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Medieval Sourcebook: Medieval Price List

The list of medieval prices which follows is by no means complete or thoroughly researched

Tags: no_tag on 2009-02-15 -All Annotations (1) -About

more fromwww.fordham.edu

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RPG dumping ground: Deadly Maladies

Tags: RPG on 2009-02-11 -All Annotations (1) -About

more fromrpgdump.blogspot.com

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Birdmen and the Casual Fallacy

Tags: no_tag on 2009-02-11 and saved by 3 people -All Annotations (1) -About

more frommalstrom.50webs.com

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Random Bar Quality: Guest Post by Kinslayer | UncleBear

This is a 1D20 chart for the quality of bars, taverns, pubs, inns, and other wretched hives of scum and villainy. It is a random bar quality chart for random bar hopping.

Tags: no_tag on 2009-02-10 -All Annotations (1) -About

more fromunclebear.com

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The Dangers of Designated Love Interests - Exchange of Realities

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Improving Your Putting from Six Feet

Tags: no_tag on 2009-01-26 -All Annotations (1) -About

more fromgolf.about.com

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Dr. Checkmate’s Ode to Savage Worlds | UncleBear

Tags: no_tag on 2009-01-26 -All Annotations (1) -About

more fromunclebear.com

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Interlude: Character Death « Bard of Valiant

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Overcoming Bias: A Tale Of Two Tradeoffs

Tags: overcoming, bias, tradeoffs on 2009-01-18 and saved by 3 people -All Annotations (19) -About

more fromwww.overcomingbias.com

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Legends In Their Own Minds

Tags: RPG on 2009-01-16 -All Annotations (1) -About

more fromwebamused.com

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Encounter Savage! PDF Now Available FREE | UncleBear

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A graphical representation of Rule of Cool | Greywulf's Lair

Dr. Checkmate's observation

Tags: no_tag on 2009-01-09 -All Annotations (1) -About

more fromblog.microlite20.net

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Encounter Savage! Optional Features | UncleBear

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Why the Rule of Cool Is Not Cool

Tags: RPG on 2009-01-07 -All Annotations (1) -About

more frommxyzplk.wordpress.com

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A Brand New Nail-Biter: Skill Challenge « Dice Monkey

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Is Happiness Contagious? - Freakonomics Blog - NYTimes.com

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The Recursion King: Continuous initiative

The Recursion King describing another continuous initiative system.

Tags: D&D on 2008-11-30 -All Annotations (1) -About

more fromtherecursionking.blogspot.com

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RPG Diehard: Cautionary Tales from the Sandbox

His post serves as a cautionary tale about what to avoid in a sandbox campaign. It seems Ripper X was a little too wedded to the sandbox concept and could probably have been a bit more liberal with his random encounters (as in, fudge the die rolls so they actually happen, or adjust the rules so you’re rolling more frequently) without infringing too much on the spirit of the game. Moreover, it’s important to note that sandbox games are defined by their lack of a linear plot — but not necessarily their lack of story. Time spent exploring should be time well spent; the PCs should learn something important about the area, uncover a villain or stumble across a previously unknown map feature.

Tags: no_tag on 2008-11-20 -All Annotations (1) -About

more fromrpgdiehard.blogspot.com

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The Fantasy Trip Goes Savage by Purple Pawn

Dark City Games, which began as a father-and-son venture to revive the MicroQuest line of roleplaying modules from Metagaming, is now launching a new series of adventures designed for Savage Worlds. Dark City adventures include battle maps and paper tokens, and can be run solo, just like the classic games they imitate.

Tags: Savage, Worlds on 2008-11-20 -All Annotations (1) -About

more fromwww.purplepawn.com

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Trollsmyth: Shields Shall be Splintered!

I'm considering allowing the shield to act as ablative armour. One thing historical shields frequently did was shatter. A strong blow with an axe or a sword could cleave a shield, splintering the boards. Viking duels often had a three-shield rule, allowing each combatant to enter the contest with a shield on his arm and two spares in reserve. (I believe this was seen in "The 13th Warrior", but it's been a while since I've watched it, so my memory could be faulty.)

Tags: D&D on 2008-11-20 -All Annotations (1) -About

more fromtrollsmyth.blogspot.com

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