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"Second Life is dead" unless you can actually read - Eloise's thoughts and fancies
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The Nielsen people record actual minutes using various "sites" across 180,000+ US-homes. Second Life comes out at 760 minutes per week (that's over 12 hours), or over 1h 45 minutes per day... (wimps - I'd be an outlier around the 2500 minutes per week mark!). Amongst its users (comparing to other user-minutes per week) this makes it more popular than even the 800lb gorilla of World of Warcraft (653 minutes per week).
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Comparing it to social media sites the difference is even more extreme - Facebook does the best at 84 minutes per week: that's 11% of the time that Second Life users spend. Twitter weighs in at about an hour a week on average. Stephen Fry is much bigger in his usage I'm sure, but the averages are up there for easy comparison.
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Advantages of Second Life over web-conferencing - Eloise's thoughts and fancies
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Advantages of Second Life over web-conferencing
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- Experience - whereas video is a one-way, passive experience, SL is a group one. This is a completely different dynamic, if the presentation makes use of it. If they just passively show a video, they might as well be on the web. Think of it, when done well, as comparing sitting in a movie vs at a comedy show where the audience can yell out comments that are instantly worked into the skit.
- Collaboration - participants get a completely different experience when they 'see' each other. It is more involving and interactive. This gives the speaker a chance to gather instant feedback, adjusting the presentation on the fly. There is even software for SL that allows participants to give feedback at specified times via their keyboard. Also, we find that "leaders" emerge in virtual focus groups, who often bring out information from others but don't dominate as they might in a "real" focus group.
- Screening - starting with a larger group, sub-groups can be created based on criteria such as beginners, those giving great feedback, gender, etc. These avatars can be instantly transported into other prepared rooms or SL environments for follow up, further Q&A, take a tour, etc.
- Also, participants can click on each other's profiles and learn about each other, something many like to do.
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Autoplay System upgraded - Eloise's thoughts and fancies
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- The autoplay system that I produce has just been upgraded in the light of some feedback.
- Access control - determine who can touch the player and start it running. It defaults to all, but can be set to group only or owner only
- Pause controls - you can either pause indefinitely or for a fixed time. Either pause can be overridden by an authorised person touching the display
To the existing system I have added two features: -
Because the old system is copy, no transfer I can only upgrade if you catch me online at a convenient time (i.e. not when I'm teaching or otherwise occupied) and I can come and see your system. Once I've seen that, I will happily replace it with the new system.
If you want to buy this new, it is for sale in all the usual places (in my picks), and via XStreetSL and Apez - you can find links at my products index page.
New Skills for Second Life content - Eloise's thoughts and fancies
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There is now a page on assessment within Second Life in the Second Life Skills section of the EPED website which includes a couple of different assessment rubrics for student work in Second Life.
One is aimed more at assessing a traditional class which has some presentation of the work in Second Life. The other is aimed much more at a fully in-world assessment where the students create a fully interactive build and are assessed on all aspects of it. It also forms a useful check-list for educational builds of all types!
If you have comments, please feel free to add them in the comments here. If you would like to add additional content, let me know and I will add it for you.
Need to convince the boss about Second Life? - Eloise's thoughts and fancies
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IBM decided, deliberately, to have a conference for their Academy of Technology in Second Life. It was a roaring success for all the "soft" reasons we talk about so much - social networking, chat out of sessions, sessions overrunning through interest, impromptu discussions and the like - but IBM also estimate a clear cut ROI of US$320,000
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One of the attendees at this conference was so impressed with her first experiences in Second Life for a conference, that she cancelled the upcoming AGM in Florida, and moved it to Second Life. At two weeks notice! They reused the conference spaces - lots of instant savings there - and their estimates are that running their AGM in Second Life cost them about 20% of the costs of a RL meeting, as well as giving all the good soft outcomes once again.
That’SLife » Blog Archive » Language Flab
Will Languagelab ever succeed in making a commercial go of it in Second Life? Opinion from a successful language teacher and user of SL...
MediaShift . Reuters Closes Second Life Bureau, but (Virtual) Life Goes On | PBS
Balanced article about the impact of journalism on SL and SL on journalism.
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How did the media go wrong in coverage -- and participation -- in SSL, and what went right? It was a typical hype-and-backlash scenario, as I detailed in a previous post on MediaShift. Some journalists simply tired of SL, as so many people tried it and then bailed because of its steep learning curve and high technological requirements. But the journalists that have been more enmeshed within the world have been rewarded with plenty of cultural and sociological (and yes, business) stories.
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John Lester leads customer market development for education and health care for Linden Lab, which runs Second Life. I met him in-world and had an instant-messaging chat with his alter-ego, Pathfinder Linden, about how the media has covered SL over the years. My SL name was Lynx Wickentower:
Lynx: Did media miss the bigger story of Second Life?

Pathfinder Linden at the educational meeting in SL
Pathfinder: That seems to be a typical pattern for the human species, yes? We did it with all the previous mediums. We'll do it again in the future. We always misunderstand new mediums, initially treating them like pre-existing ones (e.g., treating the web like print media; treating television like radio). But then we learn new ways of seeing the tools and new ways to leverage them.
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Carol's thoughts on life, ICT and whatever comes: End of E-safety Session Tour
Feedback on an e-safety course run in Second Life.
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There were fantastic opportunities to chat with other avatars about the course content, view videos and PowerPoint presentations. One of the really unique features to taking a course in Second Life was the ability to facilitate small group work. At points during the course we were sent away to another level in the sky to work collaboratively on a task before feeding back to the rest of the group. We didn’t hear other groups and they didn’t hear us
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My experience was extremely positive. Having attended many courses in real life over the years, and having also attended many meetings and other events using technologies such as video conferencing and instant messaging, I can honestly say that Second Life is an extremely effective mechanism for use in training.
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Want to teach better in Second Life? Commit to teaching wholly in Second Life! - Eloise's thoughts and fancies
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So, research would suggest that the more you commit to teaching using Second Life, the better you feel about it, and the better you think your student's learning experience went too. What are you waiting for - get stuck in today.
Gwyn’s Home » Blog Archive » Let’s put e-democracy to a test!
Vote for a change in the US and the metaverse, even if you're not a US resident
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Barack Obama’s change.org website is accepting requests for ideas and projects to be implemented during his term. Knowing that he’s all for technological innovation, and that several successful experiments with e-democracy were done inside Second Life®, let’s try to push for even more. Andabata Mandelbrot is proposing that we vote to create an international metaverse - the Internet equivalent of virtual worlds.
To get this implemented, we need 400 votes! And the deadline is… today at midnight, so we need to hurry…
Voting is simple, you just need to create an account on the change.org account and vote (you can even log in with your Facebook or MySpace account) by clicking on the icon. If you’re willing to promote this idea, you can, of course, do more — add widgets, push it to your social network, and so on. With a surprisingly open-minded approach, voting is not limited to US residents, but it’s totally open to international voters too. The change is for America, but its impact will be global. A nice touch!
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