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11 innovation lessons from creators of World of Warcraft - Biomedical Innovation with Colin Stewart - OCRegister.com
From 2008, but interesting observations.
11 innovation lessons from creators of World of Warcraft:
1. RELY ON CRITICS
2. USE YOUR OWN PRODUCT
3. MAKE CONTINUAL IMPROVEMENTS
4. GO BACK TO THE DRAWING BOARD
5. DESIGN FOR DIFFERENT KINDS OF CUSTOMERS
6. THE IMPORTANCE OF FREQUENT FAILURES
7. MOVE QUICKLY, IN PIECES
8. STATISTICS BOLSTER EXPERIENCE
9. DEMAND EXCELLENCE OR YOU’LL GET MEDIOCRITY
10. CREATE A NEW TYPE OF PRODUCT
11. OFFER EMPLOYEES SOMETHING EXTRA
Forrester's Innovation Vendors List, v1
Ran across a Forrester "call to arms" looking at the innovation market space. Many people in my network should hop on to the blog post and make sure you have mentioned your company and solutions to Chris. I added a few, and of course dropped a line for our new company, Information Archiected. Is your Information Architected for Innovation? I certainly hope so! And if not, well, I have some ideas that should help.
So, innovators - get thee to Forrester to help them scope the space, and please, comment to my blog post/bookmark to let me know you've done so. Want to set up briefings as we head into 2009 so I'm fully aware of what you're all bringing to market!
cyn.in> Open source Group Collaboration Software for the Enterprise
"Cyn.in is a group collaboration software created by Cynapse, that inter-connects your people with each other and their collective knowledge, seamlessly."
Looks interesting, need to find out more about it. Interesting use of embedded mindmap to make the pitch.
I, Cringely - Reality Check: What does Gartner really DO?
From the PBS curmudgeon "Robert X. Cringely" comes an interesting commentary on analyst firms, outsourcing, faulty M&A attempts, and more. Definitely worth a read.
err.the_blog
Wow, too geeky for my current skills, but Ruby and Rails live on, with quite some enthusiasm too!
Putting the Fun in Functional
Keep circling back to gaming and what addictive games might bring to other interactions.
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