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Twitter, Traffic, Trends And More: The 9 Coolest Social Media Maps On The Web (PICTURES)
"Maps of online communities, the proliferation of web trends, and popularity of social networks are among these terrific infographics depicting the social media landscape, which will help you visualize who's out there, what they're saying, and where they're sharing it."
How to build a Facebook community | Socialbrite
"Like any social tool, Facebook needs to be worked in order to achieve specific marketing, event or fundraising goals. Yes, you need to have a an effective Facebook Page where fans can easily interact (see “11 Quick Tips to Enhance Your Facebook Fan Page” by @franswaa). And yes, you need to have compelling content.
However, even with all this, if you don’t consistently nurture your Facebook relationships, you’ll end up with visitors — potential fans — wondering, “Are they still in business?” "
10 Rules for Increasing Community Engagement
"Getting people to interact with others and upload content to a community-driven site enough may sound easy, but engagement doesn’t happen automatically. It takes time and work, and much of the right formula is deduced through trial and error.
Here are 10 tips for increasing user engagement that work for news community web sites, but can apply to all types of online user-engagement communities."
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Here are 10 tips for increasing user engagement that work for news community web sites, but can apply to all types of online user-engagement communities.
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1. Make It Easy to Participate
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Social Networks Bring Companies Like SAP Closer to Customers | Blogs | ITBusinessEdge.com
SAP hosts a virtual community that includes partners, consultants, customers and even competitors in addition to SAP employees, as I found when I interviewed Mark Yolton, senior vice president of the SAP Community Network, earlier this year. Yolton told me:
We have lot of smart people at SAP, but we don’t have all of the smart people. We want to hear insights from others, especially from our customers and partners. Maybe a manufacturer in Mexico can help a chemical company in India apply some operational best practices or use their SAP software in a different way.
More than 1.6 million people from 200-plus countries and territories are members of the network. Some 5,000 are active contributors, with only about a third of them SAP employees. The community includes wikis, discussion forums, blogs and e-learning opportunities,"
Lost in the Filth Simulacrum | h+ Magazine
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Lost in the Filth Simulacrum
Is 4chan the Future of Human Consciousness?
They say the children are our future. But if 4chan is any indication of what they have in store for us, we are in for a very rough time indeed."
Social Media Volume 2: User Engagement Strategies | Snurblog
"1. Communities are defined by the adherence of their members to a set of shared values, beliefs, norms and ideas.
* Such norms develop over time, and are subject to constant renegotiation in the community.
* Evaluation against these ideals determines the place of individual members in the community.
2. Communities are organised around their leading users and ideals in concentric circles, from the core to the margins.
* The leading community members are those who best embody the community's shared ideals.
* Members may rise in status by showing their allegiance to the community's values.
3. Individual communities within a wider field of interest are themselves organised in concentric circles.
* Communities within a given field range from smaller specialist groups to generic spaces.
* These communities interact and engage with one another, and their membership overlaps.
4. Users of social media spaces may be motivated by several competing factors.
* These include egocentric (individual needs) and altruistic (community needs) motivations,
* as well as intrinsic (personal satisfaction) and extrinsic (social rewards) motivations.
5. Various combinations of these motivations result in a range of commonly observable user types.
* Knowledge sharers derive personal satisfaction from sharing with the community.
* Community facilitators aim to serve the community by safeguarding its social processes.
* Information seekers come to the community mainly to address their personal needs.
* Attention seekers feel a need to gain social status within the community.
6. Users may move through a range of stages in their social media lifecycle, but there is no one typical pathway which they follow, other than from lesser to greater sophistication of usage.
* The pathways followed by users are inherently dependent on the social media spaces they use.
* Users may be at different lifecycle stages in different social media spaces.
Part 2
In Part 2, we convert this unders
Online Community ROI: Models and Reporting – Research Study Posted « Bill Johnston: Online Community Strategy
"Research is a large part of the activities that I and Forum One Networks engages in. The Online Community Research Network studies and publishes 6 times a year on topics that matter to those responsible for guiding online community and social media activities in their organization.
