loveable_bishounen@yahoo com's Library tagged → View Popular
31 Jul 06
Welcome to Archives
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The level of aggression of 153 middle and high
school students (as measured by teachers) was positively
correlated with the amount of students' self-reported
videogame play. (Fling, Smith, Rodriguez, Thornton, Atkins
& Nixon, Southwest Texas State University, 1992) -
Male college students who played a more violent
version of Mortal Kombat scored higher on hostility measures
and had higher blood pressure than those who played a less
violent version (Ballard
& Wiest, Society for Research in Child Development,
Spring, 1995)
Document Page: All the Rage!
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* Some young people are troubled and confused. Violent video games give them the wrong idea about ways to solve their problems.
* There is already too much war and violence in the world today. Violent video games only add to those bad feelings. -
Some people say video games are too real. A recent lawsuit blames the maker of one video game for causing two teens to shoot and kill a motorist in Tennessee. The boys said they got the idea from a violent video game called Grand Theft Auto: Vice City.
We all know a person controls a video game. But can a video game control a person? - 1 more annotations...
Jack Thompson.org
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. In a free country, adults, by
and large, should be free to consume whatever they want. Now,
you know, most people think that maybe controlled substances oughtta
be controlled. Also, clearly, child pornography is contraband
definitionally by the harm it does to the victims of it, who are
the children, who are filmed being raped when you're making it.
So, there's some products that, that even adults shouldn't have.
But I think that when it comes to violent games, um, the standard
that I think is doable, and that is consistant with the first
amendment is that you don't sell adult games or mature-rated games
to an age group below which the label in the, in the rating indicate
they're harmful. It, It's just that simple. -

30 Jul 06
Jack Thompson.org
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They want videogames for their new
recruits to kill and they don't care that they're going out there
to civilian teenagers. And they are, I think, very inappropriately
using the army website to teach kids that it's really cool to
kill people -
We know the effect it has on kids. We
also know that brains don't stop growing until you're about 25.
If you start playing these games, you actually have a retardative
effect upon the development of the brain if you start doing it
before you're 25. So you wind up with a wacko like Charles McCoy
who was obsessively playing shooter video games for hours. He's
the Columbus serial highway shooter. He may be the functional
equivalent of a 15 year-old. - 4 more annotations...
29 Jul 06
JEFFREY H
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Youngsters are willing to expose themselves to unpleasant media images because the benefits of doing so outweigh the costs. Players, like researchers, have overriding reasons for engaging with violent themes.
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The growing distaste for real violence may turn millions away from mock violence as a form of entertainment.
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The Truth About Violent Youth and Video Games - Game Revolution
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So the according to the FBI, the murder rate hit a new 40 year low in 2004. The best selling video game of 2004? Grand Theft Auto: San Andreas.
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The most disgusting thing to me is that some truly horrible high-school tragedies are being exploited by the media, and somehow, I'm part of the problem.
- 8 more annotations...
28 Jul 06
Document Page: 60 Minutes
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THOMPSON: The video game industry gave him a cranial menu that popped up in the blink of an eye in that police station. And that menu offered him the split-second decision to kill the officers, shoot them in the head, flee in a police car, just as the game itself trained them to do. -

Opposing Viewpoints Resource Center -- Viewpoint Display
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Studies by child psychologists such as Dr. Ernest Lotecka of Harvard and Dr. Jeffrey Goldstein of Temple University and the University of Utrecht have repeatedly assessed the impact of games on the emotions, academics, socialization and self-image of children. -
Parents and educators who look casually at boys playing out fighting games are quick to condemn--because the content of the games mirrors real societal problems. But to jump to the conclusion that game content leads to really inappropriate behavior is like speculating that students studying the Napoleonic Wars may lay siege to their neighborhood.
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Opposing Viewpoints Resource Center -- Viewpoint Display
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Modern video games are becoming more realistic in their depictions of graphic violence. Children who play these games are regularly taking an active part in decapitations, bodily dismemberment, and other grisly acts without encountering any of the real-life consequences of committing such actions.
25 Jul 06
Opposing Viewpoints Resource Center -- Viewpoint Display
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That is just an interpretation parents put on what has happened. Pure theory, based on their own preconceptions.
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The only evidence that video games are addictive is that people play them. All this talk about "excess energy" or being "drawn in" and so on is not what scientists would call experimental data.
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24 Jul 06
Opposing Viewpoints Resource Center -- Viewpoint Display
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Equally troubling, video games often present violence in a glamorized light. Typical games cast players in the role of a shooter, with points scored for each "kill." -
According to this view, the more often children practice fantasy acts of violence, the more likely they are to carry out real-world violent acts
- 1 more annotations...
23 Jul 06
Opposing Viewpoints Resource Center -- Viewpoint Display
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The attack is an argument from ignorance. It has no rational basis. It is made by people who don't understand what they attack, and find its indicia frightening. -
Young people are the ones most open to novelty. Consequently, they lead the way in the adoption of any new entertainment medium. Parent/teenager relationships being what they are, parents invariably view the new medium as threatening. - 17 more annotations...
Opposing Viewpoints Resource Center -- Viewpoint Display
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A report of two research studies described in an April 2000 news release by the American Psychological Association (APA) states that playing violent video games like DOOM or MORTAL COMBAT can increase the player's aggressive feelings, thoughts and behaviors, both in laboratory settings and in real life.
18 Jul 06
Opposing Viewpoints Resource Center -- Viewpoint Display
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The games are such good training that adaptations are used by the armed forces and law enforcement agencies. Most users, however, are not soldiers but teenage boys.
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The thesis of this article is that the First Amendment should function differently for children and for adults. For communication among adults, the amendment should be fully robust, perhaps even more so than under current law. Where children are concerned, however, the amendment should be significantly weaker. - 1 more annotations...
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