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Eric Hoefler's Library tagged gaming   View Popular

25 Feb 07

Throughlines: Standard Lecture #37

  • most good books teach you how to read them well as you go along
19 Feb 07

Jeremy Hiebert's headspaceJ -- Instructional Design and Technology

  • Traditional education is all about control -- controlling what kids learn, when they learn it, and in most cases, how they learn it. Not that the approach is all bad, but good games tend to be more like punk rock -- they thrive partly because they chafe against all forms of control. They're irreverent, funny, loud, free-form, visually intense, and you find out about the effects of your choices in real time. As soon as the "game" is designed to align with curriculum standards, the odds of the game being engaging drop to almost zero.

Educational Uses of Role-Playing Games

  • Collection of articles and examples about using rpgs in education - ehoefler on 2007-01-05
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