The Online Community ROI Models and Reporting research study was initiated in February of 2008. The study was created in order to investigate further into the ROI research that we conducted in the last half of 2007, and to gain insight into specifically how organizations were valuing and reporting on their online communities activities. Further, we wanted to gain insight into who the stakeholders were for ROI metrics, and how the reports were being received.
I will be blogging highlights of the report over the next few weeks. To obtain a full copy, as well as access to all of our other research, and the professional network of online community pros, please consider joining the Online Community Research Network.
We received approximately 150 completed surveys. Participants included large software companies, large community destination sites, niche community sites, platform providers and interactive marketing and advertising firms."
Community Management Wiki
"We're trying to document and synthesize what we know about community management, and build a comprehensive resource for people who run all kinds of communities. Please join us! "
The chat room/forum problem (& an apology to @Technosailor)
"The chat room/forum problem (& an apology to @Technosailor)
by Robert Scoble on November 2, 2009
I’ve been doing online communities for more than 20 years, starting in 1985 when a friend had a BBS. One thing I’ve noticed over and over again is that chat rooms and forums start out fun and then devolve over time for various reasons.
But in 2000 I discovered that blogs had the opposite effect. They got more interesting over time.
Why is that?
I call it the chat room/forum problem and I think I’ve discovered the cause.
See, in a chat room no one is in control. But usually some small group starts one. They are interesting at the start. I remember when a small group of us joined Microsoft’s NetMeeting forum back in 1996. Those were the days! They were fun. Extremely so. Some of us are even still friends today and we always love to talk about the early days of that group.
Why?
Because all of us had a common interest (a new product) and we were a small group and we were at the same level at the beginning (all of us were newbies).
But it devolved.
How?
First, wave after wave of newbies came in. They all wanted their attention and you couldn’t tell the experienced users (visually) from the new ones. At first the newbie waves were a lot of fun because we were able to teach new people the tricks we had spent months learning (like how to get a certain brand of video card to work, etc)."
Predicting continuance in online communities: model development and empirical test - Behaviour & Information Technology
"Popular interest in online communities has grown rapidly in recent years as a result of the widespread diffusion of Web 2.0 applications. However, the full values and potential of online communities cannot be realised without users' ongoing participation. Thus, this study aims at developing and empirically testing a research model to examine users' continuance intention to participate in an online community based on an extended information systems (IS) continuance model. Specifically, entertainment value and affective commitment are included in the IS continuance model and empirically examined in the context of online communities. A total of 240 returns collected from an online survey, which was conducted among users of a website bulletin board-based community in China, were analysed using partial least squares. The results reveal that users' continuance intention to participate in an online community is determined by both satisfaction and affective commitment. Satisfaction and affective commitment are, in turn, influenced by positive disconfirmations of purposive and entertainment values. The findings of this study contribute not only to theory building in online community continuance but also inform online community moderators in their effort to develop strategies for retaining their users. "
ijurr.wpd
Computer networks are social networks. Social affordances of computer supported social networks--broader bandwidth, wireless portability, globalized connectivity, personalization--are fostering the movement from door-to-door and place-to-place communities to person-to-person and role-to-role communities. People connect in social networks rather than in communal groups. In-person and computer-mediated communication are integrated in communities characterized by personalized networking.
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Abstract
Computer networks
are social networks. Social affordances of computer supported social networks--broader
bandwidth, wireless portability, globalized connectivity, personalization--are
fostering the movement from door-to-door and place-to-place communities to person-to-person
and role-to-role communities. People connect in social networks rather than
in communal groups. In-person and computer-mediated communication are integrated
in communities characterized by personalized networking. -
We find
community in networks, not groups. Although people often view the world in terms
of groups (Freeman 1992), they function in networks. In networked societies:
boundaries are permeable, interactions are with diverse others, connections
switch between multiple networks, and hierarchies can be flatter and recursive. - 50 more annotations...
Why Companies shouldn’t build Online Communities.. « The Complete Innovator
"I find that many, maybe even most, companies approach social media, and other online community projects – with very little, if any, forethought on how value will be achieved as a result of jumping on this particular bandwagon.
