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Dan Keldsen's Library tagged gaming   View Popular, Search in Google

Jul
21
2011

GetSatisfaction puts out some really well done infographics. Stunning, really. And the topics are always right on top of what everyone is talking about. Well worth the time to look at this infographic on social gaming, and the overall library they have (scroll to bottom of the page).

infographic social gaming get_satisfaction

Jun
6
2011

Nice contrast in showing the classic "long tail" of solitary games (in this case, long tail = death spiral for the game being played) vs. the continuous spike of socially-enabled games.

gamification boston ignite teamwork collaboration jon_radoff gamerDNA gaming social_gaming

Apr
25
2011

Interesting article - wasn't aware of the game created by the Guardian to analyze 170,000 pages of receipts from government officials by 20,000 gamers/players.

Who said imaging and crowdsourcing/gaming couldn't collide?

game_mechanics gamification games gaming wired clive_thompson jane_mcgonigal

Apr
15
2011

Found Professor Kevin Werbach from Wharton via Twitter conversation with @amyjokim - and who said academia had to be boring?

kevin_werbach gaming wharton research

May
28
2010

Relates to previous bookmark - game design focuses on the player (or players) first - yet most enteprise systems focus on the enterprise (only) and not the players/users/employees, UNLESS it's customer-facing, and arguably, even then, most organizations handle "customer-centricity" badly. What can we learn AND APPLY for Enterprise systems?

gamasutra design behavioral addiction adoption gaming enterprise2.0 e20

That's right, the power of social proof, recency, frequency, signs of influence/expertise - much to learn from gaming world that can be applied to Enterprise 2.0.

Interesting article - ties nicely into the experiments I'm running on Gaming Meets Enterprise 2.0 (see http://spreadsheets.google.com/viewform?formkey=dGJadXEzd0lhOFNMY1NGMWczNlJTU2c6MA )

e20 enterprise2.0 game_theory adoption addiction gaming

Mar
17
2010

"E2.0 Meets Gaming - Collaboration Experiment

A recent post on the Jivespace community sparked the flames of this experiment even higher...

I'm planning on running a few experiments to look at connections between collaboration in the enterprise and collaboration via co-op gaming online, specificaly via Xbox 360 and Xbox Live.

Anyone interested in participating, I'm putting together a spreadsheet (below) of Xbox Live IDs, twitter IDs and 3 games - Call of Duty 4: Modern Warfare, Call of Duty: World at War, and Halo 3. Looking to put together as large a co-op team as possible to see how we go about collaborating in-game, and abstract out from there to the enterprise collaboration trends we're constantly researching.

Get the word out - even though I've been using gaming as an enterprise metaphor for roughly 14 years, I haven't taken the next step to dive even more explicitly into what collaboration practices can cross the barriers between consumer gaming and the enterprise."

collaboration e20 e2.0 enterprise2.0 gaming call_of_duty xbox360 halo3

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