Skip to main content

Jorge Islas's Library tagged learning   View Popular

20 Oct 09

European Librarians and Learning Support Sharing Ideas

Library and Learning Support Working Group (LLS WG) is an academic network within the organisation European Association of Distance Teaching Universities

ellsi.wordpress.com - Preview

Distance learning library learning librarians

World Learning

World Learning is a 75-year-old global non-profit organization operating international education and development programs in more than 70 countries worldwide

www.worldlearning.org/index.html - Preview

learning development nonprofit ngo ong education

05 Aug 09

MIT World | Distributed Intelligence

MIT World is a free and open site that provides on demand video of significant public events at MIT

mitworld.mit.edu/ - Preview

education elearning opensource reference video research learning resources culture science politics university academic archive knowledge mit webcast lectures

7 Things You Should Know About Data Visualization II | EDUCAUSE

Data visualization is the use of tools to represent data in the form of charts, maps, tag clouds, animations, or any graphical means that make content easier to understand. Graphic representations of data are popular because they open up the way we think about data, reveal hidden patterns, and highlight connections among elements. Because current web applications allow anyone with access to data to enter information and easily create a virtualization of it, students, informal learners, and the purely curious can now easily create visualizations that might reveal trends that were not obvious from the numbers alone. For scholars, particularly those whose conclusions depend on interpretation of complex statistics, data visualization offers the promise of easier communication and a wider audience for their findings.

www.educause.edu/...176803 - Preview

educause visualization instructional_design Teaching learning pdf

29 Jul 09

JOLT - Journal of Online Learning and Teaching

This article presents ten guidelines for the effective use of video games in online teaching environments for post-secondary instructors. These guidelines include: taking advantage of existing resources, asking students to be producers instead of just consumers, avoiding being overly prescriptive, being aware of non-media-intense and non-electronic games, staying focused on learning—not technology, orienting and debriefing students as to the value of gaming activities, embracing interdisciplinarity, taking advantage of serious games, considering collaborative technologies and virtual worlds, and playtesting.

jolt.merlot.org/...mcdaniel_0609.htm - Preview

jolt game learning

Inquiry in a Networked World - Designing, facilitating and experiencing networked inquiry ~ Stephen's Web ~ by Stephen Downes

This is a book-length PDF from the Third "Learning Through Inquiry Alliance (LTEA) Conference: Inquiry in a Networked World."

www.downes.ca/...page.cgi - Preview

book education learning inquiry

1 - 20 of 118 Next › Last »
Showing 20 items per page

Diigo is about better ways to research, share and collaborate on information. Learn more »

Join Diigo