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The WoW Factor -- THE Journal
Cognitive Dissonance (guild): For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
Professionalization in the academy | Harvard Magazine Nov-Dec 2009
In this work, Menand examines general education, the state of the humanities, the tensions between disciplinary and interdisciplinary work, and, in chapter four, “Why Do Professors All Think Alike?” The following excerpts, from the third and fourth chapters and his conclusion, probe the professionalization of a research-oriented professoriate and the practice and consequences of contemporary doctoral education, and the resulting implications for liberal-arts colleges, universities, and the wider society.
EdTech Conference Planner: T.H.E. Educational Conferences
Welcome to the T.H.E. Conference Calendar. Teacher, administration and staff participation and attendance at local and national educational technology conferences is increasingly important as we build technology rich learning environments for the 21st Century.
Our directory provides up-to-date conference information that allows you to choose conferences that best meet your needs. We will continue to include conferences with both a strong technology track and participation by those who influence the use of technology.
We provide you with the ability to choose conferences based on location, target audience, attendees by job responsibility, conference size, and also the ability to link directly to the conference site and send email to the conference managers.
Revealed: new teaching methods that are producing dramatic results - Telegraph
Innovative headteachers at schools around the country are abandoning traditional chalk and talk teaching methods in favour of widely differing visions of an educational future. Judith Woods enters a world of spaced learning, praise pods, flexible Fridays and sixth-formers in business suits.
The Serious Games Blog
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
Educational Games Research
John Rice is an educator, author and speaker specializing in educational technology and instructional gaming. He serves as technology director for a school district in Texas. He is a doctoral student in educational computing at University of North Texas, and co-founder and editor of the Journal of Applied Educational Technology. Among the several published articles and conference papers he has written, many have dealt with the subject of educational video games. The topic remains his primary research interest.
Educational Games Research Blog discusses topics related to academic research and media commentary concerning the use of video games in K-20 settings. References, where appropriate, are listed in APA style for future, uh, reference.
Self-Education Resource List
The internet is an invaluable resource to self-educated learners. Below is a list of some of the most helpful sites out there including opencourseware materials, free libraries, learning communities, educational tools, and more.
AccessComputing
The goal of The Alliance for Access to Computing Careers (AccessComputing) is to increase the participation of people with disabilities in computing fields. AccessComputing collaborators apply evidence-based practices to:
* increase the number of stu
Introduction to Open Education 2009
David Wiley's Open Education course using guilds and quests to organize and motivate students.
The College Experience: A Blueprint for Success
Making the Most of College documents that Harvard undergraduates who spend about 12 hours per week in formal classes spend approximately 30 hours per week outside of classes studying, reading, writing, and preparing homework (Making the Most of College, p
Exploratree - Exploratree by FutureLab
Thinking guides illustrate how to develop ideas, solve problems, explore topics, analyse, or gain a different perspective. The guides are also available in Welsh.
A Periodic Table of Visualization Methods
A very nice structured, visual representation of different methods available for representing data visually. Hovering over an element in the table shows a pictorial representation of data represented using that technique. Choices available are data visu
Digital Research Tools (DiRT)
This wiki collects information about tools and resources that can help scholars (particularly in the humanities and social sciences) conduct research more efficiently or creatively. Whether you need software to help you manage citations, author a multime
academhack
When I first heard about Twitter I thought, this was the example par excellence of these fears, so for many months I did not investigate it at all. Then I read an article by Clive Thompson at Wired. Clive’s article convinced me that perhaps it was worth g
Education 2.0: Never Memorize Again? - ReadWriteWeb
Memorization is a waste of time when Google is only a a few clicks away. That's what Don Tapscott, author of the bestselling books Wikinomics and Growing Up Digital, believes. Tapscott, considered by many to be a leading commentator on our Internet age, b
SocialTech: Notes towards Digital Literacy
Anyone who has talked to me for any length of time over the past couple of years will have been hard pressed to have avoided my growing preoccupation with the UK's digital literacy agenda, or rather, lack of one. However, while I've been talking about thi
The Code of Best Practices in Fair Use for Media Literacy Education ...
This document is a code of best practices that helps educators using media literacy concepts and techniques to interpret the copyright doctrine of fair use. Fair use is the right to use copyrighted material without permission or payment under some circums
Kurzweil Educational Systems
Kurzweil Educational Systems' research-aligned technologies provide complete reading, writing, and study solutions to help all students overcome learning challenges and succeed academically.
Kurzweil 1000 provides blind users access to printed and electr
Higher Education as Virtual Conversation
Even the most inventive instructor has the occasional disaffected student who simply refuses to engage. But outside the classroom, that same student who refuses to engage in classroom discussion may well be deeply involved in social conversations, politic
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