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Gaming, School Libraries and the Curriculum « Library Gamer

  • it is internalized as part of an enjoyable experience
  • help students connect and build social skills, working as part of a team or negotiating the most advantageous situation for themselves. It also provides an opportunity for students to to explore a host of life skills not inherent in the curriculum , but important for success

Tame The Web: Libraries and Technology: Library Books versus Gaming

  • working in Power Point, Word, and Excel produces tangible products, something I can view, enjoy, and assess. The tangible product doesn’t exist after playing a game.
  • how to fully use limited school library time on two very different activities - building reading comprehension skills through engagement with books, or fostering the strategizing, problem-solving, and collaborative skills that gaming is supposed to aide in developing.
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