Medieval Sourcebook: Medieval Price List
The list of medieval prices which follows is by no means complete or thoroughly researched
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The list of medieval prices which follows is by no means complete or thoroughly
researched
RPG dumping ground: Deadly Maladies
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I found these nasty things in an old dungeon description buried in my files. The Anamab Caverns were deep in a tropical jungle and inhabited by a degenerate race of reptilian humanoids. Enjoy (well maybe not enjoy...)
Birdmen and the Casual Fallacy
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The game industry was, and still is,
distinctively hardcore. They generate their profits from
sequels and big blockbuster games. The developers are all
hardcore. The publishers are generally hardcore as well.
When a hardcore gamer looks at a
hardcore game, he sees sophistication, magnificence,
and, most important, art as if it were a mirror image
facing him. When a hardcore gamer looks as a casual game, he
sees simplicity, non-art, easiness, and, in
sum, a retardation of gaming. Hardcore view casual
games not as progress in gaming but as games tailor made for
gaming retards.
Random Bar Quality: Guest Post by Kinslayer | UncleBear
This is a 1D20 chart for the quality of bars, taverns, pubs, inns, and other wretched hives of scum and villainy. It is a random bar quality chart for random bar hopping.
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This is a 1D20 chart for the quality of bars, taverns, pubs, inns, and other wretched hives of scum and villainy. It is a random bar quality chart for random bar hopping.
The Dangers of Designated Love Interests - Exchange of Realities
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People will do amazing things for the ones they love; as a result, such love can be a motivator for story characters and game characters alike. So it’s often tempting to create a character specifically for the purpose of creating a romantic attachment: a Designated Love Interest, or DLI.
That’s when the trouble starts.

Image courtesy of mikelawrey from stock.xchng.
Limyaael has a lot to say about the Designated Love Interest in novel format, mostly having to do with the fact that said DLI isn’t really human, strains internal consistency by how her romances begin, and is generally cliché and undercharacterized. And yet, despite these flaws, a story with a bad DLI can reach its predetermined end; it just requires the writer to completely overwrite the characters. (The fact that this is bad fictional practice is another matter entirely.)
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People will do amazing things for the ones they love; as a result, such love can be a motivator for story characters and game characters alike. So it’s often tempting to create a character specifically for the purpose of creating a romantic attachment: a Designated Love Interest, or DLI.
That’s when the trouble starts.

Image courtesy of mikelawrey from stock.xchng.
Limyaael has a lot to say about the Designated Love Interest in novel format, mostly having to do with the fact that said DLI isn’t really human, strains internal consistency by how her romances begin, and is generally cliché and undercharacterized. And yet, despite these flaws, a story with a bad DLI can reach its predetermined end; it just requires the writer to completely overwrite the characters. (The fact that this is bad fictional practice is another matter entirely.)
Improving Your Putting from Six Feet
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Many years ago there was a segment during a golf broadcast on television in which the field reporter asked numerous PGA Tour pros what percentage of 6-foot putts they made. (This was obviously in the days before StatLink). Most of the pros guessed around 85 to 90-percent.
Only Ben Crenshaw - no surprise - got it right: touring pros at that time were making only half their putts from six feet.
Dr. Checkmate’s Ode to Savage Worlds | UncleBear
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On a related note, d4 to d12 (or d4-2 to d12+2) doesn’t allow for a whole lot of granularity. You’re basically talking about all traits being on a scale of 1 to 5. Even some how making it a scale of 1 to 10 would be an improvement.
Interlude: Character Death « Bard of Valiant
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In addition, I challenge the entire premise. Books and movies are excellent examples of my point of view. The main character isn’t going to die and you know it the entire time. No matter how steep the cliff, how deadly the bullets, how invasive the poison, the hero lives and we still have engaging blockbuster films and New York Times Bestseller novels. Why? Because the Story is Just That Good.
Overcoming Bias: A Tale Of Two Tradeoffs
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It makes sense to have your mental models use more detail when what they model is closer to you in space and time, and closer to you in your social world; such things tend to be more important to you. It also makes sense to use more detail for real events over hypothetical ones, for high over low probability events, for trend deviations over trend following, and for thinking about how to do something over why to do it. So it makes sense to use detail thinking for "near", and sparse thinking for "far", in these ways.
It can make sense to have specialized mental systems for these different approaches, i.e., systems best at reasoning from detailed representations, versus systems best at reasoning from sparse abstractions. When something became important enough to think about at all you would first use sparse systems, graduating to detail systems when that thing became important enough to justify the added resources. Even then you might continue to reason about it using sparse systems, at least if you could sufficiently coordinate the two kinds of systems.
Legends In Their Own Minds
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When I role-play, I want to experience (echoes of ) what it is like to have adventures.
Encounter Savage! PDF Now Available FREE | UncleBear
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The complete Encounter Savage! is now available as a FREE PDF! This supplement provides rules for adapting the groundbreaking Encounter Critical for use with Savage Worlds! It’s fully illustrated by the man someone might have once called “the modern day Erol Otus”, Xose Lucero! It’s approved by the keeper of the EC flame, S. John Ross! It’s got a Savage Worlds Fan License!
