CITE Journal Article
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Their job will not be to teach – but to
help others learn,
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Virtual Worlds News: Notes from Virtual Worlds London: Linden Lab CEO Mark Kingdon's Keynote
Despite the many urban myths, it’s possible to hold a secure meeting in our hosted Second Life. But people want a solution behind the firewall. We’re working on the alpha now. We have alpha customers signed up. And we’ll have a beta in the first quarter.
Tags: behind, firewall, second, life on 2008-12-25 -All Annotations (1) -About
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But people want a solution behind the firewall. We’re working on the alpha now. We have alpha customers signed up. And we’ll have a beta in the first quarter.
Educational Frontiers: Learning in a Virtual World (EDUCAUSE Review) | EDUCAUSE CONNECT
Educational Frontiers:
Learning in a Virtual World
Cynthia M. Calongne (“Lyr Lobo”)
Cynthia M. Calongne (“Lyr Lobo”) is Professor of Computer Science at Colorado Technical University.
Comments on this article can be sent to the author at calongne@pcisys.net and/or can be posted to the web via the link at the bottom of this page.
Virtual worlds are engaging, stimulating spaces where students can meet online for normal class activities, including lectures, discussions, case studies, projects, papers, exams, and labs. Classes are a mix of synchronous and asynchronous activity. A virtual world class differs from a traditional course management system, such as Blackboard or Moodle, due to the three-dimensional (3D) graphical setting, the use of avatars to represent the class participants, and the sense of presence that puts the learner within the scene.
After teaching nine university courses using the virtual world of Second Life as an educational classroom, I have come to the conclusion that successful virtual class experiences require a blend of technology, tools, content, student ownership, identity, engagement, course structure, risk management, mentoring, feedback, and a good orientation to using the tool.
The First Class: Orientation
An editor once said that a published book often does not begin with the first chapter that the author wrote. Since authors tend to start the book with background and detailed information, the editor usually removed that chapter and began the book instead with chapter 2, where the action begins. Similarly, although it is tempting to begin a virtual worlds class with an orientation to the software and the virtual world itself, students need action and excitement to help them envision how they will use it effectively. Instructors thus should sell the benefits first, have students choose to use the virtual world, and then discuss how it works.
When a student logs in to a virtual world for the first time, the monitor may display the student’s avatar (a representation of self) from
Tags: SeconLife, learning, virtual, world on 2008-10-02 -All Annotations (26) -About
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Classes are a mix of synchronous and asynchronous activity
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Instructors thus should sell the benefits first, have students choose to use the virtual world, and then discuss how it works.
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Figuring out how to move, look around, and interact with others is not intuitive for most users. If the first class begins here, some students will exit the software, vowing never to return. Rather than startle students, the first class needs to show them the benefits of using virtual worlds, demonstrate what students of all ages have accomplished in only a few days, and provide a brief introduction on how to use the tool effectively. The first class should feature cool technology, exciting research, entertainment, and great visuals to enflame students’ imagination.
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I begin the orientation session with exciting examples from other classes, schools, and research projects.
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I continue the orientation with highlights of accomplishments from teenage students at Ramapo, Suffern (N.Y.) Middle School’s campus in Second Life, hosted by Peggy Sheehy (http://ramapoislands.edublogs.org/about/).
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Finally, I end the orientation with an overview of how to move, look around, customize avatars, and interact with other avatars and objects.
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The next step is thus to mitigate the risks associated with using unfamiliar technology and to create a safe learning environment.
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one rule is that mistakes are great opportunities for learning.
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Class can be held on the beach, in another country, in outer space, or in any simulated setting.
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communicate via text or voice, offer information or ask questions whenever they like (without being impolite), and correspond with classmates and friends via private messaging.
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Students can create content, using built-in tools to construct their ideas as a form of virtual doodling.
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Shifting students from the passive roles of survivors and castaways to the active roles of researchers and explorers requires a change in their perception of themselves and their willingness to participate.
