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I love the idea of teams getting together to specifically learn together. That's one of the many reasons I'm joining up with several teams to round out 2010 and into 2011. Only so much I can learn myself, and it sticks better with others involved, since we can pound it into submission and really make things happen.
And now for something completely different - fascinating article on the serious decline of American creativity/innovation. Extending from childhood through to adults.
Absolutely agree with this article - see the same problems and opportunities every time we run an Innovation Workshop. Most adults have been taught specifically to give up on innovation - unless they are "designers" of some sort. That cedes far too much innovation energy to an incredibly small area of any given organization.
"Overwhelmed by curriculum standards, American teachers warn there’s no room in the day for a creativity class. Kids are fortunate if they get an art class once or twice a week. But to scientists, this is a non sequitur, borne out of what University of Georgia’s Mark Runco calls “art bias.” The age-old belief that the arts have a special claim to creativity is unfounded. When scholars gave creativity tasks to both engineering majors and music majors, their scores laid down on an identical spectrum, with the same high averages and standard deviations. Inside their brains, the same thing was happening—ideas were being generated and evaluated on the fly.
Researchers say creativity should be taken out of the art room and put into homeroom. The argument that we can’t teach creativity because kids already have too much to learn is a false trade-off. Creativity isn’t about freedom from concrete facts. Rather, fact-finding and deep research are vital stages in the creative process. Scholars argue that current curriculum standards can still be met, if taught in a different way."
Ran across this post by Britt Watwood, discussing Enterprise 2.0 among other topics. References Ray Sims collection of feedback on Enterprise 2.0, emergence, etc., and the Market IQ on Enterprise 2.0 we'd written in Q1 2008. Some thought provoking stateme
Many paths to audio search - in this case, you take an iPhone, an iPhone app (Shazam), turn on the mic for Shazam to listen to a clip (playing on your car radio perhaps), and matches the clip to find the artist, album, etc.. Findability - it's not just se
I don't code all that much any more, but to scratch that itch - here are some recommended resources for Ruby on Rails. Anyone doing Rails in the Enterprise? Get in touch.
Interesting AP article, found via WIRED syndication. MIT's OpenCourseWare has been around since 2001, and separating learning/teaching from the credentials of "going to MIT" seems to have done the trick. Driving up the "brand" while leaving revenue alone,
Video: Google Docs in Plain English - more from the CommonCraft Crew
Video: Blogs in Plain English - these guys are great. Brief, fun, understandable explanations.
Brought to my attention by Ed Gandorf at MapInfo. Interesting collection and peek into a huge array of visualization methods. Many ways to show data, strategize, paint timelines, etc.. Reminds me - if you haven't been to one of Tufte's one-day courses - g
Sir Ken Robinson is author of Out of Our Minds: Learning to be Creative, and a leading expert on innovation and human resources. In this talk, he makes an entertaining (and profoundly moving) case for creating an education system that nurtures creativity,
Updated version of the last bookmark, further business examples (although still laregly engineering focused)
The 40 classical TRIZ principles, with examples - from an engineering standpoint
Applies TRIZ and other problem solving, or creativity techniques to teaching kids (put in practice for 15 years in Russia - birthplace of TRIZ)
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