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Jan
3
2012

Xi Game Engine Feature / Motivation List

Game-centric Object Architecture - Having worked on several games, I factored out a common object structure that applies to all the ones I've worked on. It consists of an Application object, a Screen object, ScreenTransition objects (transition in and transition out), ActorGroup objects, and finally, the main object, Actor. All of these objects are serializable at any time, and little to no custom serialization code need be written for user objects that extend these. A big problem with Ox is that it exposed a lot of functionality to the user, but it gave the user no idea of how to structure an actual application. By providing this object model out of the box, the developer gets started clearly and quickly.

Facet System (AKA, 'Components') - Many newer game engines use some type of component system to allow actors (AKA Entities in other engines) to be composed at design-time. This allows new actor behaviors to be contrived by combining Facets on an Actor at design-time with little to no additional code. Only a few facets exist currently, but more will be forthcoming.

engine Game development

Project Description
Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system (also with its own editor), JigLibX physics, fully-integrated XNAnimation animation system, and C# game scripting system.

engine Game development

Jaws HTML5 javascript game lib

Jaws is a 2D game lib powered by HTML5. It started out only doing canvas but is now also supporting ordinary DOM based sprites through the same API.

Jaws is very much work in progress, so expect big changes within the first months of 2011.

Game engine highlights

- Sprite() - Onscreen, movable, scalable objects
- Game states - Separate sections of your game for better organized code
- SpriteSheet() and Animation() - Load spritesheets and animate frames
- Assets - Jaws will preload all your images before the game starts
- Documented code and explained examples
- Does Not depend on any other javascript library
- Builds on lessons learned from years of developing Chingu, a Ruby game lib

javascript engine html5 gamedev Game development

PySoy is a 3d cloud game engine for Python. It's object-oriented API is designed for rapid game development while speed critical functions, such as physics processing and rendering, are implemented in C.

Cloud games can be played without having to wait for downloads or managing updates. Python-based games will run on a server and be playable on Android phones, embedded in web pages, XMPP chat clients, and even game consoles.

python game programming 3d engine gamedev

Jul
4
2011

Construct 2

We believe that HTML5 is the future of the web. We have embraced this prediction by rebuilding Construct from scratch as the HTML5 game making program Construct 2. We're developing extremely rapidly and are aiming to establish Construct 2 as an industry leader in the near future.

gamedev programming development game html5 engine open source

Jul
24
2011

Integrated system. It's not a physics engine. It's not a rendering engine. And it's not a network game engine either. It is all these things together! We have already smoothly blended all the systems together for you!

An incomparable, crystal clear interface that you can access by using your favorite language. The officially supported platform is C++. The following platforms are also supported by individual community members or groups: .NET languages (C#, VB.net etc), Dev-C++, Delphi, Framework Pascal, BlitzMax.

3d engine

ShiVa3D is the developers’ tool of choice for easily creating amazing 3D real-time applications and games for Windows, Mac OS, Linux, iPhone, Android, Palm, Wii and the iPad. ShiVa is a powerful multi-platform 3D game engine, WYSIWYG 3D Editor and MMO Server.

3d engine

Since 2001, OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been used in a large number of production projects, in such diverse areas as games, simulators, educational software, interactive art, scientific visualisation, and others. You can read what other people have said about it, and it's free, so why not try it out?

3d engine graphics open source

Jun
18
2011

SLUDGE has always been great. But now, it's also a programming language. SLUDGE (standing for Scripting Language for Unhindered Development of a Gaming Environment) is a system by which anyone (within reason) can make an adventure game. It runs in any recent version of Windows and now also on Mac OS X and Linux. It's high-res (any resolution you want) and uses 32-bit colour.

To make your own SLUDGE games you'll be needing the SLUDGE Development Kit; to play the games, the SLUDGE Engine is required (it's included in the development kit download and should typically be distributed along with the games).

SLUDGE was originally created by Hungry Software and is now free software! It is licensed under the terms of the LGPL (the GTK+ Dev Kit under the GPL) and the source code is available for download.

adventure game engine

May
22
2011

What is Newton Physics Engine?


Newton Game Dynamics is an Open-source zlib-licensed integrated solution for real time simulation of physics environments.

The API provides scene management, collision detection, dynamic behavior and yet it is small, fast, stable and easy to use.

Our engine implements a deterministic solver, which is not based on traditional LCP or iterative methods, but possesses the stability and speed of both respectively. This feature makes our product a tool not only for games, but also for any real-time physics simulation.

Physics 3d game engine

The aim is to support all games supported by the Bioware engine, which includes the Baldur's Gate and Icewind Dale series plus Planescape Torment. Many addons should work too.

games engine linux rpg delicious

Mar
8
2009

What is Annchienta?

Annchienta is 2d a game engine. It is an Object-Oriented game engine written mostly in C , and built on OpenGL and SDL. The engine has a focus on Isometric Role-Playing Games, altough it can be used in other situations as well. It is

games linux engine windows delicious open source

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