Skip to main content

dean groom's Library tagged research   View Popular

08 Dec 09

News: Learning From Online - Inside Higher Ed

  • Most of the professors who teach at the university level have had no experience with pedagogy or instruction in general
  • engineer their lesson plans with the sort of rigor required of a well-designed online course
  • 5 more annotations...
05 Dec 09

eLearn: Research Papers - Do Serious Games Work? Results from Three Studies

A study of students using game based learning approaches to show a return on learning with/without serious game inclusion

elearnmag.org/subpage.cfm - Preview

elearn resources learning research

01 Dec 09

StumbleUpon WebToolbar

Epic's release of Unreal Engine ... now everyone can make game

www.stumbleupon.com/s - Preview

research development games

International Journal of Education and Development using ICT - Vol. 5, No. 5 (2009)

  • ICTs are dealt with in isolation from
    teaching and learning in official documentation pertaining to teaching and
    learning
  • Aimed at quality promotion and capacity
    development these resources contain suggested good practice descriptors that
    are consequently used as the basis for the institutional audits
  • 10 more annotations...

How World of Warcraft Promotes Innovation - BusinessWeek

We are caught in a pincer grip between intensifying competitive pressure and accelerating change in the landscape around us, creating enormous performance pressures. What we know today is becoming less valuable as we struggle with the challenge of innovating faster and learning faster to operate more effectively in these challenging times.

www.businessweek.com/...id20090114_362962.htm - Preview

research wow virtualworlds virtualschool

18 Apr 09

What is Evernote? | Evernote Corporation

remember everything.

Evernote allows you to easily capture information in any environment using whatever device or platform you find most convenient, and makes this information accessible and searchable at any time, from anywhere. Did we mention that it's free?

www.evernote.com/what_is_en - Preview

evernote notes tools web2.0 notetaking productivity research english

The Web In Numbers: The Rise Of Social Media

The Web in Numbers: The Rise of Social Media

numbers12009 is the year of social media. Once, Twitter (Twitter reviews) was a place where you could read about someone else’s cat. Now, it’s the first place you go to when there’s breaking news. Sites like Digg (Digg reviews), Reddit (reddit.com reviews), and Facebook (Facebook reviews) can now leave a huge impact on the real world; lives are changed, important questions are asked (and answered) there. Many milestones have been reached; the growth of nearly every aspect of social media has and continues to be enormous. We’ve dug up some amazing statistics and numbers from this realm.

mashable.com/...web-in-numbers-social-media - Preview

social media research statistics web2.0

15 Apr 09

A Time Capsule of Training and Learning

A Time Capsule of Training and Learning - an amazing collection of links to information on the many theories and trends in learning.

www.nwlink.com/...history2.html - Preview

history learning teaching research taxonomy

14 Apr 09

June 2010: Internet to overtake traditional TV

  • If current growth trends continue, the internet will overtake traditional TV as the most consumed form of media for the first time in June 2010.
  • No longer a one-way broadcast experience, TV becomes a two way connected experience delivered via broadband to multiple screens – TV, PC, mobile.

Early trends suggest higher iTunes price means lower sales - Ars Technica

arly trends suggest higher iTunes price means lower sales

Songs in the Top 100 that went up in price last week saw drops in chart position on the iTunes Store. However, long-term analysis is needed to find the true effect on revenues.

arstechnica.com/...es-price-means-lower-sales.ars - Preview

research web2.0 trends

13 Apr 09

netpop-social-networking-im-texting-climb-teens-2009.jpg

ocial networking among US broadband users has grown an impressive 93% since 2006, and has increased the amount of time people spend communicating online 18%, to 32% of total online time, according to a new report from Netpop Research, LLC that delves into social networking trends and habits.

The “Netpop | Connect: Social Networkers US” report also reveals that at the same time as online communications has increased, the time spent on traditional forms of online entertainment has declined 29%, and is now down to 19% of total online time:

www.marketingcharts.com/...im-texting-climb-teens-2009jpg - Preview

research web2.0 trends

05 Apr 09

The Journal of Virtual Worlds and Education

The Journal of Virtual Worlds and Education is available by subscription to national and international academic institutions, corporate organizations, public libraries and private individuals.

www.jvweducation.org - Preview

virtualworlds research journal

04 Feb 09

TPCK - Technological Pedagogical Content Knowledge - TPCK

echnological Pedagogical Content Knowledge (TPCK) attempts to capture some of the essential qualities of knowledge required by teachers for technology integration in their teaching, while addressing the complex, multifaceted and situated nature of teacher knowledge. At the heart of the TPCK framework, is the complex interplay of three primary forms of knowledge: Content (CK), Pedagogy (PK), and Technology (TK). See Figure above. As must be clear, the TPCK framework builds on Shulman's idea of Pedagogical Content Knowledge.

www.tpck.org/...index.php - Preview

education Pedagogy teaching tpck research edtech

03 Feb 09

Becta Emerging Technologies

The Emerging Technologies for learning area draws together news, research, analysis and views around technology developments and trends relevant to education. It aims to provide an environment for debate on technology futures within the education community and those serving it, encouraging dialogue and building shared understandings about the future.

emergingtechnologies.becta.org.uk - Preview

learning education becta research

13 Jan 09

"Understanding Socio-Technical Phenomena in a Web2.0 Era"

"Understanding Socio-Technical Phenomena in a Web2.0 Era"

danah boyd
Microsoft Research New England Lab Opening
M.I.T. Cambridge, MA
22 September 2008

www.danah.org/...MSR-NE-2008.html - Preview

web2.0 boyd research

15 Dec 08

Ice

While an abundance of research exists on best practices in the face–to–face classroom, the same is not true for online learning. In this new and constantly evolving environment, researchers are just beginning to understand what constitutes effective learning strategies. One of the most well recognized models for explaining online learning is the Community of Inquiry Framework (CoI). However, despite its recent empirical validation, the CoI provides only general indicators of effectiveness, not guides to specific practices. This study looks at a common practice, providing students with feedback, and assesses whether narrowly targeted, individualized feedback or group feedback is more effective. Through mixed methods research, the authors examined student preferences and strategies by student level, finding that while there is no one best solution there are strategies that appear most appropriate for different learner levels. Suggestions for implementing best practices and directions for future research are also discussed.

www.uic.edu/...2049 - Preview

research collaboratiob web2.0

1 - 20 of 30 Next ›
Showing 20 items per page

Diigo is about better ways to research, share and collaborate on information. Learn more »

Join Diigo