los wikis o las folcsonomías, que fomentan la colaboración y el intercambio ágil de información entre los usuarios.
WebCite query result
Blogging I think it´s the most beautiful tool of the world and it allows us the most magic thing
Tags: blog, blogging, article, pedagogia2.0, pedagogía, magazine on 2008-09-11 -All Annotations (2) -About
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Innovate: Future Learning Landscapes: Transforming Pedagogy through Social Software
Future Learning Landscapes:
Transforming Pedagogy through Social Software
Catherine McLoughlin and Mark J. W. Lee
Tags: learning, innovate, teaching, pedagogy, education, pedagogia2.0, article, artículo on 2008-09-11 and saved by8 people -All Annotations (29) -About
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- Microunitspost by jkintero on 2008-09-12
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Web 2.0 has inspired intense and growing interest, particularly as wikis, weblogs (blogs), really simple syndication (RSS) feeds, social networking sites, tag-based folksonomies, and peer-to-peer media-sharing applications have gained traction in all sectors of the education industry (Allen 2004; Alexander 2006)
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Web 2.0 allows customization, personalization, and rich opportunities for networking and collaboration, all of which offer considerable potential for addressing the needs of today's diverse student body (Bryant 2006).
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In contrast to earlier e-learning approaches that simply replicated traditional models, the Web 2.0 movement with its associated array of social software tools offers opportunities to move away from the last century's highly centralized, industrial model of learning and toward individual learner empowerment through designs that focus on collaborative, networked interaction (Rogers et al. 2007; Sims 2006; Sheely 2006)
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learning management systems (Exhibit 1).
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The reality, however, is that today's students demand greater control of their own learning and the inclusion of technologies in ways that meet their needs and preferences (Prensky 2005)
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Tools like blogs, wikis, media-sharing applications, and social networking sites can support and encourage informal conversation, dialogue, collaborative content generation, and knowledge sharing, giving learners access to a wide range of ideas and representations. Used appropriately, they promise to make truly learner-centered education a reality by promoting learner agency, autonomy, and engagement in social networks that straddle multiple real and virtual communities by reaching across physical, geographic, institutional, and organizational boundaries.
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"I have always imagined the information space as something to which everyone has immediate and intuitive access, and not just to browse, but to create” (2000, 216). Social software tools make it easy to contribute ideas and content, placing the power of media creation and distribution into the hands of "the people formerly known as the audience" (Rosen 2006).
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the most promising settings for a pedagogy that capitalizes on the capabilities of these tools are fully online or blended so that students can engage with peers, instructors, and the community in creating and sharing ideas. In this model, some learners engage in creative authorship, producing and manipulating digital images and video clips, tagging them with chosen keywords, and making this content available to peers worldwide through Flickr, MySpace, and YouTube
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Student-centered tasks designed by constructivist teachers reach toward this ideal, but they too often lack the dimension of real-world interactivity and community engagement that social software can contribute.
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Pedagogy 2.0: Teaching and Learning for the Knowledge Age
In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning
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- Content: Microunits that augment thinking and cognition by offering diverse perspectives and representations to learners and learner-generated resources that accrue from students creating, sharing, and revising ideas;
- Curriculum: Syllabi that are not fixed but dynamic, open to negotiation and learner input, consisting of bite-sized modules that are interdisciplinary in focus and that blend formal and informal learning;
- Communication: Open, peer-to-peer, multifaceted communication using multiple media types to achieve relevance and clarity;
- Process: Situated, reflective, integrated thinking processes that are iterative, dynamic, and performance and inquiry based;
- Resources: Multiple informal and formal sources that are rich in media and global in reach;
- Scaffolds: Support for students from a network of peers, teachers, experts, and communities; and
- Learning tasks: Authentic, personalized, learner-driven and learner-designed, experiential tasks that enable learners to create content.
Pedagogy 2.0 is defined by:
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Instructors implementing Pedagogy 2.0 principles will need to work collaboratively with learners to review, edit, and apply quality assurance mechanisms to student work while also drawing on input from the wider community outside the classroom or institution (making use of the "wisdom of crowds” [Surowiecki 2004]).
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A small portion of student performance content—if it is new knowledge—will be useful to keep. Most of the student performance content will be generated, then used, and will become stored in places that will never again see the light of day. Yet . . . it is still important to understand that the role of this student content in learning is critical.
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This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts. In so doing, learners generate their own personal rules and knowledge structures, using them to make sense of their experiences and refining them through interaction and dialogue with others.
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Other divides are evident. For example, the social networking site Facebook is now the most heavily trafficked Web site in the United States with over 8 million university students connected across academic communities and institutions worldwide. The majority of Facebook participants are students, and teachers may not feel welcome in these communities. Moreover, recent research has shown that many students perceive teaching staff who use Facebook as lacking credibility as they may present different self-images online than they do in face-to-face situations (Mazer, Murphy, and Simonds 2007). Further, students may perceive instructors' attempts to coopt such social technologies for educational purposes as intrusions into their space. Innovative teachers who wish to adopt social software tools must do so with these attitudes in mind.
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"students want to be able to take content from other people. They want to mix it, in new creative ways—to produce it, to publish it, and to distribute it"
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Furthermore, although the advent of Web 2.0 and the open-content movement significantly increase the volume of information available to students, many higher education students lack the competencies necessary to navigate and use the overabundance of information available, including the skills required to locate quality sources and assess them for objectivity, reliability, and currency
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In combination with appropriate learning strategies, Pedagogy 2.0 can assist students in developing such critical thinking and metacognitive skills (Sener 2007; McLoughlin, Lee, and Chan 2006).
