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BrainBoard Training Modules « The Immersive Life
In preparation for the upcoming release of the BrainBoard V1, I prepared 3 videos to help people get the most out of their use of the tool.
The user orientation is under 3 minutes and will prepare users to fully collaborate on the board.
About The Journal of Virtual Worlds and Education
The Journal of Virtual Worlds and Education is an academic peer-reviewed journal that will present the best writing and thinking available about Virtual Worlds and their applications and implications for the field of education.
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The Journal of Virtual Worlds and Education is an academic peer-reviewed journal that will present the best writing and thinking available about Virtual Worlds and their applications and implications for the field of education.
DIP's Dispatches from the Imagination Age: The Launch of a Journalistic Experiment: The Virtual Newsroom of the American University in Cairo
Today at the Virtual Journalism Conference at the Murrow School of Communication at Washington State University (WSU), Dancing Ink Productions (DIP) is proud to premiere our latest documentary: "Virtual Journalism: Inside the Virtual Newsroom of the American University in Cairo." The documentary is part of an ongoing project in collaboration with Lawrence Pintak the director of the Kamal Adham Center for Journalism and Research to explore the transformation of the business and culture of journalism in a global context. It was produced in conjunction with Ill Clan Animation studios. It describes a news conference in Second Life organized by DIP and AUC which brought together James K. Glassman who was then US Undersecretary for Public Diplomacy and Public Affairs and a group of eight Egyptian bloggers.
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Today at the Virtual Journalism Conference at the Murrow School of Communication at Washington State University (WSU), Dancing Ink Productions (DIP) is proud to premiere our latest documentary: "Virtual Journalism: Inside the Virtual Newsroom of the American University in Cairo." The documentary is part of an ongoing project in collaboration with Lawrence Pintak the director of the Kamal Adham Center for Journalism and Research to explore the transformation of the business and culture of journalism in a global context. It was produced in conjunction with Ill Clan Animation studios. It describes a news conference in Second Life organized by DIP and AUC which brought together James K. Glassman who was then US Undersecretary for Public Diplomacy and Public Affairs and a group of eight Egyptian bloggers.
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The AUC Virtual Newsroom project idea was hatched by Pintak and DIP's Joshua Fouts over tea in Amman, Jordan at an Aspen Institute Retreat on U.S.-Arab Media. Fouts and Pintak were interested in trying to explore how blogging and other evolving Internet-based technologies could be used to illustrate how journalism is changing and what role these technologies, especially virtual worlds, can play in empowering and training journalists worldwide. Second Life, in particular, had a robust user base with a diverse global population.
That retreat also produced an article DIP wrote for the Aspen Institute called, "Virtual Pilgrimage to Mecca: Building Dialogue with Avatars," about an encounter DIP had at a virtual hajj to Mecca while conducting research for the Understanding Islam through Virtual Worlds project.
Therapists Use Virtual Worlds to Address Real Problems: Scientific American
Therapists Use Virtual Worlds to Address Real Problems
An emerging technique to help troubled teens combines role-play in computer-generated environments with talk therapy
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Therapists Use Virtual Worlds to Address Real Problems
An emerging technique to help troubled teens combines role-play in computer-generated environments with talk therapy
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program that treats teens using something familiar to most of them: the virtual world, in this case a customized one called Simulated Environment for Counseling, Training, Evaluation and Rehabilitation (SECTER).
Joe is one of 20 teens who have been treated using the program that allows them to role play in a 3-D virtual world environment in which they communicate with therapists through avatars.
Buddhist Hell | Open Source Cinema - An Open Source Documentary Film about Copyright
My first effort at taking a screencast in Second Life and my first effort using remix tools. This is my avatar exploring Buddhist Hell [ http://slurl.com/secondlife/Higashiosaka ]. I've combined the screencast with the audio clip "groundbeat" by Mike DoubleD [
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My first effort at taking a screencast in Second Life and my first effort using remix tools. This is my avatar exploring Buddhist Hell [ http://slurl.com/secondlife/Higashiosaka ]. I've combined the screencast with the audio clip "groundbeat" by Mike DoubleD [
Finally, A Practical Use for Second Life - ReadWriteWeb
Outside of some reports that virtual worlds will replace web conferencing in the enterprise, we haven't seen a lot of innovation in this space which would make businesses sit up and take notice. However, that may be about to change thanks to new software that lets you perform data visualization and manipulation techniques within the virtual world environment.
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Outside of some reports that virtual worlds will replace web conferencing in the enterprise, we haven't seen a lot of innovation in this space which would make businesses sit up and take notice. However, that may be about to change thanks to new software that lets you perform data visualization and manipulation techniques within the virtual world environment.
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What makes what Green Phosphor does so interesting is not that they've come up with a way to visualize data - it's that they've come up with a way to leverage the platforms of virtual worlds to do so.
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How to convert YouTube videos for playing in Second Life | Torley Lives
How to convert YouTube videos for playing in Second Life
VWorld
Virtual 3D worlds provide an "environment that supports constructivist learning by allowing for the emergence of knowledge-building communties"
4 Questions About Virtual Worlds & Education - Fleep’s Deep Thoughts
mportant benefits of virtual world technology is ability to “see” when another person is viewing the same content or visiting the same space that you are. In this sense, virtual worlds enable a kind of serendipity, chance encounter, water-cooler effe
Scientific research inside Second Life - Boing Boing
Science News discusses real scientific research projects inside Second Life Drexel University neurobiologist Corey Hart is building a virtual frog to study neural pathways involved in hopping Robert Amme is modeling a nuclear reactor as a training tool
iReport: 'Naughty Auties' battle autism with virtual interaction - CNN.com
Naughty Auties, a virtual resource center for those with autism, in SL
Metaverse U conversation: Raph Koster, Cory Ondrejka, Howard Rheingold - Massively
one of our favorite sessions featuring a conversation with Metaplace's Raph Koster, former Linden Lab CTO Cory Ondrejka, and social media and online community guru Howard Rheingold.
Metaplace - Metaplace Announcement
Raph Koster's distributed virtual world environment
SL Exchange Marketplace - Filming Path - the universal machinima camera
Filming Path is the premiere machinima camera in Second Life. FP was introduced over a year ago and is used by the best machinima makers and major companies in SL.
Co-Evolution of Technology, Media and Collective Action
At 2007 NMC Symposium on Evolution of Communication, Howard Rheingold delivered this keynote presentation live in Second Life. Howard surveyed the big picture/long view of the way technologies, communication media, and collective action has co-evolved.
Pasta&Vinegar » Blog Archive » Research potential of virtual worlds: what environment for what methodology?
how different disciplines may find virtual worlds worthwhile to explore as research platforms
NMC Campus Observer » Co-Evolution of Technology, Media and Collective Action
This keynote presentation by Howard Rheingold was delivered live into Second Life to an audience of 90+ attendees of the NMC Symposium on the Evolution of Communication.
Video from New Media Consortium presentation in Second Life
About evolution of communication and collective action
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