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It's been one month since I "kicked off a research project for Mozilla, exploring whether or not the organization should develop a tool to help people learn HTML5. It's been rather a whirlwind, I must say, talking to a lot of smart folks -- 12 teachers and technologists (the links to my notes are below) -- about ideas around Web literacy and Web building.
A K-12/University partnership committed to democratizing computer science.
The 2012 Scratch competition has launched, which encourages primary and secondary school students to get involved with computing and software development.
Run by the Irish software engineering research centre Lero and supported by the Irish Computer Society, the competition helps students learn how software is built and how it works. It encourages them to be creative with the software and shows what opportunities are available in the technology sector.
Jane suggested that we structure the programming as challenge-based learning projects, where the students design and build a game to build connections between Maths and Music/Art/Science. Something which will influence the way players think about Maths and Music/Art/Science. The app Soundrop is a great example of the type of projects the students should attempt.
This Scratch curriculum guide provides an introduction to creative computing with Scratch, using a design-based learning approach.
Since 2007 Lero – the Irish Software Engineering Research Centre has been running an Education and Outreach Program to encourage students to discover and learn about computing and software development. We have developed Scratch lesson plans, to teach software development to students. Scratch is a visual programming language that makes it easy to create interactive stories, animations, games, music, and art and share these creations on the web.
Kids Like . info is dedicated to bringing you the best, and most fun, educational resources for free. Our main emphasis currently is on teaching computer programming, math, and science. Information about business and innovation will be coming in the future.
Mr. V's Programming class. Alice, Google Inventor, Java, and Scratch resources
This is a series of scratch programming lessons for every year group from Year 1 to 5. Year 6 will be coming shortly but the premise of this is that I work on it to get it a bit tighter in terms of progression and pitching it just right. The thing is, if your school doesn't have a specialist teacher then it might be best to rip them apart and mix and match as you see fit.
My 10th and 11th grade classes are housed in the Academy of Information Technology which means, among other things, that students are in the same English classes. One benefit of this setup is that we can do projects that span both a programming class and an English class.
This site is dedicated to the students and teachers who want to learn Scratch.
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To download all the video-tutorials and materials in this website, please submit your name and the mailing address of your school or institution through the 'Contact Us' link. You will receive a username and password that will allow you to login and download these materials. You will also find instructions on how to use these resources.
All of the software on your computer, from the games to the word processor and even the software to boot up the computer in the first place was created by a programmer, or most likely a team of programmers.
I’ve created a number of structured Scratch assignment writeups including one for the little tree program pictured below. Since I haven’t really found any such resources (links appreciated!), I figured I’d share: Scratch assignments
Welcome to Part Four in this four part Series exploring Scratch, a free program from MIT that is engaging students across the nation. This time I have struck the mother lode with twenty sites that are bound to bring relief to those itching to learn Scratch.
This site is dedicated to the students and teachers who want to learn Scratch.
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To download all the video-tutorials and materials in this website, please submit your name and the mailing address of your school or institution through the 'Contact Us' link. You will receive a username and password that will allow you to login and download these materials. You will also find instructions on how to use these resources.
In a recent PC Pro article, Professor Steven Furber, developer of the ARM microprocessor, laments the sharp decline in interest in computer science classes in the UK
Scratch is designed with learning and education in mind.
As young people create projects in Scratch, they learn many of the 21st century skills that will be critical to success in the future: thinking creatively, communicating clearly, analyzing systematically, using technologies fluently, collaborating effectively, designing iteratively, learning continuously.
"The primary goal of “Having Fun with Computer Programming and Games” is to promote and instill an interest in programming and computer science to transition year students (age 15-16). This unit uses a freely available software tool that was developed by the MIT Media Lab called Scratch."
In response to this growing community of educators working with Scratch, we developed ScratchEd. Launched in July 2009, ScratchEd is a new online community where Scratch educators share stories, exchange resources, ask questions, and find people.
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