With very little time and a lot of content to cover, one way to accomplish
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A well-structured course includes a syllabus that defines the course objectives, learning objectives, goals, measurements, a schedule of activities and assignments, and rubrics for assessment.
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Other benefits include discovering new ways to study, discuss, create, and express the course subject under the supervision and support of the instructor.
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In virtual worlds, the instructor’s role shifts from being the “sage on the stage” to being the domain expert—the authority who stimulates and supervises exploration while providing structure, guidance, feedback, and assessment. Demystifying complexity is not an easy task!
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this list favors activity-based learning and social networks:
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- Self: Customizing the avatar
- Exploration: Moving around the world
- Communication: Sharing information with others
- Navigation: Looking at 3D content
- Interaction: Using 3D objects
- Creation: Designing a class project
- Delivery: Giving the projects to the instructor
- Assessment: Evaluating Second Life projects
- Feedback: Compiling progress and performance reports
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This method does not replace traditional methods of evaluation, but it does offers additional ways of assessing what students know and can apply.
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Colorado Technical University (CTU)
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Many classes that include case studies use role-play, putting learners in roles and contexts in which they explore the content and make decisions based on the forces and constraints placed on them.
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Ramapo’s immersive literature activity in which Suffern Middle School students enact the courtroom scene from John Steinbeck’s Of Mice and Men.
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As mentor, I felt it was important that I offer the right mix of instruction, observation, opportunity to struggle, and support—all of which were necessary for them to discover, build, and test their solutions. The struggle to discover solutions is part of the learning process. For the mentor, knowing how to balance that struggle with solutions and success is key.
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Classes in virtual worlds offer opportunities for visualization, simulation, enhanced social networks, and shared learning experiences.
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In virtual worlds, we can leverage a mix of content and activity to support all learners: auditory, visual, and kinesthetic.
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Course designers, instructors, and IT professionals are challenged to create stimulating content, deliver it reliably, and ensure a stable virtual world learning environment.
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Over 400 universities and 4,500 educators participate on the Second Life Educators List (SLED).1
Welcome from Fleep - CCK08SL - Connectivism in Second Life Cohort | Google Grupper
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*Second Life as a platform has many limitations, but there are some things
that it is exceptionally well-suited for, including: Holding discussions
and meetings in text chat or voice; building and creating 3D collaborative
objects, projects, spaces, and models; roleplaying and simulations; and
more. -
- Hold group or individual conversations in voice chat (you will need a
headset/microphone to participate, they can be purchased at any electronics
store for between $30-$50USD. I strongly encourage you to pick one up as
voice conversations can cover much more ground than text conversations -
especially for slow typists!) -
Add Sticky Note
New Media Consortium Orientation - If it's been a while since you did
the initial orientation tutorial, or you want to brush up on the
basics of moving and getting around in Second Life, the New Media
Consortium has a terrific walk through, self-paced orientation
tutorial. They also have great freebies and lots of information in a
San Francisco themed area.
http://slurl.com/secondlife/NMC%20Orientation/69/107/32/
Second Life Video Tutorials - Created by Linden Lab, these short
videos cover the basic interface controls for using Second Life
http://wiki.secondlife.com/wiki/Video_Tutorials
Keyboard Shortcuts in Second Life - This handy print out has a list of
keyboard shortcuts to make your Second Life easier.
http://hippasus.com/resources/secondlife/SL_Keyboard_Shortcuts.pdf
Educational Uses of Second Life - This is an overview of some of ways
Second Life can be use for educational purposes.
http://sleducation.wikispaces.com/educationaluses- SL tutorialsposted by jeanberg on 2008-09-10
Sjøhistorisk database - lillesand mønstringsdistrikt.