They seem to share a belief that value will just “be created” by the mere existence of a new online channel; that innovation will simply appear if you provide a new collaborative tool; that competitive advantage will be retained through the “ownership” of a new networking group. Yet that’s rarely ever the case.
field-dreamsUnlike in the movie “Field of Dreams” – you can build it – but “they” rarely come spontaneously – or if they do, they may well end up playing a jovial game of scrabble rather than a vintage MLB baseball game on the back lawn."
Can You Hear Me Now? - Forbes.com
tethered life is complex; it is helpful to measure our thrilling new networks against what they may be doing to us as people.
Here I offer five troubles that try my tethered soul.
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Thanks to technology, people have never been more connected--or more alienated
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I have traveled 36 hours to a conference on robotic technology in central Japan. The grand ballroom is Wi-Fi enabled, and the speaker is using the Web for his presentation. Laptops are open, fingers are flying. But the audience is not listening. Most seem to be doing their e-mail, downloading files, surfing the Web or looking for a cartoon to illustrate an upcoming presentation. Every once in a while audience members give the speaker some attention, lowering their laptop screens in a kind of digital curtsy.
In the hallway outside the plenary session attendees are on their phones or using laptops and pdas to check their e-mail. Clusters of people chat with each other, making dinner plans, "networking" in that old sense of the term--the sense that implies sharing a meal. But at this conference it is clear that what people mostly want from public space is to be alone with their personal networks. It is good to come together physically, but it is more important to stay tethered to the people who define one's virtual identity, the identity that counts. I think of how Freud believed in the power of communities to control and subvert us, and a psychoanalytic pun comes to mind: "virtuality and its discontents."
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BBC - Digital Revolution Blog: Rushes Sequences - Howard Rheingold interview - USA (Video)
Video: Howard Rheingold is a writer, teacher and commentator on modern communications technologies, such as the web, and originator of the term 'virtual community'.
This is a sequence from Digital Revolution presenter Aleks Krotoski's interview with Howard as part of programme one's filming in the USA.
Online Database of Social Media Policies
82 different organization's policies and guidelines
Digital Habitats: stewarding technology for communities
Welcome to our website and blog: it complements our book, Digital Habitats: stewarding technology for community. Get in touch with us, find out more about the book, about us authors, and get excerpts and additional material that complement the book. You can buy the book here.
Flavorwire » Blog Archive » What We Learned Watching Kids With Homemade Flamethrowers
The premise is simple; to showcase kids and their homemade flamethrowers. However, the concept behind the premise isn’t as cut and dry. Not just a music video, the ode to flamethrowers and the kids who make them is also the focal point of a case study being conducted by the Web Ecology Project, Tim Hwang of ROFLCon/Awesome Foundation and Sawyer Carter Jacobs, bassist for Family Portrait. Together the research team, which formed while working together at Harvard’s Berkman Center for Internet & Society, are using the video to highlight the “often overlooked universe of micro-communities flourishing in the nooks and crannies of the web.”
Through examining the tools and motivations that drive the existence of micro-groups, the project, dubbed “What we Learned Watching Kids with Homemade Flamethrowers,” will not only study the tools used by such bizarrely niche groups in order to communicate and build a virtual micro-community, but also the history of such groups, the motivation behind their actions and what said groups teach us about the current state of online culture, and society as a whole. The Internet enthusiasts hope to present their academic findings at SXSW in March.
Online Communities Can Provide THE Most Authentic Bonding « Verbatim
Online communities are not virtual. They don’t exist only in the bits and bytes on the series of pipes known as the interwebs. To the contrary, I have found, in the 26-years that I have been online, that the relationships and bonds that people form online are not only real but in many cases are more authentic because they’re chosen by each member ra
Communities vs. Cliques, Scenes & Cults
Community is one of the most heavily used buzzwords in social media. The traditional dictionary lists multiple definitions… and colloquially it can mean very different things to different people. Groups that some people call an “amazing community” strike me as more of a clique or even a cult. Here’s my own personal taxonomy of terms for social groups:
Online Community Building Strategy: Good Advice From Nancy White
Building an online community is in my opinion the best investment you can make toward guaranteeing yourself greater influence, authority and opportunity for business. But how easy is it to build a thriving online community?
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