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26 Learning Games to Change the World
Mini-games with a social justice message. Great for sparking in-class discussions and raising awareness with your students.
Second Life on your cell phone
"Real access to persistent worlds directly from your mobile." The trouble with being a procrastinating writer is if you don't hurry up and your book done, the sci-fi becomes reality.
NASA to VW devs: build our world for no pay & sell your crap it in
"In exchange for a collaborator's investment to create and manage a NASA-based MMO game for fun and to enhance STEM, NASA will consider negotiating brand placement, limited exclusivity and other opportunities." Great, a Mountain Dew space shuttle.
Fusion Falls delayed, kids VWs market "getting crowded"
". . . we've seen a proliferation of MMOs targeting the same young demographic as ours . . . So, yeah, it's getting crowded out there and there are many more in the works so it's getting even more crowded."
BBC planning VW for Kaimira Book Series
BBC to work with publisher to create "an IP revolving around a five-book fantasy series set in a post-apocalyptic future where humans, animals, and machines all compete for dominance, in a global agreement that covers TV, MMOGs, and other media." Sounds
Students want more educational video games
"Educators are largely missing out on what could be a huge opportunity to capitalize on their students’ appetite for electronic games and simulations to teach them about core curriculum topics, results from a new national survey suggest."
Second Life on a Segway
New camera will allow Second Life users to navigate through world with no hands. Totally freakin' cool.
ElectroCity puts students in power position for learning
"ElectroCity is a new online computer game that lets players manage their own virtual towns and cities. It’s great fun to play and also teaches players all about energy, sustainability and environmental management in New Zealand." Totally using this if/
Green.com - eco VW for tweens
Media conglomerate InterActiveCorp announced several niche sites earlier today, including Green.com, a new virtual world site built to teach children and 'tweens how to help the environment and "do good deeds in fun ways."
Children flock to social networks
More than a quarter of eight to 11-year-olds who are online in the UK have a profile on a social network, research shows.
Democracy lives in EVE Online
"EVE Online will elect a governing body through an in-world democratic process, called the Council of Stellar Management. Nine representatives and five alternates were elected by popular vote from EVE's player base" Pretty soon they'll be asking for a spo
BBC hositng Children in V W conference
"The first conference in the UK to draw together producers and researchers working on virtual worlds and immersive gaming environments for children aged 7-11 online." Too bad I live on the wrong side of the water.
Eco virtual world for kids on the way
Trinity Ventures and Fluid Ent. are building "an online world that encourages kids to explore their creativity, initiative and imagination, within an ecologically themed narrative." Hopefully it won't involve the holy trinity of vw consumerism: mini-games
Avatar's with feelings coming your way
"A group of researchers from Rensselaer Polytechnic Institute, with support from IBM and other sponsors, claim they're working on developing virtual world characters that can hold beliefs and reason about the beliefs of others."
VW that links parents, kids and chores.
I'm liking the mix of real and virtual worlds here, but I think the idea to base it around chores is going to make it a real tough sell with the kids. Pretty soon, they'll figure out that there are online worlds where their parents can't bug th
Gary Gygax Fails Final Saving Throw
I cannot tell you the influence this man's work has had on my career and life paths. Seriously. Ask me about it sometime.
Civilization Creator Lists Three Most Important Innovations in Gaming | Game | Life from Wired.com
"Sid Meier pointed to the personal computer, Sim City, and Nintendo's Seal of Approval as the three most important innovations in gaming history." Not sure about the Nintedno thing, but I'm down with the other two.
VW homes to watch real homes and other crazyness
"Soon real buildings will be monitored and taken care of remotely through cyber replicas on the net — and their inhabitants too." Late on this, but still too cool to pass up.
Sims Online Free-ish
EA SVP Luc Barthelet explained that users could now join "a world that is free-to-play, and based on a re-engineered The Sims Online architecture."
US to sniff out terrorists in WoW. Really.
"The U.S. Intelligence community is looking into World of Warcraft and other MMOs, aiming to create software that will pick out extremists and terrorists in online worlds." Someone's watched too many episodes of the Border.
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