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The Librarian's Guide to Gaming :: An Online Toolkit :: A Brief History of Gaming in Libraries
Why Gaming @ the library?
In 2007, over 404 libraries responded to a national library gaming gaming census, reporting on 218 programs. On November 15 2008, 597 libraries reported on serving 14,184 gamers on National Gaming Day. Gaming services epitomize library as third place, creating a community gathering spot between home and work/school. That third place encourages play, socialization, and cultural enrichment. Libraries looking for ways to reach beyond their traditional patron base are turning to gaming.
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