Dan Keldsen's Library tagged → View Popular, Search in Google
GetSatisfaction puts out some really well done infographics. Stunning, really. And the topics are always right on top of what everyone is talking about. Well worth the time to look at this infographic on social gaming, and the overall library they have (scroll to bottom of the page).
Nice contrast in showing the classic "long tail" of solitary games (in this case, long tail = death spiral for the game being played) vs. the continuous spike of socially-enabled games.
Interesting article - wasn't aware of the game created by the Guardian to analyze 170,000 pages of receipts from government officials by 20,000 gamers/players.
Who said imaging and crowdsourcing/gaming couldn't collide?
Found Professor Kevin Werbach from Wharton via Twitter conversation with @amyjokim - and who said academia had to be boring?
Relates to previous bookmark - game design focuses on the player (or players) first - yet most enteprise systems focus on the enterprise (only) and not the players/users/employees, UNLESS it's customer-facing, and arguably, even then, most organizations handle "customer-centricity" badly. What can we learn AND APPLY for Enterprise systems?
That's right, the power of social proof, recency, frequency, signs of influence/expertise - much to learn from gaming world that can be applied to Enterprise 2.0.
Interesting article - ties nicely into the experiments I'm running on Gaming Meets Enterprise 2.0 (see http://spreadsheets.google.com/viewform?formkey=dGJadXEzd0lhOFNMY1NGMWczNlJTU2c6MA )
"E2.0 Meets Gaming - Collaboration Experiment
A recent post on the Jivespace community sparked the flames of this experiment even higher...
I'm planning on running a few experiments to look at connections between collaboration in the enterprise and collaboration via co-op gaming online, specificaly via Xbox 360 and Xbox Live.
Anyone interested in participating, I'm putting together a spreadsheet (below) of Xbox Live IDs, twitter IDs and 3 games - Call of Duty 4: Modern Warfare, Call of Duty: World at War, and Halo 3. Looking to put together as large a co-op team as possible to see how we go about collaborating in-game, and abstract out from there to the enterprise collaboration trends we're constantly researching.
Get the word out - even though I've been using gaming as an enterprise metaphor for roughly 14 years, I haven't taken the next step to dive even more explicitly into what collaboration practices can cross the barriers between consumer gaming and the enterprise."
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