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Når lærere lærer - Dagbladet.no - kultur
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Vi har ikke «direct access to the brain», og vi kan derfor heller ikke vite nøyaktig hvordan læring skjer. Grovt sett kan vi si at det tre ulike teoretiske perspektiver på dette. Et perspektiv legger vekt på miljøets betydning for læring. Her blir individets egne, individuelle forutsetninger tonet ned. Det som er viktig her er det som blir påført oss/puttet inn i oss utenfra. Kanskje er det innenfor dette perspektivet det sterke kravet om etter- og videreutdanning av lærere kan plasseres? Alt blir bedre bare lærerne får mer skolering! Dette perspektivet på læring blir omtalt som positivistisk. Det andre perspektivet på læring befinner seg i den motsatte ytterlighet. Her blir individets individuelle og medfødte evner vektlagt, og det er disse som er avgjørende for individets læring. Perspektivet blir omtalt som kognitivistisk. Disse to perspektivene representerer to ytterligheter i synet på læring. Begge er imidlertid reduksjonistiske i den forstand at det første, positivistiske perspektivet utelukker individuelle forutsetninger, og det andre, det kognitivistiske, utelukker miljøets betydning for læring, kategorisk betraktet. Det tredje perspektivet på læring blir omtalt som konstruktivistisk. Her tenkes det ikke enten miljø eller individ, i stedet vektlegges både miljø og individ i læringsprosessene. Ikke individ og miljø isolert og slik hver for seg, men i kontinuerlig samspill. Budskapet her er at læring og utvikling skjer i ulike sosiale og kulturelle settinger i møter mellom mennesker.
21Classes – Free Classroom and Education Blogs - Product
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Splashup
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Bump on the Blog
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- Making sure to set aside at least 15 minutes of time towards the end of my workshops for teachers to discuss with one and other where and how they intend to not only implement new tools and strategies, but also ways that they can solicit help from their students as the need arises.
- Because many of the participants in the workshops I conduct come from different schools and don’t necessarily know each other, perhaps I should help establish networks of learning among the participants by allowing for time to exchange email addresses and Instant Message account information.
- I am considering having my Skype information added to my business card. Most of the teachers I work with do not have telephone access in their classroom and email responses may seem too slow. By showing teachers how they can contact me via Skype will help with the immediate help they may need…along with a friendly face.
- I am considering opening up a few of my sessions (where appropriate) to both teachers and students, and am even considering that one of the requirements to attend is that teachers must attend with a student. I think this would work great for sessions on topics like RSS, digital storytelling, wikis, and digital photography.
Generation X - Wikipedia, the free encyclopedia
Tags: gen, x on 2007-10-25 and saved by 3 people -All Annotations (0) -About
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One of the defining factors of Generation X is the transitions resulting from the decline of colonial imperialism to the fall of the Berlin Wall and the end of the Cold War[citation needed]. Another more prevalent factor is a bell curve bottoming out in American births from 1965 through 1975[1], after the American baby boom from 1946 to 1964. A small, often "invisible generation" in the wake of the socially-reconstructing baby boomers, those born in the U.S. between 1964 (often 1961: see Coupland and Strauss and Howe, below) and 1980 (sometimes 1981) received the "X" tag for lack of a defining social identity
Generation Y - Wikipedia, the free encyclopedia
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those children born between 1985–1995.[1] The scope of the term has changed greatly since then, to include, in many cases, anyone born as early as 1976 and late as 2000. There is still no precise definition of years, some theorists also place a cusp generation MTV generation between X and Y, 1975–1985.
Use of the term Generation Y (often shortened to Gen Y or Ygen or Gyen) to describe any cohort of individuals is controversial for a variety of reasons. "Generation Y" alludes to a succession from "Generation X"
derek baird: Learning Styles 2.0: Digital, Social, and Always On
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- Tipset av Jan Arve Overland 25.10.07post by jeanberg on 2007-10-25
JaO`s Blogg: Det e berre lekkert
-
Men kanskje bør vi gå over
til Diigo. -
Styrken ved Diigo er at du kan merke og legge på merkelapper på de enkelte
sidene.
263200815.pdf (application/pdf Object)
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Notation: * = Private bookmark and comment|… = Clipping [?] | … = Public highlight [?]
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