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The Law of Intended Consequences: Designing Possible Futures
At the AGI-08 post-conference workshop, Natasha Vita-More presents on her paper "The Law of Intended Consequences: Designing Possible Futures." If advocates of AGI face the future knowing what AGI requires, there is a greater possibility that they will ac
Governing Lethal Behavior
This presentation by Ronald Arkin at AGI-08, the second in a series, provides the theory and formalisms for the implementation of an ethical control and reasoning system potentially suitable for constraining lethal actions in an autonomous robotic system.
Darwin@Home
Darwin at Home is an open source software project that aims to bring the process of evolution into your computer at home so that you can see it working. From the initial projects to evolve locomotion
it is now moving towards a more generic framework for
Stanford School of Engineering
For the first time in its history, Stanford is offering some of its most popular engineering classes free of charge to students and educators around the world. Stanford Engineering Everywhere (SEE) expands the Stanford experience to students and educators
OpenCog Prime - OpenCog
OpenCogPrime is a specific AGI design, aimed at powerful AGI at the human level and ultimately beyond, intended to be implemented within the OpenCog framework.
PROJECT HALO | HOME
- develop an application capable of answering novel questions and solving advanced problems in a broad range of scientific disciplines - jaydugger on 2006-07-15
Some Philosophical Problems from the Standpoint of Artificial Intelligence
- By John McCarthy and Patrick J. Hayes of the CS Department of Stanford University; from "non-classic logics" thread on the ExI-list - jaydugger on 2006-07-15
NER0
- This is an experimental game project which allows the user to train virtual soldiers with complex tactics before testing them in combat situations. - jaydugger on 2006-07-15
stanley.cig05.pdf (application/pdf Object)
- Evolving Neural Network Agents in the NERO Video Game - jaydugger on 2006-07-15
stanley.utcstr04-312.pdf (application/pdf Object)
- The NERO Real-time Video Game - jaydugger on 2006-07-15
dsilva.aiide05.pdf (application/pdf Object)
- Retaining Learned Behavior During Real-Time Neuroevolution - jaydugger on 2006-07-15
yong.gecco05lbp.pdf (application/pdf Object)
- Incorporating Advice into Evolution of Neural Networks - jaydugger on 2006-07-15
stanley.aiide05demo.pdf (application/pdf Object)
- Real-time Learning in the NERO Video Game - jaydugger on 2006-07-15
Jeff Medina - Main Page
- Administrator for SIAI Reading Groups; also blogs at Philosophy Bytes - jaydugger on 2006-07-15
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