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instructional designers should break up their products into short-term, medium-term, and long-term goals. For instance, before completing a course learners must complete several modules. To complete a module, several topics must be completed. In order to complete a topic, several objectives must be finished. And finally, each objective requires several goals to be completed.
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If a user's skill exceeds the challenge of the experience, they will become bored. And, if the challenge exceeds the participant's skill, they will suffer anxiety. In the graph, an optimal user experience is illustrated in the "Flow Channel" as the squiggly line.
Investigadora chinesa está esta semana em Portugal para explicar porque é que as crianças chinesas têm maior apetência pelos números.
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Nos Estados Unidos, o objectivo é que as crianças aprendam uma Matemática muito avançada e por isso os professores são obrigados a ensinar vários temas e vários níveis de forma superficial e fragmentada
Charles Gould, Managing Director of e-learning specialist Brightwave, explores the transition from LMS to learning portal and how this move is destined to benefit the learner and the business.
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Unlike LMS, learning portals are designed to put the learner at the centre, rather than the system or the manager or the database. In many ways, what they do is not dramatically different from a conventional LMS, but what they achieve is potentially far greater.
A learning portal - as the term suggests - is a 'way into’ the learning, offering a user-friendly interface. It's an open door that should instantly invite the learner to enter and engage them when they're in. This, in essence, is the difference between a conventional LMS and a learning portal.
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given that the brain adapts according to its environment, and the learning environment for our children has been changing in dramatic and unprecedented ways, could that have an unprecedented impact on their development in ways that might be adverse?
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research reported yesterday, which suggested that students are losing the ability to study properly
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Artigo sobre a importância dos jogos na aprendizagem.
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School is a closed environment
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That’s what I imagine, schools and classrooms that are as permeable as possible, so that learning leaks out — not that we’re losing it, but because we’ve stopped trying to contain it, allowing learning to grow, to network, to fertilize other learning.
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Tese de mestrado sobre Web 2.0 de José Mota.
Projecto de integração das ferramentas digitais no processo de ensino-aprendizagem recorrendo à computação 1:1.
Texto do Nuno Crato sobre aprendizagem mediada pela tecnologia.
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fazer semanalmente online curtos testes (“quizzes”), para revisão frequente da matéria e avaliação dos alunos. Fazer testes curtos e frequentes é uma técnica antiga — pretende-se que os estudantes vão acompanhando a matéria e percebam onde estão a falhar. A inovação consiste em automatizar esses testes, de forma a que os alunos possam obter imediatamente a correcção das respostas e a sua classificação.
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Os tais “bons resultados” referiam-se apenas ao entusiasmo dos alunos. Não a uma melhoria da sua aprendizagem.
Lista de sites com jogos educativos.
"Free online video courses from leading universities."
Site com dezenas de explicações sobre matemática, programação desenvolvimento pessoal...
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