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"E2.0 Meets Gaming - Collaboration Experiment
A recent post on the Jivespace community sparked the flames of this experiment even higher...
I'm planning on running a few experiments to look at connections between collaboration in the enterprise and collaboration via co-op gaming online, specificaly via Xbox 360 and Xbox Live.
Anyone interested in participating, I'm putting together a spreadsheet (below) of Xbox Live IDs, twitter IDs and 3 games - Call of Duty 4: Modern Warfare, Call of Duty: World at War, and Halo 3. Looking to put together as large a co-op team as possible to see how we go about collaborating in-game, and abstract out from there to the enterprise collaboration trends we're constantly researching.
Get the word out - even though I've been using gaming as an enterprise metaphor for roughly 14 years, I haven't taken the next step to dive even more explicitly into what collaboration practices can cross the barriers between consumer gaming and the enterprise."
Just in case I pick up an Xbox 360... "for the kids" of course. Steam audio, video, photos from OS X to Xbox.
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