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21 Feb 08

Gamasutra - Persuasive Games: Videogame Vignette

  • Ian Bogost's column on Persuasive Games last week analyzed a videogame "vignette" called "Hush," which curiously enough was developed by my friends Jamie Antonisse and Devon Johnson. While I think most of Bogost's article is on the money (his description of how a vignette can be successfully presented within the world of games is time well spent), too much of the article seems dedicated to dressing down a student project, nit-picking flaws that arose from the constraints of the project. - envarh on 2008-02-21
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