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Overview of Jive's recent survey on Social Business...
As always, a great infographic from SocialCast on adding play into the enterprise (how to get and keep employees/workers engaged in their work).
Collection of interviews and case studies relating to business/government 2.0 - from Boston-based John Moore.
Presentation given on Wednesday, June 16, 2010 at 8am ET at the Enterprise 2.0 Conference. 5th presentation I've given at this event over last 2.5 years. Timing is right - convergence, integration, standards - people are finally looking at E2.0 as PART of their overall business architecture, and not just a stand-alone capabilities.
Track: Tackling Enterprise 2.0 Business Challenges
It is now 4 years into the Enterprise 2.0 movement, 7 years into Enterprise Wikis, and 20 years since the birth of HTML and the web.
Organizations have never had as much potential flexibility for collaboration, content, search and process tools to be used with their employees, partners, suppliers and customers - but even though core beliefs at the heart of Enterprise 2.0 are in the power of transparency and loosely coupled services, most organizations have blown themselves to bits through extremely DIS-integrated E2.0 (and prior era) solutions.
If you're headed down the path of a microblogging platform from one vendor, a wiki from another, a mashup platform from yet another, a community site from another, and a search engine from yet another - save yourself the time, money and resources BEFORE you commit a single cent, and set yourself up for faster, better and cheaper STRATEGIC flexibility. Or be ready to watch your competition/market fly by while you're busy playing Enterprise 2.0 Twister with a dozen, non-integrated, siloed solutions, and the fiefdoms that come with them.
If you've fallen into this trap already - how do you get out? and without breaking the bank, or getting fired?
Let's talk best AND worst practices - and how to balance the pragmatic and simple, with the need for a strategy that converge and unify your Enterprise 2.0 investments before it's too late.
"Do you work in a society of strangers? Don't know? Then tell me if this sounds like your experience at work:
* You're working on a project and would like to know who else in the organization has worked on a similar project in the past.
* You encounter a problem on your project that you need to solve quickly but have no idea how to identify the precise person in the organization you could reach out to for input.
* The company is large, but when you think of the people you interact with on a daily basis, the people with whom you exchange information and discuss ideas, it's generally the same small group of people who have essentially the same experience you have.
* You come across some information that you think would help your company develop new business and you'd like to send it in an email to the people in the organization who could act on it, but you don't know who to send it to and you don't know how to find out.
If this sounds like you then you work among a society of strangers."
"With the Defense Department's recent decision to open up DOD networks to social media sites, members of the military will be looking for guidance on what they can and can't do on Facebook, Twitter, and blogs.
“With the directive-type memorandum opening up social networks, suddenly you have an entire world of servicemembers who will have access to all these sites,” said Paul Bove, social media strategist for the Air Force Public Affairs Agency's Emerging Technology Division, speaking today at the Open Government Innovations 2010 conference in Washington. “And they need to have policy on what they can and can't post on them.”
And on that point, the Air Force Public Affairs Agency is ahead of the curve: The agency published its first guidebook to using social media for airmen more than a year ago. “Guides eliminate the excuse of, ‘I didn't know,’” said Bove.
Bove spoke at the conference about the process of putting together that guide, titled Social Media and the Air Force, now out in its second version. He also spoke about its overall success — both as a tool for airmen and in gaining recognition for the Air Force in social media circles."
"E2.0 Meets Gaming - Collaboration Experiment
A recent post on the Jivespace community sparked the flames of this experiment even higher...
I'm planning on running a few experiments to look at connections between collaboration in the enterprise and collaboration via co-op gaming online, specificaly via Xbox 360 and Xbox Live.
Anyone interested in participating, I'm putting together a spreadsheet (below) of Xbox Live IDs, twitter IDs and 3 games - Call of Duty 4: Modern Warfare, Call of Duty: World at War, and Halo 3. Looking to put together as large a co-op team as possible to see how we go about collaborating in-game, and abstract out from there to the enterprise collaboration trends we're constantly researching.
Get the word out - even though I've been using gaming as an enterprise metaphor for roughly 14 years, I haven't taken the next step to dive even more explicitly into what collaboration practices can cross the barriers between consumer gaming and the enterprise."
2 years later, and we're still getting traction on our definition of Enterprise 2.0. As I've said before, an overnight sensation doesn't happen overnight.
"A system of web-based technologies that provide rapid and agile collaboration, information sharing, emergence and integration capabilities in the extended enterprise".
(Enterprise 2.0 defined by Carl Frappaolo and Dan Keldsen of Information Architected in a report written for Association for Information and Image Management (AIIM))
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