Jorge Islas's Library tagged → View Popular
European Librarians and Learning Support Sharing Ideas
Library and Learning Support Working Group (LLS WG) is an academic network within the organisation European Association of Distance Teaching Universities
World Learning
World Learning is a 75-year-old global non-profit organization operating international education and development programs in more than 70 countries worldwide
MIT World | Distributed Intelligence
MIT World is a free and open site that provides on demand video of significant public events at MIT
New Survey Suggests Businesses Need to Rethink Learning to Optimise Employee Skills and Talents
7 Things You Should Know About Data Visualization II | EDUCAUSE
Data visualization is the use of tools to represent data in the form of charts, maps, tag clouds, animations, or any graphical means that make content easier to understand. Graphic representations of data are popular because they open up the way we think about data, reveal hidden patterns, and highlight connections among elements. Because current web applications allow anyone with access to data to enter information and easily create a virtualization of it, students, informal learners, and the purely curious can now easily create visualizations that might reveal trends that were not obvious from the numbers alone. For scholars, particularly those whose conclusions depend on interpretation of complex statistics, data visualization offers the promise of easier communication and a wider audience for their findings.
JOLT - Journal of Online Learning and Teaching
This article presents ten guidelines for the effective use of video games in online teaching environments for post-secondary instructors. These guidelines include: taking advantage of existing resources, asking students to be producers instead of just consumers, avoiding being overly prescriptive, being aware of non-media-intense and non-electronic games, staying focused on learning—not technology, orienting and debriefing students as to the value of gaming activities, embracing interdisciplinarity, taking advantage of serious games, considering collaborative technologies and virtual worlds, and playtesting.
Inquiry in a Networked World - Designing, facilitating and experiencing networked inquiry ~ Stephen's Web ~ by Stephen Downes
This is a book-length PDF from the Third "Learning Through Inquiry Alliance (LTEA) Conference: Inquiry in a Networked World."
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