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Waybe - From the digital to the real world - Home
This thing turns sketch up models into paper models. Great for D&T.
Informal Learning in the Community: A Trigger for Change and Development.
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Informal learning generated by local people themselves often led to wider community involvement and activism, whereas learning arranged by education providers most often let to high rates of educational progression. Informal learning often started people on a continuing learning path by helping them become confident and successful learners
Innovate: Student Perceptions of a Course Taught in Second Life
Catheryn Cheal describes student reactions to a course she and Vagner Whitehead taught in Second Life. The course required students to research a topic about virtual worlds, write a paper, and illustrate their findings by building an environment in Second Life. Negative student responses to the course coupled with the observation that students tended dismiss work in Second Life as "play" led Cheal to consider why and how student perceptions influence learning in virtual worlds. Cheal discusses how Second Life's resemblance to a game may shape student perceptions and explores how the course could be better designed to help students see the educational value of Second Life.
The Multiplicities of Internet Addiction - a book review : The Metaverse Journal - Australia’s Virtual World News Service
Nicola Johnson from the University of Wollongong in Australia, recently released a book titled The Multiplicities of Internet Addiction - The Misrecognition of Leisure and Learning. It’s an engaging read, not least for the very objective look it takes at the concepts of internet addiction and framing the issue within the realities of a net-connected society that has changed immensely in the past twenty years or so.
FINAL REPORT | DIGITAL YOUTH RESEARCH
Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today’s youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression.
We include here the findings of three years of research on kids' informal learning with digital media. The two page summary incorporates a short, accessible version of our findings. The White Paper is a 30-page document prepared for the MacArthur Foundation’s Digital Media and Learning Series. The book is an online version of our forthcoming book with MIT Press and incorporates the insights from 800 youth and young adults and over 5000 hours of online observations.
Developing Online From Simplicity toward Complexity: Going with the Flow of Non-Linear Learning
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