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Andrew Oliver's Library tagged elearning   View Popular, Search in Google

Jul
3
2009

Personal Learning Environments at the HEA Annual conference

PLEs elearning

  • Personal Learning Environments at the HEA Annual conference

They are also increasingly using ICT for any learning purpose, often outside the classroom. This gives rise to a "new learning generation"

elearning

This program would use the game, World of Warcraft, as a focal point for exploring Writing/Literacy, Mathematics, Digital Citizenship, Online Safety, and would have numerous projects/lessons intended to develop 21st-Century skills.

MMORPG elearning

You are a level 10 character. You have a quest to kill 10 mottled boars which yield 120 experience each. The quest reward is 1000xp. How many extra boars do you need to kill to level up? Yes folks, World of Warcraft is the new educational medium.

MMORPG elearning

Some great examples of educational uses of blogs here. When will I get the time to look at them....

blog elearning

Jun
16
2009

  • The report contains actions and recommendations to ensure first rate digital and communications infrastructure to promote and protect talent and innovation in our creative industries, to modernize TV and radio frameworks, and support local news, and it introduces policies to maximize the social and economic benefits from digital technologies.

  • Findings from the report show that students typically spend four hours a day online, a figure that looks set to rise as teenagers make increasing use of Web 2.0 technology in their daily lives.  One of the challenges for the higher education sector is therefore to ensure that staff can keep pace with the advancing technology which many of their students rely on every day, using the technology to enhance the student learning experience.
May
28
2009

Report on the JISC funded study on the Effective use of social software in HE in the UK. Useful section on benefits to the students/challenges of using social software in education. Thanks to Cathy Tong for this.

elearning

  • The term personal learning environment (PLE) describes the tools, communities, and services that constitute the individual educational platforms that learners use to direct their own learning and pursue educational goals. PLEs represent a shift away from the model in which students consume information through independent channels such as the library, a textbook, or an LMS, moving instead to a model where students draw connections from a growing matrix of resources that they select and organize. The use of PLEs may herald a greater emphasis on the role that metacognition plays in learning, enabling students to actively consider and reflect upon the specific tools and resources that lead to a deeper engagement with content to facilitate their learning.
May
5
2009

The final report of the independent review of the primary curriculum which the Secretary of State for Child, Schools and Families invited Sir Jim Rose to undertake in January 2008.

"strengthen the teaching and learning of information and communication
technology (ICT) to enable children to be independent and confident users of technology by the end of primary ."

elearning

Presentations from a symposium, held at Canadian Forces Base (CFB) Gagetown. A number relate to using games for instruction.

virtual worlds games elearning

  • It is intriguing watching the children’s first attempts and how they realise they need to work together. As the challenge is small scale, once they have been successful they begin to refine their approach, communicate better and so get to later answers quicker.

  • People use Twitter to broadcast bite-sized messages or Web links and to read messages or links posted by others. It can be used as a source of news, to listen to what people in certain groups are talking about, or to communicate with experts or leaders in certain fields.
May
4
2009

Some interesting case studies with regards to college use of Facebook.

elearning

  • Safeguarding further education (FE) learners, and providing them with the skills to safeguard themselves when using this technology, is a vital part of the education that organisations should give to learners.
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