Jungmi Park's Library tagged → View Popular
01 Sep 08
Design for Emotion and Flow - Boxes and Arrows: The design behind the design
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The psychologist Mihaly Csikszentmihalyi (1990) has described focused attention as “psychic energy”. Like energy in the traditional sense, no work can be done without it, and through work that energy is consumed. Most of us have experienced a mental/emotional state where all of our attention (or energy) is totally focused on an activity. Csikszentmihalyi (1990) named this state “flow,” based on how participants in his studies described the experience.
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flow state can be classified into the three areas; 1. Causes of Flow 2. Characteristics of Flow 3. Consequences of Flow (Novak, Hoffman and Yung, 1999)
- 12 more annotations...
07 Aug 08
GUUUI - Results from a survey of web prototyping tools usage
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- There is currently no distinct consensus on what is the best tool
to use for web prototyping - HTML and diagramming tools are the most commonly type of tools used
for web prototyping - Macromedia Dreamveawer and Microsoft Visio are the most widely used
tools - Respondents feel that the tools they use fall short on some high
priority criteria, such as laying out and making changes to pages - Few seem to be perfectly happy with the tools they are using though
users of HTML tools are strikingly more content than users of diagramming
tools
Some key findings:
- There is currently no distinct consensus on what is the best tool
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- Quick and easy revision of pages
- Quick and easy layout of pages
- An easy way to demonstrate the prototype to clients and team members
- Quick and easy site wide revisions
- Is able to simulate advanced functionality (e.g. scrolling and selecting
items from a drop-down list) - Is easy to learn
- Produces good-looking prototypes
- Quick and easy revision of pages
- Quick and easy site wide revisions
- Quick and easy layout of pages
The results showed that prototyping tools primarily have to support:
- 1 more annotations...
04 Aug 08
Personas and the Role of Design Documentation - Boxes and Arrows: The design behind the design
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1. Cooper based his persona on a real person he’d actually met, talked with, and observed.
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2. Cooper didn’t start with a "method"—or especially not a "methodology"!
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Personas and Goal-Directed Design: An Interview with Kim Goodwin
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emphasizes identifying goals of users
before doing any formal design. -
"Who's really using
this, and what do they really want to accomplish? - 5 more annotations...
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