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We envision that social technologies coupled with a paradigm of learning focused on knowledge creation and community participation offer the potential for radical and transformational shifts in teaching and learning practices, allowing learners to access peers, experts, and the wider community in ways that enable reflective, self-directed learning.
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. By capitalizing on personalization, participation, and content creation, existing and future Pedagogy 2.0 practices can result in educational experiences that are productive, engaging, and community based and that extend the learning landscape far beyond the boundaries of classrooms and educational institutions.
Innovate: Why Professor Johnny Can't Read: Understanding the Net Generation's Texts
Why Professor Johnny Can't Read:
Understanding the Net Generation's Texts
Mark Mabrito and Rebecca Medley
Tags: innovate, education, learning on 2008-09-01 and saved by11 people -All Annotations (1) -About
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This distinction is important. Research in social psychology suggests that culture influences not only what a person thinks about but also how he or she thinks; that is, strategies for processing information may differ according to the culture in which a person matures (Peng and Nisbett 1999). Additionally, recent studies in brain research seem to indicate that the brain may actually be changed by repeated and prolonged exposure to the same stimuli (Nandini 2005), a phenomenon referred to by Trojan et al. (2004) as "adaptational neuroplasticity" (104). This research points to the possibility that N-Gen students are literally wired differently from previous generations, their brains shaped by a lifelong immersion in virtual spaces. Repeated and prolonged exposure to the digital world may mean that N-Gen students process and interact with information in a fundamentally different way from those who did not grow up in this environment.
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ho must attempt to address the needs of a learning style they have never experienced, may know little about, and may be unable to comprehend fully because of their different skills in processing information.
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These texts often serve to present the author to the digital world and may be collaboratively composed and edited; they are frequently multimodal, integrating words, graphics, sound, and video.
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requiring N-Gens to develop ways of thinking that differ altogether from those of their professors (Nandini 2005).
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which may lead to profound misunderstandings. When instructors perceive linear, print-based texts as a benchmark, the N-Gen’s texts may, at first glance, fall quite short. However, these digital texts do not necessarily lack style, coherence, or organization; they simply present meaning in ways unfamiliar to the instructor.
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undertaking
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Indeed
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Classrooms tend to encourage and reward individual knowledge stored in the head, not distributed knowledge. They don't often allow students to network with each other and with various tools and technologies and be rewarded for doing so . . . . classrooms tend to narrowly constrain where students can gain knowledge, rather than utilize widely dispersed knowledge. (103)
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much of the pedagogy is built on models that require solitary, independent learning.
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glimpse
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Texts that do not look like books or essays and that are structured in unfamiliar ways may leave educators with the perception that the authors of these texts lack necessary literacy skills.
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One way to build a stronger understanding of the N-Gen student is by participating in the same learning spaces where this generation spends so much time. For some, this requires a shift in pedagogical thinking
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Many of the skills that N-Gens develop while participating in these spaces are skills that could serve them well in certain learning environments, particularly those framed by the principles of social constructivism
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likely
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Attempting
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The processes we see at work in N-Gen texts are similar to those that social constructivists suggest should structure classroom instruction
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Current
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(Vygotsky 1978; Bruffe 1984),
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(Bump 1990; Duin and Hanson 1994). Similarly, Wenger (1998)
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(Exhibit 9).
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However, this shift in pedagogy cannot happen rapidly. Even as we are learning more about the N-Gen learner, our pedagogy for addressing the needs of this type of learner has not kept pace. Two factors will drive the adoption of a pedagogy that accesses the strengths of N-Gen learning styles for education. First, faculty members must spend time in the learning spaces of N-Gen students in order to develop an understanding of how N-Gen literacies and learning styles develop. We need to experience these learning spaces as learners before we can understand how to use them as teachers.
Innovate: The Interactive Syllabus: Modifications and New Insights
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To develop competence in an area of inquiry, students must . . . understand facts and ideas in the context of a conceptual framework
Refugees - Magazine - Central - British Council - LearnEnglish
- Not willing; hesitant or loathpost by jkintero on 2008-08-30
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unwillingAdd Sticky Note
- reacioposted by jkintero on 2008-08-30
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flee theirAdd Sticky Note
- to run away, as from danger or pursuers; take flight.posted by jkintero on 2008-08-30
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undertakeAdd Sticky Note
- to take upon oneself, as a task, performance,posted by jkintero on 2008-08-30
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sufferingAdd Sticky Note
- the state of a person or thing that suffersposted by jkintero on 2008-08-30
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crampedAdd Sticky Note
- confined or severely limited in spaceposted by jkintero on 2008-08-30
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adamantAdd Sticky Note
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thereforeAdd Sticky Note
- Therefore, wherefore, accordingly, consequently, so, thenposted by jkintero on 2008-08-30
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some fear there could be no more resources left for the people of these developed nationsAdd Sticky Note
- algunos temen no puede haber más recursos hacia la población de estas naciones desarrolladas.posted by jkintero on 2008-08-30
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thoughtAdd Sticky Note
- the product of mental activity; that which one thinksposted by jkintero on 2008-08-30
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they flee
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being stolenAdd Sticky Note
- siendo robadaposted by jkintero on 2008-08-30
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seems to beAdd Sticky Note
- parece serposted by jkintero on 2008-08-30
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pennilessAdd Sticky Note
- without any money whatsoever; totally impoverished; destitute.posted by jkintero on 2008-08-30
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furtherAdd Sticky Note
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rely onAdd Sticky Note
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willingAdd Sticky Note
- disposed or consenting; inclinedposted by jkintero on 2008-08-30
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backboneAdd Sticky Note


