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Information Skills in Higher Education: A SCONUL Position Paper
# Why are information skills important?
# How can information skills be defined?
# What is the size and scope of current activity in UK higher education with regard to information skills?
# Are there principles of good practice in this area, within UK higher education, and from other countries?
Phrase Net
When to use a Phrase Net
A phrase net diagrams the relationships between different words used in a text. It uses a simple form of pattern matching to provide multiple views of the concepts contained a book, speech, or poem. The image below is a word graph made from Jane Austen's novel "Pride and Prejudice." The program has drawn a network of words, where two words are connected if they appear together in a phrase of the form "X and Y":
Visual Literacy (Visual Literacy Using Digital Still Images)
Visual Literacy Using Digital Still Images
EVE Online | World of EVE | Short Stories
How are games relevant to litearcy - check out these graphic novels based on the MMMORG EVE Online
Tikatok - Imagine a Story. Create a Book.
Tikatok™ is where kids channel their imagination into stories – and publish those stories into
books for you to share and treasure with friends and family.
Digital Ethnography » Blog Archive » How to get students to find and read 94 articles before the next class
My student-researchers and I tried something a little different to kick off our semester. Instead of the standard syllabus that requires everybody to read a few articles to discuss, we decided instead to organize ourselves into a Smart Mob that would try to read a good hunk of the literature on a single topic in one go. We chose to explore the implications of anonymity online, which is the centerpiece of our project this year.
Cognitive Dissonance Home - GuildPortal Guild Hosting
Cognitive Dissonance (World of Warcraft guild: Sisters of Elune, Alliance) was chartered in December of 2007 as a group of educators exploring the concept of MMORPGs and their relationship to education. It has grown to a guild of colleagues and friends exploring the platform and experiencing the implications and applications to teaching and learning while having fun! The Cognitive Dissonance website is meant to be a communication and support tool for guild members.
Five Fun Spelling Games
In late November I wrote a blog post outlining five resources for free spelling games. That blog post was among the top twenty most read posts of 2008 therefore I am sharing some more online spelling games for elementary school, middle school, and high school students.
1. Spelling Wizard from Scholastic.com lets students, parents, and teachers create their own word search and word scramble games to play online. Each game can have up to ten words. To use Spelling Wizard simply enter ten words into the list field then select word search or word scramble. Spelling Wizard is probably best suited for students in Kindergarten through second grade. Scholastic also offers a free tool for creating online spelling flashcards.
2. Read Write Think has an online activity for young (K-2) students based on four childrens' books. Read Write Think's Word Wizard asks students to select one of four books that they have read or have had read to them. After selecting a book the Word Wizard creates a simple online spelling exercise based on the words in the book chosen by the child.
3. Spell Bee was developed at Brandeis University with funding from the National Science Foundation and the William and Flora Hewlett Foundation. Spell Bee allows students to play spelling games in a head-to-head format. Spell Bee allows teachers to create accounts for students so that teachers can track student progress.
4. MSNBC has an interactive spelling bee based on the words from the Scripps Howard National Spelling Bee. There are three games to play and the words get progressively more difficult the longer you play. The words are read to students who then type the word into the spelling box. Just like in a real spelling bee, students can get the definition and or hear it used in a sentence. The difficulty of the words in the game make it best suited for middle school and high school students.
5. Spelling Bee The Game is an online spelling bee similar in style to the MSNBC game mentioned above. After selecting an avatar (game persona), students
dougbelshaw.com/blog » Blog Archive » The problem(s) of 21st century literacy/ies
The problem(s) of 21st century literacy/ies
January 5th, 2009 | 0 Comments | Posted in thesis
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I’d really appreciate it if you tagged anything related to this post or topic literacyconversation. It will help me (and others) collate ideas and conversations. Thanks! :-)
As most people reading this will already know, I’m studying towards an Ed.D. at the moment. My (tentative) thesis title is What does it mean to be ‘educated’ and ‘digitally literate’? The impact of ICT and the knowledge society upon education in the 21st century.. You can find my thesis proposal here and bookmarks related to my studies here. My current thinking is that I’m just going to focus on the concept of what ‘literacy’ means in the 21st century as it’s a huge and confused (confusing?) field.
TalbertsTechTalk: Literacies for Learning
Literacies for Learning
This has been another hot topic in the twitterverse and blogosphere over the last year. The conversation has been wide-ranging and brought to light diverse and often contested views.
Computer Literacy 3.0: Today's computer literacy 3.0 courses
The following people teach courses that set the stage for computer literacy 3.0. Note that some are upper division or somewhat technical courses, but the material in those courses will be refined and winnowed for presentation in general computer literacy classes. (The first time I taught a computer literacy 2.0 class, it included such things as how to use DOS, 123, and Wordstar, but it was a graduate course -- such topics quickly moved to the undergraduate curriculum).
Curriculum Leadership Journal | ergo: an online framework for critical literacy in secondary education
School students are one of the groups served by the Library. Today’s young people are exposed to more information than any previous generation. The sheer quantity of information students are now expected to process and manipulate makes critical thinking and information literacy skills more important than ever. To this end the Library has recently developed the ergo website, a learning and teaching tool for secondary teachers and students that supports the instruction of information literacy and critical thinking skills in the classroom. ergo provides not only online resources but also a conceptual framework for the development of the skills students need to evaluate information.
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