Medieval Sourcebook: Medieval Price List
The list of medieval prices which follows is by no means complete or thoroughly researched
more fromwww.fordham.edu
Random Bar Quality: Guest Post by Kinslayer | UncleBear
This is a 1D20 chart for the quality of bars, taverns, pubs, inns, and other wretched hives of scum and villainy. It is a random bar quality chart for random bar hopping.
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The Dangers of Designated Love Interests - Exchange of Realities
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A graphical representation of Rule of Cool | Greywulf's Lair
Dr. Checkmate's observation
more fromblog.microlite20.net
Is Happiness Contagious? - Freakonomics Blog - NYTimes.com
more fromfreakonomics.blogs.nytimes.com
The Recursion King: Continuous initiative
The Recursion King describing another continuous initiative system.
more fromtherecursionking.blogspot.com
RPG Diehard: Cautionary Tales from the Sandbox
His post serves as a cautionary tale about what to avoid in a sandbox campaign. It seems Ripper X was a little too wedded to the sandbox concept and could probably have been a bit more liberal with his random encounters (as in, fudge the die rolls so they actually happen, or adjust the rules so you’re rolling more frequently) without infringing too much on the spirit of the game. Moreover, it’s important to note that sandbox games are defined by their lack of a linear plot — but not necessarily their lack of story. Time spent exploring should be time well spent; the PCs should learn something important about the area, uncover a villain or stumble across a previously unknown map feature.
more fromrpgdiehard.blogspot.com
The Fantasy Trip Goes Savage by Purple Pawn
Dark City Games, which began as a father-and-son venture to revive the MicroQuest line of roleplaying modules from Metagaming, is now launching a new series of adventures designed for Savage Worlds. Dark City adventures include battle maps and paper tokens, and can be run solo, just like the classic games they imitate.
more fromwww.purplepawn.com
Trollsmyth: Shields Shall be Splintered!
I'm considering allowing the shield to act as ablative armour. One thing historical shields frequently did was shatter. A strong blow with an axe or a sword could cleave a shield, splintering the boards. Viking duels often had a three-shield rule, allowing each combatant to enter the contest with a shield on his arm and two spares in reserve. (I believe this was seen in "The 13th Warrior", but it's been a while since I've watched it, so my memory could be faulty.)
more fromtrollsmyth.blogspot.com
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