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A Curriculum for Digital Media Creation (pdf)
Marco Torres and Ross Kallen
26 Apr 07
MIT OpenCourseWare | Media Arts and Sciences | MAS.714J Technologies for Creative Learning, Fall 2004
- This course explores how new technologies can help people learn new things in new ways. It analyzes principles and strategies underlying the design of innovative educational technologies and creative learning environments, drawing on specific case studies such as the LEGO Programmable Brick and Computer Clubhouse after-school learning centers. The course will include hands-on activities, analyses of learning experiences, and design of new tools and activities. - edventures on 2007-04-26
MIT OpenCourseWare | Media Arts and Sciences | MAS.961 Ambient Intelligence, Spring 2005
- This course will provide an overview of a new vision for Human-Computer Interaction (HCI) in which people are surrounded by intelligent and intuitive interfaces embedded in the everyday objects around them. It will focus on understanding enabling technologies and studying applications and experiments, and, to a lesser extent, it will address the socio-cultural impact. Students will read and discuss the most relevant articles in related areas: smart environments, smart networked objects, augmented and mixed realities, ubiquitous computing, pervasive computing, tangible computing, intelligent interfaces and wearable computing. Finally, they will be asked to come up with new ideas and start innovative projects in this area. - edventures on 2007-04-26
MIT OpenCourseWare | Media Arts and Sciences | MAS.961 Designing Sociable Media, Spring 2001
- This course is about social life in the on-line world. Its focus is on how the design of the interface influences people's interactions with each other and shapes the cultural mores and structures they develop. We will examine the ways social cues are communicated in the real and the virtual world, discuss the limits imposed upon on-line communities by their mediated nature, and explore directions that virtual societies can take that are impossible for physical ones. - edventures on 2007-04-26
MIT OpenCourseWare | Media Arts and Sciences | MAS.962 The Nature of Constructionist Learning, Spring 2003
- This course examines the philosophical and theoretical foundations of constructionism as a paradigm for formulating and evaluating new theories for learning and approaches to education. One of the goals of this course is to help new learning researchers situate their work within the constructionist framework through readings and projects that will focus on the rich interplay between the process of knowledge construction and the development and co-evolution of ideas, learners, tools, and contexts. - edventures on 2007-04-26
MIT OpenCourseWare | Media Arts and Sciences | MAS.963 Techno-identity: Who we are and how we perceive ourselves and others, Spring 2002
- The nature of human identity - how we think of ourselves, how we perceive others - is a mutable concept, changing with the rise and fall of religious beliefs, social mores, philosophical theories. Today, we live in a world in which science and technology are among the most powerful forces reshaping our culture - and thus our definitions and perceptions of identity. In this seminar, we will examine the impact of science and technology on identity. - edventures on 2007-04-26
MIT OpenCourseWare | Media Arts and Sciences | MAS.963 Technological Tools for School Reform, Fall 2005
- This course explores the potential impact of modern technologies on the school reforms debate. The first part of the course provides an overview of the current state of the school reform debate and reviews the ideas in the progressive school reform movement, as well as examining the new public charter school in Cambridge as a case study. The second part of the course requires critical study of research projects that hold promise as inspirations and guidelines for concrete multidisciplinary activities and curriculum for progressive charter schools. The course concludes with a discussion of the challenges in scaling the successful innovations in school reform to new contexts. - edventures on 2007-04-26
MIT OpenCourseWare | Media Arts and Sciences | MAS.965 Social Visualization, Fall 2004
- Millions of people are on-line today and the number is rapidly growing - yet this virtual crowd is often invisible. In this course we will examine ways of visualizing people, their activities and their interactions. Students will study the cognitive and cultural basis for social visualization through readings drawn from sociology, psychology and interface design and they will explore new ways of depicting virtual crowds and mapping electronic spaces through a series of design exercises. - edventures on 2007-04-26
MIT OpenCourseWare | Media Arts and Sciences | MAS.966 Digital Anthropology, Spring 2003
- Digital Anthropology is a Spring 2003 applied social science and media arts seminar, surveying the blossoming arena of digital-artifact enabled experimental sociology/anthropology. We will emphasize on both (a) Technology Testbeds – systematically deploying research lab prototypes and corporate pre-production products in a sample human organizational population and carefully observing the social consequences, and (b) Sociometrics – using digital artifacts to better observe and measure the complex social reality of interesting human systems. - edventures on 2007-04-26
MIT OpenCourseWare | Comparative Media Studies | CMS.610 Media Industries and Systems, Spring 2006
- This course examines the interplay of art, science, and commerce shaping the production, marketing, distribution, and consumption of contemporary media. It combines perspectives on media industries and systems with an awareness of the creative process, the audience, and trends shaping content. There will be invited discussions with industry experts in various subject areas. - edventures on 2007-04-26
MIT OpenCourseWare | Writing and Humanistic Studies | 21W.784 Becoming Digital: Writing About Media Change, Fall 2005
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The computer and related technologies have invaded our daily lives, have changed the way we communicate, do business, gather information, entertain ourselves. Even technology once considered distinctly "modern" - photography, the telephone, movies, television - has been altered or replaced by faster and more dynamic media that allow more manipulation and control by the individual. Anyone can now create stunning photographic images without a processing lab; and film no longer earns its name, as the cinema often presents images that were never filmed to begin with, but created or doctored in the digital domain. What are the consequences of these changes for the media and arts they alter? How does digitizing affect the values, ethical and aesthetic, of images, texts, and sounds? How do these technologies change the way we spend our time and relate to other people? In the age of the digital, what becomes of property, of history, of identity? Through a series of careful comparisons of images, texts, movies, games, and music - pre-digital versus post-digital - this course will analyze the ways in which these media and our responses to them have changed in the digital era; and we will ask about the value of these changes.
18 Mar 07
Media Convert - convert and split sound, ringtones, images, docs - MP3 WMV 3GP AMR FLV SWF AMV MOV WMA AVI MPG MP4 DivX MPEG4 iPOD PSP OGG WMA AAC MP4 MPC MMF QCP KAR MIDI REALAUDIO FLAC JPG PSD DOC PDF RTF TXT ODG ODP ODS ODT SXW WK1 MDB XLS VOB
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Nice tool to have in the back pocket in order to develop screencasts and other media rich presentations.
- edventures on 2007-03-18
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