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StarCraft - Recon
Recon is one of the most important elements in strategy games. You must first locate the enemy, then keep track of what they are doing.
StarCraft - Spells & Abilities
The Medic starts with this ability and may use it to heal damage done to any ground biological units, including the Protoss Zealot, Dark Templar, High Templar and all Zerg ground units. It heals 2 HP per energy.
StarCraft - Spell & Ability Ranges
The #1 StarCraft & Starcraft 2 tips/tricks source, providing the latest news, downloads, maps, bots, strategies & cheats.
StarCraft - Terran Unit Stats
Cool is the time between the ending of the attack and the beginning of another.
StarCraft - Zerg Unit Stats
Cool is the time between the ending of the attack and the beginning of another. Attack Mod is the Damage modifier for each level of upgrade.
StarCraft - Protoss Unit Stats
Towers such as the Photon Cannon have a detection range of 7. Mobile detectors such as the Observer have a detection range of 11. This is independent of sight range
StarCraft - StarEdit Tutorial
Despite how complex and confusing the StarCraft Campaign Editor may appear at times, I was only able to include tips on the mere basics of making your own campaigns and scenarios.
StarCraft - Single Player Cheats
These cheats only work in single player! To use them, hit enter during the game, type the message, and then hit enter again to activate them.
StarCraft - Animations
Click here to see all the animations on one page,Archon is always beeped off,Dark Archon is scary….
StarCraft - Carrier Attack
You are a Terran civilian standing guard inside a Missile Turret. “Damn, this job is so fudgin’ boring.” you say to yourself.
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