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You play as some tank-like mining machine, you can also see that. Okay, so the premise is that you roam around the setting of the game, dodging bullets, acquiring mines and upgrading constantly. This will become the mainstay of the game – that is killing, getting more monies and upgrading.
So Snorms is pretty simple in concept but it has two things going for it:
1) it looks pretty cool, those bold lines!
2) it should be highly replayable and have plenty of depth to it due to its RPG-like levelling system (deep stuff!)
The game includes several singleplayer missions featuring intense action scenarios as players pilot a multi-purpose tactical fighter outfitted with a complement of weapons, battling enemy forces across the most recognizable landmarks in our Solar System. Players will join a splintered resistance group fighting for the survival of the human race, dogfighting around the rings of Saturn, defending a mining installation from attack on Pluto, rescuing disabled transport ships plummeting through Neptune’s atmosphere, and even engaging a massive “Space Temple” in a climactic battle around Titan. Each mission is an action-packed affair that puts players directly in the battle for the fate of humanity.
In addition to gameplay staples of the genre such as dogfighting, engaging giant capital ships, and protecting friendlies, players will also make use a unique hacking mechanic to breach the systems of massive warships, turning their weapons on each other, disabling their engines, or revealing their weak points, allowing them to be felled with your MAG cannon.
Horizon is a turn-based space strategy game of galactic conquest. It is set in the not so distant future where humans have just begun exploring the edges of their solar system.
As the chosen leader, you will explore deep space, find new frontiers and discover alien artifacts hidden on long ago abandoned planets. You will also learn more about the galaxy as you come into contact with other species.
Ten major alien races are featured; each with their own unique culture, history and schemes.
A fully interactive galaxy allows you to navigate the space between stars and planets. Patrol your borders, and when the need arises defend your territory by engaging in ship to ship tactical combat.
Gemini Wars is a real time strategy game set in space, where the player controls fleets of ships, space stations and planetary
bases.
The game takes place in the year 2178, in the Gemini sector – a contested but relatively calm region of space.
An ongoing war between two factions - United Space Federation and Alliance of Free Worlds - has reached a stalemate,
until new events unravel…
Action can be fought in one single star system, or in multiple star systems – each with its own set of planets - where traveling is
done through stargates.
Players will have the power to attack and destroy enemy fleets and structures, colonize and invade planets, build outposts and
orbital stations, and execute boarding actions using marine special forces.
Water Galaxy is a 2D gravity based puzzle game.
The Saphira people are in need of water, and all galaxies are running out. It is your task to use gravity fields to guide water from other planets to the Mothership., which transports the water back to the Saphira. Throughout the galaxies you encounter wormholes, poisonous gas clouds, mysterious force fields and many more challenges.
Because of the innovative use of gravity effects, the gameplay is very interesting.
Chaos - the Battle of Wizards.
A Flash 2004 MX simulation of the original Spectrum 48k game by Julian Gollop.
Chaos the battle of wizards was, and still remains, one of the best games ever made for the electronic medium. Originally programmed by Jullian Gollop (author of Lords of chaos, Xcom, lasersqaud, rebel star and many other classic titles) this game was released by games workshop before it was fully completed. Consequently, the troll spell was not included, and the turmoil spell gets into a permanent loop if there are too many sprites on the board.
Oolite is a space sim game, inspired by Elite, powered by Objective-C and OpenGL, and designed as a small game that is easy for users to pick up, modify and expand upon. Almost every aspect of the game can be changed by using simple, free graphics package
Despite the fantasy, Warlock feels oddly fresh. You'd think we'd be feeling fatigue towards Tolkien-esque source material, but the different genre gives it a breath of fresh air. The overload of historical and WWII TBS games have meant there's a real void of fantasy titles, especially those that handle the strategic elements so well.
For a title that is still in its alpha phase – and subject to regular updates by a team of developers that undoubtedly love this game – it is incredible to think that King Arthur’s Gold is still free. Sure, you can help the makers out and preorder a copy of the full version (USD$9.99), which I must admit includes some pretty sweet features including zombies, you owe it to yourself to at least give the game ten minutes of your life. If you are like me, you will be playing it for months to come.
You can download King Arthur’s Gold for Windows, Mac and Linux for free at the official website.
The Problem
Game developers cannot match player consumption of content; players feel diminishing returns on their investment the longer a game is played. Simply put: content is king.
The Solution
Develop a system - a toolset - that allows players to extend the world in directions they wish. Player stories fill in the gaps that developers cannot. Content is once again king.
in list: game development finds
Xi Game Engine Feature / Motivation List
Game-centric Object Architecture - Having worked on several games, I factored out a common object structure that applies to all the ones I've worked on. It consists of an Application object, a Screen object, ScreenTransition objects (transition in and transition out), ActorGroup objects, and finally, the main object, Actor. All of these objects are serializable at any time, and little to no custom serialization code need be written for user objects that extend these. A big problem with Ox is that it exposed a lot of functionality to the user, but it gave the user no idea of how to structure an actual application. By providing this object model out of the box, the developer gets started clearly and quickly.
Facet System (AKA, 'Components') - Many newer game engines use some type of component system to allow actors (AKA Entities in other engines) to be composed at design-time. This allows new actor behaviors to be contrived by combining Facets on an Actor at design-time with little to no additional code. Only a few facets exist currently, but more will be forthcoming.
Project Description
Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system (also with its own editor), JigLibX physics, fully-integrated XNAnimation animation system, and C# game scripting system.
Kodu lets kids create games on the PC and XBox via a simple visual programming language. Kodu can be used to teach creativity, problem solving, storytelling, as well as programming. Anyone can use Kodu to make a game, young children as well as adults with no design or programming skills.
Join our community, and discover games created by others and share your game at KoduGameLab.com.
Kodu for the PC is available to download for free. Kodu for the XBox is also available in the USA on the XBox Marketplace, in the Indie Games channel for about $5.
Getting Started: The I Hate to Read Version
Everything you need to make games with the XNA framework for the PC is free.
You need to learn to program in C# before you can make games with the XNA framework.
You will need to make sure your PC has a video card that supports the minimum requirements of the XNA framework.
You will need to install some applications (all free) from Microsoft that you will use to make games.
Nothing about game development with the XNA framework is drag-and-drop, you have to program it all, but the sky is the limit.
You will not immediately be able to make your dream game, but if you work hard and learn the basics, you can someday.
Jaws HTML5 javascript game lib
Jaws is a 2D game lib powered by HTML5. It started out only doing canvas but is now also supporting ordinary DOM based sprites through the same API.
Jaws is very much work in progress, so expect big changes within the first months of 2011.
Game engine highlights
- Sprite() - Onscreen, movable, scalable objects
- Game states - Separate sections of your game for better organized code
- SpriteSheet() and Animation() - Load spritesheets and animate frames
- Assets - Jaws will preload all your images before the game starts
- Documented code and explained examples
- Does Not depend on any other javascript library
- Builds on lessons learned from years of developing Chingu, a Ruby game lib
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