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Joelle Nebbe-Mornod's Library tagged development   View Popular, Search in Google

Mar
7
2012

Virtualized development made easy.
Create and configure lightweight, reproducible, and portable development environments.

virtualization development tools

Jan
14
2012

The Problem

Game developers cannot match player consumption of content; players feel diminishing returns on their investment the longer a game is played. Simply put: content is king.
The Solution

Develop a system - a toolset - that allows players to extend the world in directions they wish. Player stories fill in the gaps that developers cannot. Content is once again king.

game game design development content

in list: game development finds

Xi Game Engine Feature / Motivation List

Game-centric Object Architecture - Having worked on several games, I factored out a common object structure that applies to all the ones I've worked on. It consists of an Application object, a Screen object, ScreenTransition objects (transition in and transition out), ActorGroup objects, and finally, the main object, Actor. All of these objects are serializable at any time, and little to no custom serialization code need be written for user objects that extend these. A big problem with Ox is that it exposed a lot of functionality to the user, but it gave the user no idea of how to structure an actual application. By providing this object model out of the box, the developer gets started clearly and quickly.

Facet System (AKA, 'Components') - Many newer game engines use some type of component system to allow actors (AKA Entities in other engines) to be composed at design-time. This allows new actor behaviors to be contrived by combining Facets on an Actor at design-time with little to no additional code. Only a few facets exist currently, but more will be forthcoming.

engine Game development

Project Description
Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system (also with its own editor), JigLibX physics, fully-integrated XNAnimation animation system, and C# game scripting system.

engine Game development

Kodu lets kids create games on the PC and XBox via a simple visual programming language. Kodu can be used to teach creativity, problem solving, storytelling, as well as programming. Anyone can use Kodu to make a game, young children as well as adults with no design or programming skills.

Join our community, and discover games created by others and share your game at KoduGameLab.com.

Kodu for the PC is available to download for free. Kodu for the XBox is also available in the USA on the XBox Marketplace, in the Indie Games channel for about $5.

programming kodu kids Game development

Getting Started: The I Hate to Read Version
Everything you need to make games with the XNA framework for the PC is free.
You need to learn to program in C# before you can make games with the XNA framework.
You will need to make sure your PC has a video card that supports the minimum requirements of the XNA framework.
You will need to install some applications (all free) from Microsoft that you will use to make games.
Nothing about game development with the XNA framework is drag-and-drop, you have to program it all, but the sky is the limit.
You will not immediately be able to make your dream game, but if you work hard and learn the basics, you can someday.

Game development

Jaws HTML5 javascript game lib

Jaws is a 2D game lib powered by HTML5. It started out only doing canvas but is now also supporting ordinary DOM based sprites through the same API.

Jaws is very much work in progress, so expect big changes within the first months of 2011.

Game engine highlights

- Sprite() - Onscreen, movable, scalable objects
- Game states - Separate sections of your game for better organized code
- SpriteSheet() and Animation() - Load spritesheets and animate frames
- Assets - Jaws will preload all your images before the game starts
- Documented code and explained examples
- Does Not depend on any other javascript library
- Builds on lessons learned from years of developing Chingu, a Ruby game lib

javascript engine html5 gamedev Game development

Kodu is a new visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The programming environment runs on the Xbox, allowing rapid design iteration using only a game controller for input.

programming gaming education Game development

Gosu is a 2D game development library for the Ruby and C++ programming languages, available for Mac OS X, Windows and Linux. It has been in development since 2001. The C++ version is also available for iPad, iPhone and iPod Touch.
Visual C++ 2008 (recommended) or 2010 required for the Windows C++ version, but the free Express versions are fine.

Both languages have access to:
2D graphics and text, accelerated by 3D hardware
Sound samples and music in various formats
Keyboard, mouse and gamepad input

Game development

Cobra is a new programming language, designed specifically with the independent games developer in mind. It combines an easy and intuitive language with a host of features and special effects that will allow you to rapidly create games that are easy to play and stunning to watch! Cobra is designed and tested by other users of RAD programming languages, so it is specifically geared to give indie developers the kind of language that they've been missing out on!

Game development

With RPG Maker VX you can create games with a resolution of 544x416, 32bit colours with a smooth, steady framerate of 60 fps. The ability to have characters run is now included as a standard function and the in-game default font has been changed from previous versions for easier reading.

Game development

- Lightning fast OpenGL accelerated 2D graphics!
- A basic game object with x,y,angle,color,scaling and zorder. Hit the ground running!
- Basic collision detection, box vs box, circle vs circle, box vs circle!
- Support classes for Animation, Parallax-scrolling, Particles etc.
- A simple and robust game state system to keep your levels sorted
- Asset-solutions, load your sounds and images quick 'n easy.
- Pluginable, stackable logic called 'traits'

game development

Jul
4
2011

Construct 2

We believe that HTML5 is the future of the web. We have embraced this prediction by rebuilding Construct from scratch as the HTML5 game making program Construct 2. We're developing extremely rapidly and are aiming to establish Construct 2 as an industry leader in the near future.

gamedev programming development game html5 engine open source

Aug
1
2011

Sonar is an open platform to manage code quality.

development code metrics analysis tools

Jul
10
2011

Jug

It is a light-weight, Python only, distributed computing framework.

Jug allows you to write code that is broken up into tasks and run different tasks on different processors. You can also think of it as a lightweight map-reduce type of system, although it's a bit more flexible (and less scalable).

It has two storage backends: One uses the filesystem to communicate between processes and works correctly over NFS, so you can coordinate processes on different machines. The other uses a redis database and all it needs is for different processes to be able to communicate with a common redis server.

Jug is a pure Python implementation and should work on any platform.

python parallel development programming distributed

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