A graphical representation of Rule of Cool | Greywulf's Lair
Dr. Checkmate's observation
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I disagree.
Purely subjective of course, but one man’s cool is another man’s goofy. And there is no rule of goofy.
Encounter Savage! Optional Features | UncleBear
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Optional features are things that can be added on top of the character’s racial template: A Cave Primitive Vulkin, an Evolved Wooky, a Mutant Planetary Ape, a half-dwarf half-elf, and so on. These are taken in addition to the racial templates and all have been balanced for cost. They’re free! However you cannot take more than one of the options below.
Why the Rule of Cool Is Not Cool
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I’ve been following the debate about the so-called “Rule of Cool.” It’s a “TV Tropes” concept extended to RPGs by the Chatty DM, (original post “The Rule of Cool” here, and clarification “The Rule of Cool Takes Flak” here). A number of people gave it drive-by disses, but I think the most on topic one is from 6d6 Fireball, with Rule of Cool - Only for Idiots and Of Coolness and Idiocy.
In short, the Rule of Cool states “The limit of the Willing Suspension Of Disbelief for a given element is directly proportional to its degree of coolness. Stated another way, all but the most pedantic of viewers will forgive liberties with reality so long as the result is wicked sweet and/or awesome. This applies to the audience in general, as there will naturally be a different threshold for each individual in the group.”
A Brand New Nail-Biter: Skill Challenge « Dice Monkey
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My male dwarf normally gets decent initiative; however, my female is cursed to having initative rolls of less than 10. So my dwarf waded into combat with the hideous dogs and I thought to myself, ‘I wonder if we could improve the attitude of that boar and have it help us out…we don’t have Handle Animal anymore…but hell, maybe the DM will think of something suitable’.
So my turn came around, and I explain to the DM that I want to undergo a skill challenge to improve the attitude of the boar, and what do you know, the skill challenge “Taming The Beast” was listed in the rules for the adventure. Sweet.
Is Happiness Contagious? - Freakonomics Blog - NYTimes.com
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They use Fowler and Christakis’s approach on another dataset, and show that it leads to the unlikely conclusion that height, headaches, and acne are also contagious. The more likely explanation, of course, is that all are subject to similar environmental influences. For instance, the same jackhammer causing your headache is likely causing mine.
The Recursion King: Continuous initiative
The Recursion King describing another continuous initiative system.
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Recently, in our D&D sessions, I decided to resurrect the idea of a continuous initiative system. Continuous initiative means just that - it is continuous - and does not have a one person acting per combat round order.
RPG Diehard: Cautionary Tales from the Sandbox
His post serves as a cautionary tale about what to avoid in a sandbox campaign. It seems Ripper X was a little too wedded to the sandbox concept and could probably have been a bit more liberal with his random encounters (as in, fudge the die rolls so they actually happen, or adjust the rules so you’re rolling more frequently) without infringing too much on the spirit of the game. Moreover, it’s important to note that sandbox games are defined by their lack of a linear plot — but not necessarily their lack of story. Time spent exploring should be time well spent; the PCs should learn something important about the area, uncover a villain or stumble across a previously unknown map feature.
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His post serves as a cautionary tale about what to avoid in a sandbox campaign. It seems Ripper X was a little too wedded to the sandbox concept and could probably have been a bit more liberal with his random encounters (as in, fudge the die rolls so they actually happen, or adjust the rules so you’re rolling more frequently) without infringing too much on the spirit of the game. Moreover, it’s important to note that sandbox games are defined by their lack of a linear plot — but not necessarily their lack of story. Time spent exploring should be time well spent; the PCs should learn something important about the area, uncover a villain or stumble across a previously unknown map feature.
The Fantasy Trip Goes Savage by Purple Pawn
Dark City Games, which began as a father-and-son venture to revive the MicroQuest line of roleplaying modules from Metagaming, is now launching a new series of adventures designed for Savage Worlds. Dark City adventures include battle maps and paper tokens, and can be run solo, just like the classic games they imitate.
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Dark City Games, which began as a father-and-son venture to revive the MicroQuest line of roleplaying modules from Metagaming, is now launching a new series of adventures designed for Savage Worlds. Dark City adventures include battle maps and paper tokens, and can be run solo, just like the classic games they imitate.
Trollsmyth: Shields Shall be Splintered!
I'm considering allowing the shield to act as ablative armour. One thing historical shields frequently did was shatter. A strong blow with an axe or a sword could cleave a shield, splintering the boards. Viking duels often had a three-shield rule, allowing each combatant to enter the contest with a shield on his arm and two spares in reserve. (I believe this was seen in "The 13th Warrior", but it's been a while since I've watched it, so my memory could be faulty.)
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I'm considering allowing the shield to act as ablative armour. One thing historical shields frequently did was shatter. A strong blow with an axe or a sword could cleave a shield, splintering the boards. Viking duels often had a three-shield rule, allowing each combatant to enter the contest with a shield on his arm and two spares in reserve. (I believe this was seen in "The 13th Warrior", but it's been a while since I've watched it, so my memory could be faulty.)
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