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Graham J's Library tagged design   View Popular

19 Oct 09

Bringing Interactive Storytelling to Industry « Game of Design

A powerpoint describing Dan Kline's "Encounter Management" system, a system for controlling and reactively adjusting the pacing in a game.

One of the more interesting goals is divorcing the story and encounter content from the spatial/level content as much as possible.

dankline.wordpress.com/...ctive-storytelling-to-industry - Preview

design programming procedural storytelling ai

14 Oct 09

MF Bliki: Technical Debt

You have a piece of functionality that you need to add to your system. You see two ways to do it, one is quick to do but is messy - you are sure that it will make further changes harder in the future. The other results in a cleaner design, but will take longer to put in place.

martinfowler.com/...TechnicalDebt.html - Preview

design development architecture programming

23 Sep 09

ihobo: Why You Play Games

Whatever reason you enjoy playing videogames, there is one specific part of the brain that lies behind it.

This article describes the brain regions and chemical rewards that are triggered during various kinds of enjoyment.

blog.ihobo.com/...why-you-play-games.html - Preview

game theory design neuroscience

06 Sep 09

The Game Crafter - Your game REALIZED

An online store where you can design and distribute home-made board games. Once your game has been created, put together parts packs and put it up for sale on the marketplace, or just print a few copies for yourself.

www.thegamecrafter.com/home - Preview

game create publishing diy board_games design store

20 Apr 09

2D Boy: The Game Design Kiss of Death (or, I hurt you because I love you)

Making games used to be EASY back when they were small and there was nothing at stake, but now that I am making my first real live full game, it’s suddenly more difficult and taking longer than I expected. The difference is I care more and I actually think it has potential to be an extraordinary game. This “love” and extra effort, it turns out, is toxic.

2dboy.com/...-i-hurt-you-because-i-love-you - Preview

game design process production

08 Apr 09

jordanmechner.com » Old Journals

The journals of Jordan Mechner from 1985 to 1989, chronicling the development of Prince of Persia. Extremely excellent.

jordanmechner.com/...24 - Preview

design history games development

12 Mar 09

Puzzle Design in the Myst Series

'The Interactive Palette' is a biweekly GameSetWatch-exclusive column by Gregory Weir that examines the tools and techniques of the digital games trade with a focus on games as art, using a single game as an example. This time - a look at puzzle design in the Myst series.

www.gamesetwatch.com/..._the_interactive_palette_9.php - Preview

puzzles design games myst

24 Feb 09

Jen Stark - Sculptures

Sculptures made from cut, layered, and folded paper.

www.jenstark.com/sculpture_01.html - Preview

sculpture design paper inspiration artist

07 Feb 09

kuler

A community tool for creating and sharing 5-color palettes.

kuler.adobe.com - Preview

color design tools colour inspiration

27 Jan 09

Procedural Content Generation: Main Page

The PCG Wiki is a central knowledge-base for everything related to Procedural Content Generation, as well as a detailed directory of games using Procedural Content Generation.

pcg.wikidot.com - Preview

procedural games programming design

12 Nov 08

No Starch Press

No Starch Press publishes the finest in geek entertainment -- distinctive books on computing, such as bestsellers Steal This Computer Book, How Linux Works, Hacking: The Art of Exploitation, The Cult of Mac, and The Unofficial LEGO Builder's Guide, with a focus on open source/Linux, security, hacking, programming, and alternative operating systems. Our titles have personality and attitude, our authors are passionate about their subjects, and we put considerable time and attention into every book that bears our name. No Starch Press seeks to make computing accessible to a broad audience of technophiles and novices alike, and our loyal readers appreciate our unique points of view, our straightforward presentation, and our fearless approach to the complex world of technology. No Starch Press books have been included in the prestigious Communication Arts Design Annual and STEP inside 100 competition, and have won the Ippy Award from Independent Publisher magazine.

nostarch.com/index.htm - Preview

books learning programming design math web lego

03 Sep 08

Gamasutra - Emotion Engineering: A Scientific Approach For Understanding Game Appeal

Article discussing a method for predicting emotional response to game mechanics. Includes a useful spreadsheet and describes how to use the tools.

www.gamasutra.com/..._engineering_a_scientific_.php - Preview

gamasutra design games theory emotions tools

19 Jun 08

Wordle - Beautiful Word Clouds

Wordle is a toy for generating “word clouds” from text that you provide. The clouds give greater prominence to words that appear more frequently in the source text. You can tweak your clouds with different fonts, layouts, and color schemes. The images you create with Wordle are yours to use however you like. You can print them out, or save them to the Wordle gallery to share with your friends.

wordle.net - Preview

web2.0 design tagging visualization generative typography

17 Jun 08

Vector Magic | Precision Bitmap to Vector Conversion Online

An online tool for converting bitmap to images to vector. Considerably higher quality than the tools in Illustrator or Flash. Unfortunately, not free.

vectormagic.com - Preview

vector bitmap tools design graphics

Instructables - The World's Biggest DIY & How To Show & Tell

Step-by-step instructions for everything from building robots and rockets to cleaning laundry and tending pets.

www.instructables.com - Preview

howto diy tutorials design reference maker

retrievr - search by sketch / search by image

Search Flickr by sketching or uploading images. Retrivr will find similar looking images.

labs.systemone.at/retrievr - Preview

flickr search tools web2.0 design interesting photography

12 Jun 08

Game Design Reviews: Endless Ocean: Games for People

A big challenge for game designers is to open up their games for different target groups, especially for girls and women. However, what I often found that they end up developing games specifically made for female players. Instead of getting games out of their teenage boy niche and creating product which can appeal universally to different people, they end up in yet another niche.

gamedesignreviews.blogspot.com/...ss-ocean-games-for-people.html - Preview

games design casual

10 Jun 08

Aviary - Creation on the Fly

Aviary is a suite of web-based applications (RIAs) for people who create. From image editing to typography to music to 3D to video, we have a tool for artists of all genres.

a.viary.com/home - Preview

graphics design web2.0 editing software free

SketchUp - Home

SketchUp is a simple but powerful tool for quickly and easily creating, viewing and modifying your 3D ideas.

sketchup.google.com - Preview

free google 3d design drawing modeling software

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